Here we go with the 1st weekly update ever..!
So last week, I worked on 2 things : finishing over the Levels 5-8’s bosses and starting to complete our party members’ talent trees & abilities so we could play till level 8.
Bosses
It’s always delicate to design bosses. It’s important to get a hard fight, which is also somewhat original, so it’ll bring variety to the game experience, but it shouldn’t be too hard nor too puzzling. To avoid that, 1 of your party member will usually provide you advices before the fight, so it’ll help you to figure out what to do. But even so, you’ll likely die at least once or twice if you play on hard difficulty, so it will still feel challenging. And you can also easily skip the advices if you like to figure things on your own, and then come back to them later if you really can’t figure by yourself what to do.
So I try to give every boss some unique ability, and most boss fights will require some legwork to avoid to be obliterated by some powerful spells or spawned minions. A few boss fights will be basic tank & spank fights, but they will still test out your survivability and your damage dealing rate !
Talents & Abilities
Your party members (AKA: Toons) will get 1 new talent point per level gained. Choosing where to spend these talent points will be the biggest way to mold your Toons in the game (n°2 will be the gear choices you’ll make every time you find some new loot).
So far, I have been working only on 4 specialization trees, but in the final game, it will have 12 : 3 per class, with 4 classes. So now, we have these specializations half done : Protector, Man at Arms, Druid. I still need to do the Elementalist, and the Beta 2 will be done (once everything will have been tested!).
That’s all for now, see you again this week-end for the next weekly update !
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