Comments about lastest additions in TE4 Early Version

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Re: Comments about lastest additions in TE4 Early Version

Postby fabos » 03 May 2023, 18:26

hi manutoo

i send you a pm :)
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Re: Comments about lastest additions in TE4 Early Version

Postby Azoak » 06 May 2023, 08:59

Hello Manu,
I feel that the Acceleration Traits added in Build 110 are interesting. I have not yet tried all of the traits in depth, but it looks like it will allow me to further characterize individual players. Heavy Puncher's "heaviness" is my favorite. :)

Since you seemed to be looking for ideas for new traits, I'll write one that I come up with.

[Rapid Fire]
The acceleration is slower, but less tiring and requires less preparation time.
It is suitable for the kind of players who value stability and continuity.
e.g. Roberto Bautista Agut, Diego Schwartzman
Azoak
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Re: Comments about lastest additions in TE4 Early Version

Postby megadam » 06 May 2023, 09:46

Hey Manutoo,

How do you update the acceleration trait? I've enabled DevMode but is there a specific button on the character screen to do this?

Thanks!
megadam
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Re: Comments about lastest additions in TE4 Early Version

Postby noys390 » 06 May 2023, 11:01

^^ Same question here. Usually we have to update the player.ini, but unless we have an example of it, don't think it is doable.
My guess, This accelaration trait might be some new kinds of talents. Nevertheless it looks something very promising.
noys390
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Re: Comments about lastest additions in TE4 Early Version

Postby knich » 06 May 2023, 17:05

megadam wrote:Hey Manutoo,

How do you update the acceleration trait? I've enabled DevMode but is there a specific button on the character screen to do this?

Thanks!


If you are using XKT, you have to wait for XKT to update...likely Monday.
knich
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Re: Comments about lastest additions in TE4 Early Version

Postby Brad1981 » 06 May 2023, 19:40

Manu, I think I like the new Acceleration trait thing. I put it on Panzer, and some of the lightning quick ping pong shots that I can do are gone and I'm now forced to work the point more.
I still have to spend time trying them all but maybe also include one where the Acceleration speed is reduced overall by like 5-10 kph, and have it be a little less accurate. More speed=less accuracy/more risk for error, Less speed=more accuracy/less risk for error.
Brad1981
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Re: Comments about lastest additions in TE4 Early Version

Postby manutoo » 07 May 2023, 08:25

fabos,
I answered you by email coz PM are not for that.

Azoak,
Rapid Fire should be in the next Build, thanks for the idea..! :yes

megadam & noys390,
Look for the section starting with "//================ Acceleration Trait" in "MenuTe/CharSheetSub.menu", not "Menu/CharSheetSub.menu", of the Modding SDK and copy it to your Mod's CharSheetSub.menu .
If you don't know how to do that, wait for your Mod to be updated.

Brad1981,
"Acceleration speed is reduced overall by like 5-10 kph, and have it be a little less accurate" => there are only handicaps there... ;)
You meant "a little more accurate", right ? Then Azoak's Rapid Fire should do the trick. :)

Guest233,
it was not really related to the latest additions, so I moved your post there => topic15-34708.php .
ManuTOO
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Re: Comments about lastest additions in TE4 Early Version

Postby JulitoU » 13 May 2023, 03:24

Hi Manu,

About the slice.I see some changes for the better altought I still think it should have a little more speed especially when slicing down the line.

Another thing which I found unrealistic is how easy attackable is the slice.The opponent can hit a clean winner of a very deep slice that reaches the opponents ankle.That never happens in real life tennis.Players dont hit inmediate winners of a deep slice.

Game is looking better and better.It just has this few issues that in my opinion could be fixed.

Greetings!
JulitoU
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