Mystery wrote:Regarding animations, I kinda agree with the comments above. Despite you previously mentioned that you used the exact same ones from TE 2013 plus a few extra, the new engine you use for TE 4 might not be displaying them as naturally as on TE 2013. Yes, we've seen a lot of improvements over the last couple of months, but still much work to do for sure.
1) Movement animations are very similar, so maybe it's the fact that the player models are more detailed now and it creates a discrepancy of quality with the animation (ie: the animation is not natural enough, but on the legacy TE2013 model it's less shocking coz the models are tankier )
2) a) b) I did a quick test and couldn't reproduce the issue ; a Bug Report would be helpful there
c) I can't see the issue with the 3:14 FH , except the racket goes into the arm at the end, but I guess it's not what's wrong for you...
3) Anyway, I think the probable biggest issue here is the one pointed out by noname1988 : the animations have been created for the legacy TE2013 player bone structure, and their automatic adaptation to the new TE4 bone structure is far from optimal, and can get quite bad.
Last month, I started to see if I could adapt the 2H-BH #1 which is one of the worst looking on the new bone structure ; unfortunately, I got some personal issues then I got sick, so I still didn't finish it... We'll know more when I'll be able to get back to it...
on your 3 examples, there are 3 obvious issues that I guess I may be able to fix if you send me the .Dmo (or send me a Bug Report while watching that match), if it was recorded with the latest Build of the game (Build 65).
AFAIR, this is a camera from the game ; noname1988 asked me to extend a couple of values in the menu to reach that state...
I just checked and in TE2013, there's no Tiredness icon for our opponent, so his state always matches ours. Or I missed something..?
AFAIR, this is a camera from the game
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