Last week I worked well, but a bit less than hoped, as the Talent System is actually still in need of tuning, enhancing & a bit of debugging ; so it went slower than expected, but we’re getting there !
So I finished 2 Specializations of the Warrior class (the last one for the Paladin will come later), and almost finished the one for the Healer’s Druid specialization. Unfortunately the last one for the Elementalist Mage is still unchanged, and it’ll require some extra work to create the visual FX for its couple of new abilities.
The Warrior Tree will also need a couple of tuning so balancing Specializations will be more interesting (ie: the player should have the possibility to go for 50% on Protection and 50% on Man At Arms, without be too much impaired). But the result is already very nice, and now the whole Talent System is very close of final state, so it feels like the game is getting closer and closer to be done.
This week, I’ll finish the Druid & Elementalist Trees and then I’ll start to Beta test the whole Dungeon, which should take about 1 week if there’s not too much glitches & issues to fix.
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