Comments about TE4 Alpha Version

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Re: Comments about TE4 Alpha Version

Postby noys390 » 03 May 2020, 15:44

manutoo wrote:noys390,
1) rt hnd = ???

2) What level for the CPU player ? It has been reported the Incredible level does too good slice, so I'll check that. Pro-10 vs Pro-10 looked ok, though


Hi Manutoo,
I detailed my two points below, as I have stated before these are observations only, not an issues in the game.
1) The right handed cpu player always seems to hit the slice to the forehand of the right handed opponent. It does not try to hit the cross court slice. In real tennis the slices are hit cross court to the backhand side of the opponent in most cases. In te4 it's the opposite.
2) my cpu level is pro5, but my observation is on cpu vs human, not cpu vs cpu, I find cpu pulling off too many winners with slices, for me the slices are travelling a little faster and flatter causing the winners. In real tennis we do not find slice winners to be so common, rather the slice is used primarily as a defensive shot.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 04 May 2020, 06:03

noys390,
I quickly checked the bounce of sliced balls yesterday, and they seem too fast & too low (although the Pro-10 CPU isn't too annoyed by them :P ), so I'll tune that when I work on the gameplay.
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby pro-10 » 06 May 2020, 14:10

pro 10 is not good level... A lot of people play with incredible 5 or 6.
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Re: Comments about TE4 Alpha Version

Postby Kyusai » 07 May 2020, 05:12

Hello there,

Firstly, great game. It feels good to play a new Tennis Elbow, even if it's not advanced like TE 2013 modded (logic). I really enjoy the fact that we can begin the career in Junior.

Hope I'm in the right section.
Few questions about the game :
- I only have one choice and face in the game. They all have the same face and hair, except the color. Is it normal ?

- We should be able to check for update when we want, no only once per week.

- In career, second year, managed to qualified in final against Shapovalov (2016) at Porto Alegre (Junior A tournament), and.. https://imgur.com/BBP1Kek Wild Card for the Miami Masters ? I didn't even win a match in pro, that's too fast. If it was an atp 250 in France like Montpellier, maybe ok. But a masters, it feels weird.

Thank you for your concern about our comments :D
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Re: Comments about TE4 Alpha Version

Postby manutoo » 07 May 2020, 06:35

pro-10,
Pro-10 is the most realistic level ; anytime I implement something for the CPU, I set it so it works as close to real life for the Pro-10 level, then I ease it for the levels under and make it tougher for the levels above. So Pro-10 is my reference level. (it's arguable that it's still very realistic up to Master-7 or 8, depending on the tuning done in Tennis.ini).

Kyusai,
1) Yes ; all this should come within 1 month (if my artist didn't disappear, as I did't have news from him for 10 days :fear: )

2) Click on Settings -> Misc -> Check for new version, and/or subscribe to this topic topic15-31984.php (on the bottom left)

3) It looks like I started to handle Pro vs Junior tournaments for the WC, but had stopped in the middle of it. :sweat:
It'll be fixed in the next update, thanks to your report ! :yes:
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby Rharm » 07 May 2020, 14:23

Manu in ITST tour we all play on incredible 1 - 10, I think it is good to maybe do little test on there as it is still a big demographic.

Rharm
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Re: Comments about TE4 Alpha Version

Postby manutoo » 08 May 2020, 08:53

Rharm,
there are indeed many people playing the game at the Incredible level and thus they give feedback to me (like the slice issue) and after I can check what's going on.
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby Kyusai » 10 May 2020, 19:39

Rharm wrote:Manu in ITST tour we all play on incredible 1 - 10, I think it is good to maybe do little test on there as it is still a big demographic.

Rharm


It's because you're too good for us :oops:
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Re: Comments about TE4 Alpha Version

Postby Michael Schumacher » 15 May 2020, 11:03

Hello, I pre-ordered TE4 today and downloaded and played TE4 alpha version, it is very good. I have a question - when the final version is released, can we get a standalone TE4 setup instead of steam key? This is because steam games do not run on my pc as steam is blocked in my network. Thanks
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Re: Comments about TE4 Alpha Version

Postby manutoo » 16 May 2020, 06:21

Michael Schumacher,
the final version of TE4 will be like TE2013 : 1 version from managames.com and 1 from Steam ; and you'll be able to play with whichever one you want. :yes:
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby HotWingsFTW » 18 May 2020, 04:13

Does anyone know if there are any mods out for TE4? Something similar to Maxou Patch 2016 that adds the real ATP and/or WTA players?

Also, I'm looking for some cover art for this game to add to my Steam library...if anyone could help with that, that would be great. If so, keep in mind that the size should be a 2:3 width-height ratio (i.e. 300 x 450, 600 x 900, etc.)

As far as the gameplay goes, I've noticed two things that are a bit odd:

Short acceleration: back in TE2013, short acceleration would allow me to hit sharp angles at a decent speed. In TE4, however, the angle isn't nearly as good. Keep in mind that I set both the power and precision stats to around 95% for the training club players. Does precision HAVE to be higher than power to get sharper angles?

Regular acceleration: I've found that even when I have ample time to hit an acceleration and I hit the ball right in the middle of the strings, I hit it into the net quite a bit. Is this related to the topspin stat?

Otherwise, loving this game so far.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 18 May 2020, 06:21

HotWingsFTW,
1) TE4 is still not moddable (at least not easily, except for the Tour bases)

2) Maybe you could adapt the loading screen here : viewtopic.php?p=263645#p263645

3) The short acceleration will be shorter if your precision is above your power

4) I guess you don't hit the ball with the feet in the green zone of the Danger Zone (ie: the ball is too difficult to be hit safely => raising, too high, too low, etc.)
ManuTOO
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Re: [TE4] Post your Ideas & Suggestions here !

Postby Oserkos » 14 Jun 2020, 12:02

Hi manutoo,

First of all, extra big up for all this work. Especially, physics is very interesting in TE4 compared to TE2013. For instance, I very like the fact that players who shot the ball very "flat" (without lift) have a way bigger chance that ball goes in the net.

Continue like this!

I just have some questions/suggestions.

1. When starting a pro career, there is a junior skill cap at 40%; is it a normal thing?

2. I found that speed of forehand and backhand are OK, but serve speed is a bit too fast imho. I know you must be able to range serve speed up to the real maximum, that is around 230 kph, but it is maybe too "easy" and not very real that every top player are close from these values. So here are some suggestions. The first is: top players like Nadal, Federer or Djokovic are over 90% serve speed, but in fact rarely serve over 210kph in reality; I think it wouldn't be a shame if players over 90% of serve speed are rare and include only players that really serve very fastly (for recent times, there are for instance Raonic, Karlovic, Isner...). The second is to reduce the max serve speed at 100% but add a talent of "very fast serve", to be able to serve faster than the 100%. The third would be to range skills as in multi also for IA players in career, or at least, with a maximum of 90% of skills. I usually save players from the "pick real player" career menu to train against them. I usually play pro 10, but I have either to lower their serve speed to have a real opposition (otherwise they do 4 aces and we play only on my service) and nice rallies, or play lower than 10, say 5 or 2, but I won too "easily".

3. When you are hitting a ball, there is an optimal distance to shot it from the body of the player. I was wondering if, when we have different shot styles, this distance varies. For instance, I find it very natural and easy to do great shots with Nadal forehand style, but really difficult to accelerate without going in the net with Del Potro or Davydenko, whose forehand style is with the racquet going further I think. So is there a difference between shot styles regarding the optimal distance to hit the ball?

4. I didn't know if you improved the volley physics, but I found it (for now) a bit too much like that of TE2013. I think the key point is the reactivity of the player, which can be optimised I think. And maybe add some extra buttons to be able to control if the player plays it with the forehand or the backhand? Many times, I want to slide to one side to play the ball, but the player doesn't do what I want ^^, say for instance I'm a right, and I slide to the right to takes it with backhand, but the player automatically takes it with the forehand and it finished in the net. See whet I mean? I think I'm not the first to complain about this, it makes me sometimes angry when I want to play more with volleys ^^

5. Maybe add more shot styles or more variation depending on if the player is static or hitting the ball when running. This suggestion is only to be visually even closer to the reality, it is less important than game mechanics suggestions; in other tennis games, there may be that kind of animations but their physics are so bad that we just can't consider playing them ;).

You really do a great job anyway, I spent hours on TE2013 and I will spent even more on TE4 for sure! These comments are for maybe improving the game even more, it is already very enjoyable as it is ;)
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Re: Comments about TE4 Alpha Version

Postby manutoo » 15 Jun 2020, 16:00

Oserkos,

note : I moved your post from the suggestion topic, which is for general suggestions, while your post is clearly more some feedback for the TE4 Alpha. :yes:

0) Thanks ! :)

1) I just checked that and didn't get the Skill Cap. Do you have the lastest version ? (ie: SubBuild 2020.4.21)
Or maybe you picked an existing player who is very young ? In that case, it may be normal.

2) a) Djokovic service power was too high ; it may be the case for some other top players.
Maybe the talent idea could work, I'll let it mature in the back of my head. :)

b) Once I'll have added the stretch animation and/or the optional run acceleration boost, reach on the return of serve might rebalance these things

3) Optimal distance is the same, but the animations may look a bit different ; if your player has the time, his auto-pos will always bring him to the perfect left/right position, so you can check that in the warm-up mode. Right now, the animation doesn't match exactly the engine sweet-spot because it still uses the TE2013 one and the new player reach changed a bit

4) Hopefully, it'll have some changes in this. (eg: BH volley on the tummy should be possible, even if not very efficient)
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby sebaorrego95 » 15 Jun 2020, 22:17

Hi manutoo, I've been playing TE4 and TE2013 for a while and both are absolutly amazing, great work!
I think what makes TE2013 a good game, was all the mod community behind, I never got bored of that game because of all the different players, styles, animations and courts, you can play with.
And that is what I miss more in TE4, of course the graphics and physics of the game are on another level, but sometimes I got bored of playing with the same guy, and I actually prefer play TE2013 for all the mods you can have.
My question is, Will the game be moddable someday, and how much time will take you to do that?
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