Reviews
“The combat is exquisitely balanced. Yes, it relies on the generic trio of a tank to absorb enemy attacks, a healer to keep the tank standing, and two damage-dealers to take out the actual enemies. Yes, that’s a bit of an unexpected approach for a game that’s so old school in every other aspect. But it works so shockingly well, it’ll give you a brand new appreciation to the entire mechanic.”
4/5 – IndieGameReviewer
“By addressing most of the shortcomings found in old school 3D dungeon crawlers, Mana Games has created an addictive adventure game worth exploring.”
B+ – Defunct Games
“A well made Dungeon Crawler with an innovative real-time with pause combat system and a huge dark dungeon with many puzzles and mysteries to explore.”
RPGWatch
“With a lot of exploration, deep character progression to sink your teeth into, and a nice twist on the typical combat one finds in these types of games, this is a game that is worth looking at twice.”
3.5/5 – Digitally Downloaded
“Really liking it. The combat is great and intense and it really stands on its own in the genre.”
GamingOnLinux
[Greek] “The Fall of the Dungeon Guardians offers an innovative hybrid battle system and dozens of hours of exploration in well designed and dark dungeons. A must-buy old school RPG.”
84% – Ragequit.gr
[French] “Vous obtiendrez avec ce titre un jeu très captivant”
16/20 – JeuxVideo.com
“With a variety of locations, creatures, bosses and a wonderful first person view, you will find The Fall of the Dungeon Guardians as a great, action packed game that still has a classical feel to it”
9/10 – GameGrin
[Italian] “A great play for fans of the genre”
7.5/10 – MultiPlayer.it
“The Fall of the Dungeon Guardians is another dungeon crawler that tries to modernize the genre and in many ways it succeeds.”
WalawalaGames.com
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On initial impression, the graphics were quite impressive. Very interesting deaths by enemies as well by the way. The combat system was quite unusual for this type of game, and was rather challenging to get a hang of operating at start up. I was actually rather frustrated when I first started playing because of this aspect. I had previously played Legend of Grimrock 1 & 2 and the change in system was quite shocking. However, once I played for a bit and got use to the combat system, it is quite satisfactory now. It’s an interesting twist on group dynamics in a dungeon crawler game. Play for a while and you will see it’s an interesting combat system. I am at Level 4 right now, and I am certainly into the game now. Good job on the design and implementation of the systems. My only semi-negative opinion is with the mapping, or lack there of. Until you find the first map you can’t even see where you have been. This I find fairly annoying. Regardless though, I am enjoying this game. On a rating of 1-10, I would give Fall of the Dungeon Guardians a 7.9.
Hello,
you can activate the permanent Auto-Mapping in Options -> Game Options -> Helpers.