[TE4] Early Version Modding SDK

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )

Re: [TE4] Early Version Modding SDK

Postby MichalR70 » 21 May 2023, 16:22

Thank you very much.
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Re: [TE4] Early Version Modding SDK

Postby aieksandros » 19 Jul 2023, 21:55

Hello and thank you for your effort.

I'm a bit confused about how to introduce this mod into the game. I have the feeling there's need for a informatics degree to run all this stuff.
My steps in brief:
I got TE4 and I downloaded the mod. Then I created a "mod" folder by accessing to "data folder", where I copy-pasted "ini", "courts" and "text" folders.
I should have seen some updates in my game, like right players names, which is not the case.
Can you please share a quick guide on how to correctly import the mod?

Thank you
aieksandros
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 04 Aug 2023, 09:46

MichalR70,
sorry, the "couple of weeks" have lasted way longer than expected, but I finally got to integrate your Czech localization into the game for the next update !


aieksandros,
sorry, I was on a short family vacation when you wrote this and I had forgotten to answer you.

You should not create a "Mod" folder indo that data folder. You should find the "Mods" folder (with an "s") and create a folder inside it and then put your files in it ; eg: "Mods\MySuperMod\Ini\Players.ATP.ini" .
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Re: [TE4] Early Version Modding SDK

Postby MichalR70 » 07 Aug 2023, 15:55

manutoo wrote:MichalR70,
sorry, the "couple of weeks" have lasted way longer than expected, but I finally got to integrate your Czech localization into the game for the next update !


Thank you.
MichalR70
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Re: [TE4] Early Version Modding SDK

Postby champi1986 » 27 May 2024, 03:03

Hi, I'm trying to add a cup image on victory screen for every tournament with "WT_Victory.menu", but I don't get the cup image be shown only for the torunament I want, or it shows always or never. :sweat:

Another question I have is about the "Cup" line in touratp.ini, which commands can we add? Because in the example of the touratp.ini only appears "Slam-Australian" and then the other three Grand Slams cup, is there any folder where can we put the images to be load? I was looking in SDK folders but I have found nothing.
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 27 May 2024, 06:00

champi1986,
The cup names can also be specified in the TourCategory.ini .

You can remove the "Object3D {WT_Intern.VictoryCupName}" item and replace it with a "ImageEx (@Bg/):{WT_Intern.VictoryCupName} 1280 720" (or "(@BgCup/):"
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Re: [TE4] Early Version Modding SDK

Postby champi1986 » 27 May 2024, 12:23

Perfect as always Manu, it works perfectly. :applause:

Thanks.
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Re: [TE4] Early Version Modding SDK

Postby will1855 » 08 Oct 2024, 15:45

Is there anyway of allowing us to mod in new hair styles/models? It would do a lot for character customization. I have created a few outfits and rackets so far and I believe adding new hairstyles would be a massive plus to the game as we could get much better resemblance to the players on tour. It would be great if I could add some new ones in. If not it would be great if you could add some more. It seems like a lot of short standard hairstyles are missing.
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 11 Oct 2024, 06:47

will1855,
the only way would be for you to send me the models and I add them in the base game.
Through modding, it won't be possible.
If you're interested, I can send you some hair models so you'll get the correct size & shape.
It'd be much better if you knew how to blend shapes to adapt to the hats, though.
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Re: [TE4] Early Version Modding SDK

Postby will1855 » 12 Oct 2024, 18:23

Yes I'd be more than happy to give it a go.
"It'd be much better if you knew how to blend shapes to adapt to the hats, though." I haven't done this before however I have no problem putting in some extra time to learn how to.
I have discord you could send me a few models through there?
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 13 Oct 2024, 05:16

will1855,
contact me from here : https://www.managames.com/mail_en/ .
I'll try to send you by email the needed stuff later in the week. (I'm terribly taken with the PlayStation port right now, and right after I'll have to do an update for Xbox & PC :fear:)
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Re: [TE4] Early Version Modding SDK

Postby cj1984 » 14 Feb 2025, 22:22

I have a question regarding the Playerbase. The latest starting year is 2023, in the player.ini there is "LastYear = 2022" but players have a rank for 2023. this will be used correctly for the future of the players? When i add the rank for 2024, a year that can't be started in, will the game use the rank also correctly for 2024, while being "random" for players that don't have a 2024 ranking?
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Re: [TE4] Early Version Modding SDK

Postby manutoo » 15 Feb 2025, 06:20

cj1984,
yes : you can add ranks for any player and it'll be used right away. (sometimes it's cached and require to advance a few weeks to get it to work ; it's fixed for the next update)
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