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[TE4] Modding SDK

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )
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[TE4] Modding SDK

Postby manutoo » 01 Oct 2021, 10:25

Hello,

here you can download the Modding SDK for TE4 : https://www.managames.com/download.php? ... SDK_v1.zip . (last update : September 2026)

Read the basics here : https://www.managames.com/tennis/doc/HowToMod_TE4.html .

The outfits are in a separate SDK, to avoid downloading too big files when there are changes in the base SDK.
:arrow: TE4 Outfit Modding SDK : topic60-33539.php

The animations have their own SDK.
:arrow: TE4 Animation Modding SDK : topic60-33190.php

The Stadium & Surface Textures have their own SDK.
:arrow: TE4 Stadium, Ground & NPC Texture Modding SDK : topic60-34019.php


Extra notes :
- How to make your Mod downloadable in-game : topic60-34686.php
- Bind your Mod to a Profile, Create a Profile .ini, put saved Training Club Players in your Mod, and flag your Mod as dependent of another Mod : topic60-34687.php
- Sounds modding, including folder-based Grunts, and ambience tracks => topic60-33725.php
- New 2D court & Surface physics modding to make it easier to change the surface physics for many courts at the same time, as well as defining different stadiums for the same tournament => topic60-33904.php
- it's not possible to Mod the 3D models ; ie: the players, the 3D stadiums, the NPCs, etc.
- [WIP] however, it's possible to Mod the player base model to add blendshapes (mostly for the face, or at least some body part not covered by clothes) : https://www.managames.com/download.php? ... Meshes.zip
- It's possible to edit the NPCs & Props positions, the lights, the ads, board texts, and add any 3D model to the stadiums : topic60-34047.php
- I'll try to do a clearer Modding FAQ once the game is done & its Modding stabilized ; for now, you have to go through the older TE2013 Modding documentation to get some of the basis and thus it can be daunting :fear:
- If you have any issues, or before releasing your Mod to the public, look for "error" and "warning" in Settings -> Profiles -> Show Engine Log (on the bottom left), and try to fix them all
- New way to add player photos : topic60-34846.php
- Commentary SDK : topic60-35915.php
- If you want your Mod to be installable on consoles, it should :
  • takes less than 920MB of space (when compressed)
  • have a maximum of 6 subfolders, else the Mod will fail to install on the PlayStation (including the Mod folder ; eg: "MySuperMod\Ini\Images.ini uses 2 subfolders)
  • its folder name shouldn't contain accented characters (eg: ä, é, ñ, etc.)
- Tutorial : create your 1st player Mod for XKT (or the original game) and publish it => topic60-35939.php
ManuTOO
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Re: [TE4] Early Version Modding SDK

Postby nico75 » 01 Oct 2021, 13:13

Merci Manu pour ce lien et ton travail toujours apprécié.
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Re: [TE4] Early Version Modding SDK

Postby sixstringseraph » 02 Oct 2021, 03:22

Yes! Thank you, thank you!
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Re: [TE4] Early Version Modding SDK

Postby antimouse » 02 Oct 2021, 17:53

Great news, Manu! I loved especially this part: "as well as define different 2D courts for the same tournaments (ie: small court, main court, day/night session)"

About the stadiums, will it really be impossible to mod them, or will it be just "hard but possible" for those interested? I'm asking it because I remember Maxou modded some stadiums in TE2013, and I believe it was something that wasn't considered in the modding SDK of that game.

And a last question: are the game strings already "final"? Can I update the Portuguese translation for the remaining untranslated sentences?

Thank you as always for your dedication to this game.
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 03 Oct 2021, 11:11

antimouse,
1) Right now, it's totally impossible to add Modded stadiums. If someone really wants to create one, I could add the necessary stuff, but it might be a long process, so 1st I'd give the conventions to follow to create a new stadium and then wait to see that someone actually doing it... ':D

2) in dedicated topic => viewtopic.php?p=278999#p278999
ManuTOO
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Re: [TE4] Early Version Modding SDK

Postby nico86 » 05 Oct 2021, 20:52

the file Players.ATP.Ini does not contain the real names in this new sdk ?
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 06 Oct 2021, 05:57

nico86,
it was a mistake !
It's fixed now, thanks to your report. :yes:
ManuTOO
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Re: [TE4] Early Version Modding SDK

Postby xk » 07 Oct 2021, 14:31

manutoo,
I want to ues my “sounds folder” of 2013mod to te4 modding sdk ,when I moving them to the folder of te4 modding sdk,it does not work well.
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 08 Oct 2021, 06:11

xk_te2013/4,
You shouldn't use the Sound.ini from TE2013 without any change ; at least copy over the [Menu] section from the TE4 Sound.ini . And look for error or warning in Settings -> Profiles -> Show Engine Log (on the bottom left).
ManuTOO
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Re: [TE4] Early Version Modding SDK

Postby xk » 08 Oct 2021, 11:36

manutoo,
thank you. After I modified the game system.in and added the“ shot sound switching board ”in the menu, the sound mod is running perfectly now :applause:
xk
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Re: [TE4] Early Version Modding SDK

Postby Tincho18 » 09 Oct 2021, 01:04

How have you done that?? i tried but cant do it
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Re: [TE4] Early Version Modding SDK

Postby xk » 09 Oct 2021, 04:30

you can copy [sound folder] and [sound.ini] of 2013mods to te4 modding sdk in right place,and open [gamesys.ini]→[NbGrunts]→modified “NbType”
xk
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Re: [TE4] Early Version Modding SDK

Postby Tincho18 » 09 Oct 2021, 04:56

Yes i ve done that but i mean the part of shot sounds switching board, how you do that? with only changing gamesys.ini Nbtype doesnt work for me :sweat:
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Re: [TE4] Early Version Modding SDK

Postby xk » 16 Oct 2021, 13:19

Tincho18,
yes,I add sound change code to setting audio menu
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Re: [TE4] Early Version Modding SDK

Postby Tincho18 » 16 Oct 2021, 18:48

How you have done that??
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