Here we go with the 2nd weekly update !
So last week, I mostly worked on adding abilities & talents to our party members. You can see the new Elemental Mage ability in the picture above : the Rain of Fire. It’s a AoE spell, to deal with a whole group of enemies at once.
I also did a small re-haul of the talent system ; so far, it was close of WOTLK system, but I had 2 problems :
- when you select your 1st talent in a tree, you get a significant bonus that types right away your Toon ; for example, a health bonus for the Tank, or a damage bonus for the Dps ; as you could freely choose the 1st talent in other trees, it was possible to get 2 or 3 of these bonus easily
- the Kick ability of the Tank allows him to interrupt the current ability of his target (some abilities are unstoppable, though) ; it’s a very important ability, and you’ll have to use it in most important fights if you don’t want your Party to die ; the Warrior tree is divided in 3 specializations : Protector (tank), Man At Arms (dps), and Paladin (mostly dps, with a bit of tanking) ; so it was also possible for a warrior dps to get the Kick ability, and thus greatly unbalance the game
To avoid these 2 issues, I moved the Kick to be attributed when getting the 1st Talent of the Protector specialization, and now the 1st Talent of all the other Specializations is locked out once you have chosen your 1st Talent for your main Specialization, but you still can select Talents from other Specializations as soon as your get your 2nd Talent point, so it’s kind of a mix between WOTLK and Cataclysm systems.
Here a screenshot to illustrate all that :
In bonus, you can get a sneak peak at the 2nd environment : the Abandoned Palace !
I also added the possibility to reroll (ie: reset) all your Talents, but it will consume 1 Reroll Point, and you’ll get 1 of these only every 4 Levels (or maybe even less).
So now, everything is done, I just need to test the 4 new levels and their deadly creatures, and I’ll be able to send the Beta 2 to the Beta Testers. Hopefully, it won’t take long, but for the Beta 1, I had to spend 1 week and half of tedious work to fix a bunch of things before every worked smoothly. This time, there’s less new game mechanisms, so it should be faster ; the main points will be to tune the Bosses fights to be sure they are challenging without being impossible to win !
I’ll post a series of screenshots of the Beta 2 when it’s done !