Bugs appeared.
1) The color of the shoes cannot be changed.
2) The legs became a wheel
3) The animation of the 15 stance is proficient
Sorry for my English
manutoo wrote:noys390,
I checked and tune a bit the lowering of the body on low ball on the FH side, but I think the main issue is when the player is running a bit forward. There there's a mix between the 2 animations and there's not much I could do to improve the transition when the player has to hit a low ball...
Rob92 wrote:
manutoo wrote:Strikeware203,
0) Don't worry, your post doesn't feel negative at all : it's just good feedback and cheering stuff..!
manutoo wrote:[1) If you set the DeadZone to 0.95, does it help ? What is your controller ? Is there any way to change its center position in its settings ?
manutoo wrote:[3) There are indeed a few situations when the player doesn't hit the ball on time ; it almost never happened to me, so it's hard to track down the issue.
manutoo wrote:Strikeware203,
1) Did you turn on Alternate Up/Down during strike ? If so, turn it off. (it'll be fixed in the next update)
manutoo wrote:4) The new stretching animations should lower a bit the number of aces ; at least it does significantly for Pro-10 CPU vs CPU on clay, but the human can aim better than a Pro-10 CPU, so maybe it's still not enough. I still didn't look specifically into that issue (it has already been reported), but I plan to.
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