I still didn’t start to test the whole dungeon !
Instead, I got taken in the Druid & Elementalist Talents ; it took some time but now they’re all set up and well working. The result is pretty nice and I’m eager to test all this through the Dungeon. With 4 specializations done, it’s a big step toward finishing the game that has been accomplished !
Also, I added a couple of new potions : they provide respectively Haste & Critical bonus for a short time. I hid a couple in each level, a bit like Easter eggs…
In bonus, I also set up a new decal shader so spider webs and other transparent textures can catch shadows, which avoid an annoying visual bug I had since a while..!
So now I’m ready to jump in testing the Dungeon from start to end ; or almost ready : I’ll tune a bit 1 Boss & check the save system still work 1st, and then I’ll be good to go. If there’s not too much issues, it should take me the whole week.