Intro is done..!
Nothing amazing, but it nicely sets the mood for the game. You can see a glimpse of it in the screenshot above.
I didn’t start on the new specialization trees, but I updated the save system, so now it’s possible to deeply modify the levels and still make the saved games work. It will be useful in case of patch once the game is released. Right now, it’s useful to do a few fixes in the Dungeon without losing my saved games (I’ll need them to test the new specializations).
So it has been a pretty intense week but I’m really glad with that intro, and it means now the game is playable from beginning to the end, more or less features complete, for the default party..!
There’s still need for some polishing (mostly the GUI) and the new specializations, and it’ll be done. I’m _super_ impatient to see this game released, but I’ll try to keep calm while creating all the needed abilities and talents.
Goal for this incoming week : create the Paladin specialization for the Warrior class, and the Priest specialization for the Healer class. I’m not sure I can do all that in 1 week, but I hope so, else it’ll mean I’ll still need too much time to finish everything…
PS: yup, from the Doors to an ex-Spice Girl for the post title reference, the fall is harsh..!
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