Comments about TE4 Alpha Version

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Re: Comments about TE4 Alpha Version

Postby noys390 » 15 Apr 2020, 11:03

Hi Manutoo,
Is there a way I can increase the drop-shot intent of the CPU player ? The drop-shot attribute in the player base does not seem to change anything.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 16 Apr 2020, 06:53

noys390,

it's currently not possible.

At some point, I'll add the possibility to define the strategy for each player (like it is done if you manage your CPU player in the 3D match), but I'm not sure when I'll get to it.
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Re: Comments about TE4 Alpha Version

Postby robertolealttc » 16 Apr 2020, 10:31

Hey manuto, can you please check if my laptop is powerful enough to run TE4??
My configurations are:
.Intel Core i3-6006U
.Intel HD Graphics 520 (integrated video card)
.4gb(RAM)
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Re: Comments about TE4 Alpha Version

Postby fouadaslam » 16 Apr 2020, 10:59

@robertolealttc Manutoo will reply with a definite answer but I think that it won't work. Mine is i7 and HD620 and is rubbish, so I play on my son's gaming laptop :)
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Re: Comments about TE4 Alpha Version

Postby noys390 » 16 Apr 2020, 11:45

manutoo wrote:noys390,

it's currently not possible.

At some point, I'll add the possibility to define the strategy for each player (like it is done if you manage your CPU player in the 3D match), but I'm not sure when I'll get to it.


Sounds great !!! It would definitely be a game changer as majority of us gamers are in offline mode, we would like to have the CPU players resemble their real life counterparts in their gameplay. If you get the time to add the basic one or two strategies in player base early on, it would be nice. In TEM2 also we can only strategize our player not the CPU player.

One question : what does a higher value of drop-shot in player base mean then when it's not changing any CPU behaviour ?
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Re: Comments about TE4 Alpha Version

Postby manutoo » 17 Apr 2020, 06:10

robertolealttc,
Intel HD 520 = 857 points here => https://www.videocardbenchmark.net/mid_range_gpus.html
So it's a bit low ; maybe it'll be ok with 2D Background and low details.

noys390,
high drop shot skill = good at doing drop shots ; it means the CPU will do a bit more than if he has a low drop shot skill, because the drop shot will become a viable option more often, but the difference is very low because during a normal rally, it's rare to have a good occasion for drop shot anyway... :)
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Re: Comments about TE4 Alpha Version

Postby robertolealttc » 17 Apr 2020, 08:27

@manutoo yes, I am able to run the game and even play a little bit right now (with 2D courts and low configurations). But it still looks slow and delayed... Do you thing there is ANY Away that I can improve my performance?? I really want to play this game, already bought it... and my TE 2013 works perfectly. Thanks again!!
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Re: Comments about TE4 Alpha Version

Postby manutoo » 17 Apr 2020, 09:03

robertolealttc,
TE4 render engine is much more exigent than TE2013's one.

Try to set the Video -> Windowed -> Fullscreen, and set a low resolution, something like 720x480 (ideally, half of your screen native resolution, so it's not badly blurred, although such resolution is unlikely supported by your IGP :fear: ).

And if not already done, set Video -> Level of Details -> Very Low .
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Re: Comments about TE4 Alpha Version

Postby antimouse » 17 Apr 2020, 22:04

Hello, Manu!

I just played the new version of TE4, after a couple of months without playing it. Some things I noticed and some questions I have, if I may:

1) It seems every match is always using the same 3D court. This doesn't happen in 2D mode. The issue is present in both practice and world tour modes. Also, I didn't understand the difference between changing court surface and stadium. Anyway, whatever I change, the 3D court is always the same. I guess it is a bug with the latest build.

2) What does that little arrow mean below short-term form and energy? Is it a threshold beyond which energy and breath, respectively, stop fully recovering?

3) This is something I felt since I played TE4 for the first time, but I think I never posted it here. It seemed to me that my serve was too effective. When I play against an opponent similar in skills to me, I can easily confirm my serve (playing in Pro 10). Too many aces and return errors from them. I started a career with a very weak player and played against an opponent with stats about 50-60% overall, and I managed to lose 3-6/4-6. In TE2013, I would barely win a game in this scenario (just to be clear, I didn't have any skill above 30%). Is this correct or are you still fine-tuning it?

4) I see that my player doesn't have a "Stress" bar. Doesn't it affect my player? And how does it affect the computer-controlled player? It seemed pretty random to me, the bar filled and got empty out of nowhere, it didn't seem related to crucial moments of the match.

5) I'm not sure if this is planned or if I mentioned this before here, but I remember from playing Jimmy Connors Pro Tennis Tour (SNES) that game had a very simple system to add rain probability. It was just simple as forcing you to stop the match, sending you to menus, and you just had to press a button to be back at the match. Although simple, I found it very nice to add a bit more realism. Maybe you could add something like that to affect focus of the players, but I don't know if it is planned or if it would be hard to do it. So, just a small sugestion ;)

And a final question: can I update the Portuguese translation and send the file to you? There are lots of new untranslated sentences now.

Cheers!
My courts here: topic29-15848.php
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Re: Comments about TE4 Alpha Version

Postby manutoo » 18 Apr 2020, 09:37

antimouse,

1) I checked and I was able to change the stadium. If you have activated the 2D Background, it doesn't do anything, though.

2) Once the bar goes below the little arrow, the maximum possible value for the bar above it lowers

3) Yes, several users already reported there were too many aces ; I'll look into that

4) The stress influences your player in TEM2, but not TE4, as I removed the management of the mental skills to make the game more accessible ; and it lowers the CPU skills ; it should raise on break points, when serving to stay in the match, etc...

5) If I were to do that, I'll likely want to add a little animation during the match instead ; not on my priority list for the moment, though:)

6) Sure, thanks ! :) => viewtopic.php?p=268451#p268451
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Re: Comments about TE4 Alpha Version

Postby antimouse » 18 Apr 2020, 13:04

Hey Manu,

Thanks for all the answers.

About the stadiums, I just checked again. I changed the camera to Still, so I could see the stadium better, and in fact it changed. But the surface is always a green one (I believe it's Classic Synthetic). I am playing in 3D mode. I tried to take a screenshot but I couldn't. When I select RG stadium, I have RG scenery, but green synthetic ground. The same applies for the other stadiums.
My courts here: topic29-15848.php
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Re: Comments about TE4 Alpha Version

Postby noys390 » 18 Apr 2020, 18:59

noys390,
high drop shot skill = good at doing drop shots ; it means the CPU will do a bit more than if he has a low drop shot skill, because the drop shot will become a viable option more often, but the difference is very low because during a normal rally, it's rare to have a good occasion for drop shot anyway... :)


Ok, thanks Manutoo, from your reply, I can conclude that possibility of getting a drop shot from CPU is more or less same across all the 3K+ players in the base.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 19 Apr 2020, 08:17

antimouse,
you're on Windows or Mac ?
If you change the stadium, it will change the surface only if you have selected Auto for the surface.
If you already did that, send me a Bug Report (HowTo => topic5-31732.php )

noys390,
from the skill only, from 0 to 100%, I'd say the rate difference is probably something like +30%. After some player styles will create more good occasions to do a drop shot.
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Re: Comments about TE4 Alpha Version

Postby noname1988 » 19 Apr 2020, 13:40

Hi,
I really like the recent changes! Face editor has many ways!
Also like new scoreboard hud, its a big visual change and general "feeling" of the whole :applause:
For me, only the ball is too "heavy" compared to 2013, but it's probably still a matter of habit (I play Elbow from the first released version;)

I also have a personal request that you have made once - it is about camera apeture - is it possible to increase the range even more?

Thanks for your work! Feel the passion in it!
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Re: Comments about TE4 Alpha Version

Postby Strikeware203 » 19 Apr 2020, 20:29

Hi Manu! I've been playing around and I found some things:

1) All the players I have saved to Training Club suddenly have glasses 8-) . I believe this is a glitch.

2) I have ForceSunIsBack set to 1, which should make the court always look the same, but sometimes it stops working and I get the sun shadow (or whatever you call it lol) again which I find annoying. I can exit the game and enter back again and it will be fixed, but eventually it reverts back to the original. The weird thing is that it's still set to 1 in tennis.ini. :thinking:

3) The new scoreboard looks cool! I was wondering if there's a way to move it around, because I can't see some parts when the FPS counter is on.

4) I was playing Davis Cup with 2014 Carlos Berlocq (ranked #41 in the world) and I had to face Johan Brunstrom in R1 (33 year old and ranked #983). He has over 90 in all FH and service stats and 94% in return of serve. It's almost impossible to break him and I'm having troubles to win my service games even in Pro 5 (I used to play Master 1 in TE2013).

I know you are aware that this issue with the stats has been happening for a long time (even going back to TE2013), but it really breaks the experience of career mode. I also think Robert Lindstedt, a fully doubles player in real life, shouldn't be playing a singles rubber in a Davis Cup tie, but I don't know if there's something you can do about that or if the imaginary team coach chooses his players randomly. ':D

5) This isn't a bug or anything, but rather a comment about the gameplay: I still think it's kinda difficult to play with tall or slow players (such as Del Potro) and I can't seem to find the way to win points other than blasting a forehand winner. I find that running around the court and having long rallies is impossible. In some occasions I still get that "ice-skating" feel when running around, like I can't full control my player's movement if you know what I mean. Movement and hitting in uncomfortable positions can feel clunky as well, but I guess you're working on new animations for this.

Cheers!
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