Comments about TE4 Alpha Version

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Re: Comments about TE4 Alpha Version

Postby manutoo » 28 Apr 2020, 09:41

Lucian86,
1) yes, this has been reported several times, it's likely the main issue now ; I'm planning to add a helper to boost your first steps.

2) If the strike time is correct then it's ok, but I noticed (and some other users as well) that sometimes the strike time isn't ; I'm also planning to look into that (it doesn't happen often so it's likely a miscalculation in a specific case or an issue with the new anim system)

Snake Doctor
1) at 1.24, Djoko is actually very close to the ball ; in term of performance, it's equivalent of TE4 ; the main thing missing here is the extension animation that I hope to add

2) At 1.27, you can do the same in TE4 ; up to 4km/h (with 100% Speed & Toniticty) you can instantly convert your left/right speed to the opposite ; it simulates the splitting step in real-life

3) At 2.02, the ball is very close, you can do almost the same in TE4 (check with the CPU), it might be a tad slower though, so the strike will be less accurate than what it should be ; this movement is a good example of the new stop-break technic that I'd like to put it in TE4 at some point

4) 2.32 ditto

I didn't check the other ones. :)

I guess you may not have the reflexes of Nadal & Djokovic, or/and you don't see the ball as clearly as them. The future 1st-steps-boost helper should be good for you, too. :yes:
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Re: Comments about TE4 Alpha Version

Postby Snake Doctor » 28 Apr 2020, 10:31

Manutoo,

Bear in mind, I have altered the stats of my player to have 100 across the board for testing purposes. I'm not sure whether it's my reflexes or the slightest delay input from the controller, but it's sluggish for me. I haven't done enough testing to be 100% sure, though. When you say 100% 'tonicity', I'm not sure what you mean. I don't recall that skill.

1st-steps-boost sounds like what I'm talking about. When you say 'helper', though, I get the impression it's something you can turn on and off. I'd rather it was a talent that players insanely good at footwork, speed, and repositioning have.

I'm glad that those videos have kinda pointed out what I'm talking about. This isn't criticism of the game (your tennis games are and will always be IMO the best tennis games ever) but something that can be added as a rare talent that a handful of people possess (Nadal, Djokovic, and perhaps Ferrer come to mind). There may be others, but while some tennis players may have the 'awareness' of those three, and others may have the 'footwork', and then others the 'speed', there are very few who have the total package. Even Federer, as good as he can be at defence when he needs to, even his most diehard fans would tell you he doesn't have nearly the same level of what I'm calling 'explosive defence' that they do.
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Re: Comments about TE4 Alpha Version

Postby Lit0s » 29 Apr 2020, 00:27

Hello!
I don't know if there is already a reply for this question, but is a "slice" skill for players planned for TE4? some tennis pro have a really good and efficient slice (like Roger) and some have a less "pronounced" slice and it's not a big part of their game if you know what I mean

And I'm just curious about the general sound design in TE4: do you consider to improve the "feel" on the court with replacing the old public acclamations and the sound of the lines judges? i think for now that's not your priority :blackeye:

keep up the great work!
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Re: Comments about TE4 Alpha Version

Postby manutoo » 29 Apr 2020, 09:40

Snake Doctor,
Tonicity is a bit below Speed. It's used with Speed to determine the acceleration of the speed, ie: exactly what you describe. So there's no need for a separate talent.
The Speed Boost Helper is really destined to compensate for the lack of reflexes and/or vision in the human users. If you look at the CPU players, you should see that their movements are fast enough with 100% in Toniticity & Speed.

Lit0s,
1) there's a Slice talent

2) my 1st goal sound-wise would be to add ambiance tracks so everything stitches together more nicely. Public applauses are ok enough, but they could use more variations. Empire calls should be improved. Line judge calls are ok.
But yes, all that is not priotary like you guessed. :)
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Re: Comments about TE4 Alpha Version

Postby tennisfan3344 » 29 Apr 2020, 18:20

manutoo wrote:2) my 1st goal sound-wise would be to add ambiance tracks so everything stitches together more nicely. Public applauses are ok enough, but they could use more variations. Empire calls should be improved. Line judge calls are ok.
But yes, all that is not priotary like you guessed. :)


Manu I actually used to umpire tennis, mostly on the ITF circuit in the UK but have travelled to and umpired 3 of the 4 slams. I don't know whether you have a source for voices already but if you don't I would happily voice the english speaking side of it all voluntarily.
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Re: Comments about TE4 Alpha Version

Postby polakis » 29 Apr 2020, 22:26

Manu i believe that the game is too quick. Quicker than reality. Sometimes i cant see the ball due to the speed. I talk about cpu playing alone and me watching.
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Re: Comments about TE4 Alpha Version

Postby noys390 » 30 Apr 2020, 08:08

manutoo wrote:
Lit0s,
1) there's a Slice talent


Hi Manutoo, will there be an noticible change in CPU behaviour, if we put slice talent to 100, in other words will CPU start doing more backhand slices ? to resemble someone like Fed
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Re: Comments about TE4 Alpha Version

Postby manutoo » 30 Apr 2020, 10:07

tennisfan3344,
sure, if you have a decent microphone (ie: low noise), that'd be great ! :-)
You can contact me here for organizing, if needed : https://www.managames.com/mail_en/

polakis,
do you mean the average strike ? Or just a few ones ? The top acceleration speed is 180km/h now ; although it shouldn't happen often, but it's common to see 160km/h acceleration for the top players, instead of 150km/h for TE2013.

noys390,
they'll slice a bit more, yes.
For more accurate control, you'll have to wait for the strategy support in the .ini .
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Re: Comments about TE4 Alpha Version

Postby JaNeZoKu » 30 Apr 2020, 19:53

A suggestion regarding the image below... For the area marked with a red rectangle I suggest displaying mental skills, and for the area marked with a yellow rectangle I suggest displaying special talents so you don't have to press an extra button to show/edit extra talents.

Image
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Re: Comments about TE4 Alpha Version

Postby noys390 » 01 May 2020, 05:40

manutoo wrote:noys390,
they'll slice a bit more, yes.
For more accurate control, you'll have to wait for the strategy support in the .ini .

Hi Manutoo,
The talent system is a part of the strategy support we already have in .ini, do you mean to add any other things specifically or add more talents ?

I would say for some talents like services the CPU changes quite pronounced, while for some like slices it's not quite distinguishable.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 01 May 2020, 06:46

JaNeZoKu,
mental skills don't influence your player (or only super little bit ; they are bound to the Focus skill anyway now, so it's the one that matters).
For the yellow zone, the Talent list may grow and thus it'll get harder & harder to put it in there, and it'd create a discrepancy with the World Tour where this zone is used before the match.

noys390,
when you do a CPU vs CPU match, you can define the strategy of the CPU. In the future, this strategy will be savable in the Player base for each player.
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Re: Comments about TE4 Alpha Version

Postby JaNeZoKu » 01 May 2020, 13:45

OK! Cool to hear that the talent list will grow. :)

Your reply to noys390 also sounds very exciting! :)
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Re: Comments about TE4 Alpha Version

Postby noys390 » 02 May 2020, 14:13

Manutoo,
Coming back on slices, I have two observations: 1) The CPU (rt hnd) always favours to slice to the forehand side of a right handed player, does not seem to try the cross court slice, so you can always lineup the shot. 2) The slices are bit too powered, cpu seems to get many slice winners. I think slices should be much slower as their main purpose is to slow down the game, not to pull off winners with those. It's a defensive tactics so that opponent is not able to hit flat winners. Fed is a master of it.
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Re: Comments about TE4 Alpha Version

Postby Omeyer » 02 May 2020, 20:18

Now slice shot is always like agressive slice shot. It's great, it adds variety. But can we have 2 slice shots. 1 button - agressive slice shot (risky, flat shot - Federer slice for example) and 2 button - defensive slice shot (slow, safe shot)
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Re: Comments about TE4 Alpha Version

Postby manutoo » 03 May 2020, 08:51

noys390,
1) rt hnd = ???

2) What level for the CPU player ? It has been reported the Incredible level does too good slice, so I'll check that. Pro-10 vs Pro-10 looked ok, though.

JaNeZoKu,
short preparation = defensive slice ; a bit longer preparation = attacking slice.
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