I checked and tune a bit the lowering of the body on low ball on the FH side, but I think the main issue is when the player is running a bit forward. There there's a mix between the 2 animations and there's not much I could do to improve the transition when the player has to hit a low ball...
0) Don't worry, your post doesn't feel negative at all : it's just good feedback and cheering stuff..!
manutoo wrote:[1) If you set the DeadZone to 0.95, does it help ? What is your controller ? Is there any way to change its center position in its settings ?
manutoo wrote:[3) There are indeed a few situations when the player doesn't hit the ball on time ; it almost never happened to me, so it's hard to track down the issue.
1) Did you turn on Alternate Up/Down during strike ? If so, turn it off. (it'll be fixed in the next update)
manutoo wrote:4) The new stretching animations should lower a bit the number of aces ; at least it does significantly for Pro-10 CPU vs CPU on clay, but the human can aim better than a Pro-10 CPU, so maybe it's still not enough. I still didn't look specifically into that issue (it has already been reported ), but I plan to.
Users browsing this forum: CCBot [Bot] and 1 guest