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The importance of Lighting & Shadowing

Posted on February 15, 2015 by manutoo

 

Basic Test Lighting

Basic Test Lighting

Full Lighting & Shadowing

Full Lighting & Shadowing

Just a quick post to show the importance of having a good lighting system to create a great atmosphere.

On the left picture, you can see a dungeon room with a basic whitish lighting coming from the side. The result is hideous, everything looks flat and unnatural, even if the textures & models are of great quality.

On the right picture, now the lighting is correctly set, with different light sources and their shadowing, and the result is much more impressive.

I noticed that difference while I was doing some testing within the Unity editor : there’s an option to turn off the lights and replace them by a default uniform lighting like seen on the left picture. I was shocked by how ugly it was and it reminded me a lot of screenshots from other Indie games. So here my advice to my fellow Indie developers : even if your 3D models & textures aren’t that great, work out on your lighting and you’ll make your game looks a lot more appealing and impressive !

On another topic, the Steam version of my tennis game is almost done and I should get back on Dungeon Guardians in 8 days if not earlier ! :-)

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Posted in Development Diary, Game Design |
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