[TE4] Early Version Modding SDK

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )

Re: [TE4] Early Version Modding SDK

Postby Mystery » 05 Feb 2022, 14:30

manutoo wrote:in a not too distant future, I'll try to add a system to Mod the existing textures, including the one for the ads.


Awesome! Looking forward to it. :D
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Re: [TE4] Early Version Modding SDK

Postby Mystery » 11 Feb 2022, 16:37

Hi Emmanuel,
I have two more questions:
1) When modding 2d courts, how do I reposition the clock and service speed without moving the court lines?
2) Is there any way to mod scoreboards on TE 4? Is it possible to bring TE 2013 modded scoreboards to TE 4?
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 12 Feb 2022, 07:39

Mystery,
1) You can't ; you can only disable them, by deleting the "Boards" entry under [Data] in your Court.ini.

2) It works the same as in TE2013 ; I don't know how were made the Modded scoreboards of TE2013 so I don't know how much they would be impacted by my own changes in the official scoreboard. A good understanding of the menu script is required to dive into that.
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Re: [TE4] Early Version Modding SDK

Postby Mystery » 03 Mar 2022, 04:44

Can we save the modded files/folders for TE 4 in a .pak file like on 2013?
Titles: 11
· Grand Slams: Wimbledon '21
· Masters: Toronto '21, Cincinnati '21, Shanghai '21, Miami '22, Madrid '22

Current Ranking: #1
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 03 Mar 2022, 06:53

Mystery,
no.
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Re: [TE4] Early Version Modding SDK

Postby Mystery » 03 Mar 2022, 09:38

Okay... any other ways to store all the folders in a package format?
Also - what is the default resolution on TE 4? 1920 * 1080?
Titles: 11
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 03 Mar 2022, 09:46

1) No. There's no need to.

2) It's the native resolution of the monitor.
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Re: [TE4] Early Version Modding SDK

Postby xk » 16 May 2022, 10:03

Manutoo, Hello! The newly added four stadiums are very beautiful. I'm looking forward to mod 3D stadiums. How many stadiums do you want to add, and when can you add the function of mod 3D stadium?
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 16 May 2022, 15:25

xk,
I'm glad to know you enjoy the new stadiums ! :yes:
I have 3 more stadiums to do, then I'll add the possibility to define different stadiums for the same tournament (depending on the player ranking, so low ranked player will play on the side court, but also for 2nd important court, so it'll be good for 2D courts if Modders in all situations), and then I'll do the materials & textures modding for the Stadium ; hopefully, all that will be done in 3 weeks... :fear:
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Re: [TE4] Early Version Modding SDK

Postby Fed1 » 16 May 2022, 19:30

manutoo wrote:xk,
I'm glad to know you enjoy the new stadiums ! :yes:
I have 3 more stadiums to do, then I'll add the possibility to define different stadiums for the same tournament (depending on the player ranking, so low ranked player will play on the side court, but also for 2nd important court, so it'll be good for 2D courts if Modders in all situations), and then I'll do the materials & textures modding for the Stadium ; hopefully, all that will be done in 3 weeks... :fear:


This is AWESOME! I wasn't expecting materials and textures modding for a while, but this looks promising! While I really like 2D courts, I feel 3D courts are a better experience :)
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