[TE4] Early Version Modding SDK

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )

[TE4] Early Version Modding SDK

Postby manutoo » 01 Oct 2021, 10:25

Hello,

here you can download the Modding SDK for TE4 : https://www.managames.com/download.php? ... SDK_v1.zip . (last update : June 2022)

It works like the one for TEM2, except you should use the TE4 Mods folder instead of the TEM2 Mods folder..! :blackeye:

So read all the explanations here : topic11-31376.php .

1 important note though : for TE4, the menu files in "Menu/ScriptTe" are used instead of the ones with the same name in "Menu/Script". TEM2 completely ignores "Menu/ScriptTe" and uses only "Menu/Script".

The outfits are in a separate SDK, to avoid to have to download a too big file when there are some changes in the base SDK.
:arrow: TE4 Outfit Modding SDK : topic60-33539.php

The animations have their own SDK.
:arrow: TE4 Animation Modding SDK : topic60-33190.php

The Stadium & Surface Textures have their own SDK.
:arrow: TE4 Stadium Texture Modding SDK : topic60-34019.php

Extra notes :
- Sounds modding, including folder-based Grunts => topic60-33725.php
- New 2D court modding to make it easier to change the surface physics for many courts at the same time, as well as defining different 2D courts for the same tournaments => topic60-33904.php
- it's not possible to Mod the 3D models ; ie: the players, the 3D stadiums, the NPCs, etc.
- however, it's possible to edit the ads, and add any 3D model to the stadiums : topic60-34047.php
- it's possible to Mod the 3D stadium & ground textures : topic60-34019.php
- I'll try to do a clearer Modding FAQ once the game will be done & its Modding stabilized ; for now, you have to go through the older TE2013 Modding documentation to get some of the basis and thus it can be daunting :fear:
- If you have any issues, or before releasing your Mod to the public, look for "error" and "warning" in Settings -> Profiles -> Show Engine Log (on the bottom left), and try to fix them all
ManuTOO
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Re: [TE4] Early Version Modding SDK

Postby nico75 » 01 Oct 2021, 13:13

Merci Manu pour ce lien et ton travail toujours apprécié.
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Re: [TE4] Early Version Modding SDK

Postby sixstringseraph » 02 Oct 2021, 03:22

Yes! Thank you, thank you!
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Re: [TE4] Early Version Modding SDK

Postby antimouse » 02 Oct 2021, 17:53

Great news, Manu! I loved especially this part: "as well as define different 2D courts for the same tournaments (ie: small court, main court, day/night session)"

About the stadiums, will it really be impossible to mod them, or will it be just "hard but possible" for those interested? I'm asking it because I remember Maxou modded some stadiums in TE2013, and I believe it was something that wasn't considered in the modding SDK of that game.

And a last question: are the game strings already "final"? Can I update the Portuguese translation for the remaining untranslated sentences?

Thank you as always for your dedication to this game.
My courts here: topic29-15848.php
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 03 Oct 2021, 11:11

antimouse,
1) Right now, it's totally impossible to add Modded stadiums. If someone really wants to create one, I could add the necessary stuff, but it might be a long process, so 1st I'd give the conventions to follow to create a new stadium and then wait to see that someone actually doing it... ':D

2) in dedicated topic => viewtopic.php?p=278999#p278999
ManuTOO
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Re: [TE4] Early Version Modding SDK

Postby nico86 » 05 Oct 2021, 20:52

the file Players.ATP.Ini does not contain the real names in this new sdk ?
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 06 Oct 2021, 05:57

nico86,
it was a mistake !
It's fixed now, thanks to your report. :yes:
ManuTOO
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Re: [TE4] Early Version Modding SDK

Postby xk » 07 Oct 2021, 14:31

manutoo,
I want to ues my “sounds folder” of 2013mod to te4 modding sdk ,when I moving them to the folder of te4 modding sdk,it does not work well.
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 08 Oct 2021, 06:11

xk_te2013/4,
You shouldn't use the Sound.ini from TE2013 without any change ; at least copy over the [Menu] section from the TE4 Sound.ini . And look for error or warning in Settings -> Profiles -> Show Engine Log (on the bottom left).
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Re: [TE4] Early Version Modding SDK

Postby xk » 08 Oct 2021, 11:36

manutoo,
thank you. After I modified the game system.in and added the“ shot sound switching board ”in the menu, the sound mod is running perfectly now :applause:
xk
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Re: [TE4] Early Version Modding SDK

Postby Tincho18 » 09 Oct 2021, 01:04

How have you done that?? i tried but cant do it
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Re: [TE4] Early Version Modding SDK

Postby xk » 09 Oct 2021, 04:30

you can copy [sound folder] and [sound.ini] of 2013mods to te4 modding sdk in right place,and open [gamesys.ini]→[NbGrunts]→modified “NbType”
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Re: [TE4] Early Version Modding SDK

Postby Tincho18 » 09 Oct 2021, 04:56

Yes i ve done that but i mean the part of shot sounds switching board, how you do that? with only changing gamesys.ini Nbtype doesnt work for me :sweat:
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Re: [TE4] Early Version Modding SDK

Postby xk » 16 Oct 2021, 13:19

Tincho18,
yes,I add sound change code to setting audio menu
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Re: [TE4] Early Version Modding SDK

Postby Tincho18 » 16 Oct 2021, 18:48

How you have done that??
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