2) There was a specific button to raise value in the previous version, but I removed it ; actually, I feel it's easier to use the same action button to raise, so there's no need to look for another button ; like this, most sliders are usable right away without looking for the lower button (ie: if there are few options, we just have to click the action button as usually)
3) This one is tricky to redesign because it's used in many different situations, and in some of them, the Human/CPU icon isn't present.
4) At 1st I didn't put it, but some icon animations aren't much visible, so the bouncing ball really helps to locate easily the currently selected item
5) The mouse will always be faster than the controller, especially in menus with a lot of elements ; but if you don't want to throw your controller at the screen after 5 minutes in the menu, then it's mission accomplished...


6) It's not possible to double fault anymore with safe serve : in online games, it was too much of an issue ; and offline, it could be raging as well as we didn't have any control of this outcome.