Comments about TE4 Early Version

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Re: Comments about TE4 Early Version

Postby manutoo » 07 Sep 2021, 06:14

Fed1,
2) There was a specific button to raise value in the previous version, but I removed it ; actually, I feel it's easier to use the same action button to raise, so there's no need to look for another button ; like this, most sliders are usable right away without looking for the lower button (ie: if there are few options, we just have to click the action button as usually)

3) This one is tricky to redesign because it's used in many different situations, and in some of them, the Human/CPU icon isn't present.

4) At 1st I didn't put it, but some icon animations aren't much visible, so the bouncing ball really helps to locate easily the currently selected item

5) The mouse will always be faster than the controller, especially in menus with a lot of elements ; but if you don't want to throw your controller at the screen after 5 minutes in the menu, then it's mission accomplished... :blackeye: (although it might indeed require a few tuning here & there, so your feedback is welcome ! :yes: )

6) It's not possible to double fault anymore with safe serve : in online games, it was too much of an issue ; and offline, it could be raging as well as we didn't have any control of this outcome.
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Re: Comments about TE4 Early Version

Postby Fed1 » 07 Sep 2021, 16:26

Hi Manu
As usual, thanks for getting back! I played a few more matches yesterday after posting my comments and I must say, after tweaking the controls for serving, I'm completely sold now! We can go for a super safe, always in serve assuming the risks of returning, go for a middle ground with a flat/slice/top serve or all in with all we've got!

Going back to the controller:
1) I get your point about being easy, I guess I'm just an old gamer at this point :D For me when I see arrows that indicate going up/down or left/right makes sense to use a symmetric combination of buttons like the triggers, L1/R1 (LB and RB for xbox) or even the dpad, but I get your point and it's not a deal breaker for me.
2) I don't want to throw my controller to the screen, so consider it a win :D The hardest thing to do for me is selecting the players on the top left corner, since they are in between the back pane and the attributes screen. I know it's a lot to ask to change that screen but so far it's the only place I feel more comfortable with a mouse.
3) Regarding the pointer, my indication to know in which pane I'm in is that it has a different color, so I don't need to keep an eye on the cursor anymore

In a completely different matter, I'd like to make a small suggestion: Add values on the camera section. Sometimes I move the angle a bit just for fun (It's actually really fun to do it) so it would be nice to have values so I know 50% (or 0 or 1, whichever scale your prefeer to use) is no angle at all. The same applies for zoom, height and the other values.

Thanks and keep it up! Looking forward for the future of the game!
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Re: Comments about TE4 Early Version

Postby polakis » 07 Sep 2021, 20:59

When modding sdk will be available for te4?
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Re: Comments about TE4 Early Version

Postby manutoo » 08 Sep 2021, 07:55

Fed1,
2) For the next update, I just forced to stop on the player list when going down or up around it in the Character Sheet

4) I just added percentages on all the sliders ! :yes:

polakis,
as explained here viewtopic.php?p=278638#p278638 , I'm going now to work on the outfit Modding, so once it's ready, it'll be possible to have a 1st version of the Modding SDK for TE4.
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Re: Comments about TE4 Early Version

Postby Fed1 » 08 Sep 2021, 13:38

Thank you manu! Game keeps getting better and better!
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Re: Comments about TE4 Early Version

Postby peteypan » 09 Sep 2021, 00:04

The coaching strategy being able to be added to the players.ini is a game changer! Absolutely loving playing around with that :applause:
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Re: Comments about TE4 Early Version

Postby noys390 » 09 Sep 2021, 16:32

peteypan wrote:The coaching strategy being able to be added to the players.ini is a game changer! Absolutely loving playing around with that :applause:


This is not there yet in te4, how you are able to play around. You can do it in tem2 now.
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Re: Comments about TE4 Early Version

Postby manutoo » 10 Sep 2021, 06:32

noys390,
it was released on TE4 a couple of days before TEM2 : viewtopic.php?p=278594#p278594 .
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Re: Comments about TE4 Early Version

Postby enes16 » 13 Sep 2021, 19:45

hey I play a lot of tennis elbow 4 lately, I play pro 10 as well as in 2013, but here in 4 I have big problems, in particular how cpu serves, often when I pick up cpu immediately arranges a game, I know it's real but it is it's too strong<I tried everything differently, how cpu serves e.t.c but nothing helps, I played, for example, user djokovic vs cpu berretini> I don't know what I'm doing wrong, also cpu has many more winners than me. Overall, the game has great potential. Thank you very much for the work. My settings are <and play on keyboard maybe this is a problem? offline mode free, simulation controls, slow auto-positioning, tirednnes off, I also wondered why in all versions of the world tour there is a free mode and not realistic or that it can be changed, and I do not want to play realistic because I do not want to learn otherwise than in the world tour <free mode>, I also try to play free mode balls they fly there with a very high speed.Not that in 13 I win every match, but I can fight as equals at the pro level of 10: D, is there any other formula in the world tour because I do not know how to train on what settings, etc. offline skills, how to play, so that later, when I play world tour, there was no surprise with bad practice: D I also think that I play better on some courts, is it possible? I feel it in 2013 and 4! SRY FOR MY ENGLISH!
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Re: Comments about TE4 Early Version

Postby manutoo » 14 Sep 2021, 06:21

enes16,
you shouldn't play TE4 with Slow AutoPos. It's much more demanding position-wise than TE2013 and you won't be able to play correctly with it.
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Re: Comments about TE4 Early Version

Postby enes16 » 14 Sep 2021, 10:45

Ok Ty bro
What about offline skills, do you advise me to play in free mode, learn to play or play simulation in friendly matches.?
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Re: Comments about TE4 Early Version

Postby manutoo » 15 Sep 2021, 06:04

enes16,
you should play in Free mode, except if you want to test out your skill set up and train with it for the online modes.
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== Mana Games ==

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Re: Comments about TE4 Early Version

Postby noys390 » 15 Sep 2021, 09:03

Hi Manutoo,
I do not have the brain to understand the animation modding and create one. Is there a possibility that you can arrange an option of paid dlc within game for the animation mods ? Some amount of payment/donation can inspire the modders, as currently I do not see any interest in animation modding on TE4.
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Re: Comments about TE4 Early Version

Postby enes16 » 15 Sep 2021, 13:30

manutoo wrote:enes16,
you should play in Free mode, except if you want to test out your skill set up and train with it for the online modes.

Ty bro ! you are God, no one answered me about the flags, so maybe you will tell me whether it should be like this or not, you have seen the post because I saw that it was moved! :D
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Re: Comments about TE4 Early Version

Postby PingPongWall » 25 Sep 2021, 05:59

Hi Manutoo,

Is it possible to have more animations with the elbow away from the body? It looks very scrunched up on the forehands.

In addition, could we fix the volleys and forehand slice animations? It looks like the phone app cross court tennis game where its stiff and unnatural when you should be having that 90 degree angle on your elbow and racquet head up.

Is there a way to change/choose the celebration animations?

Other than this the game is great and I love it! :D
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