Comments about TE4 Alpha Version

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Re: Comments about TE4 Alpha Version

Postby megadam » 04 Oct 2020, 12:59

Hey Manutoo,

Is it possible to edit a players playing style in World Tour after the character is created, for instance changing a counter style to power baseliner?
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Re: Comments about TE4 Alpha Version

Postby Vince75 » 04 Oct 2020, 13:53

Hi Manutoo,

Is it normal that I only have 8 points of experience if I don't do any tournaments for weeks ? Starting a new game and it's kinda annoying to have to do weekly games where I know I will lose just to have these 8 points of experience.

Thanks !
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Re: Comments about TE4 Alpha Version

Postby manutoo » 04 Oct 2020, 15:49

Danil,
1) it's normal, there's no player saved in the Training Club when you install the game.

2) Be sure to close the game before changing & saving anything in the Tennis.ini .

MaxiReturns,
1) you have to Mod the player base. Check the "Outfit Code" section here : https://www.managames.com/tennis/doc/HowToMod.html (use "OutfitTE4" instead of "Outfit" in each player section).
And get the TEM2 Modding SDK from here : topic11-31376.php .

2) They are purely random. If you want to tune them and send them to me, I'll put your changes in the base. :yes:

3) I agree ; I do what I can... :fear:

noys390,
the CPU attacks when he sees it's a good opportunity. The calculation for "a good opportunity" is extremely complex ; the surface speed is not a direct parameter of it, but it affects it indirectly as it affects ball height, speed, etc.

fabos,
most TE2013 Mods won't work with TE4. You can put 2D courts & edit the Player & Tour bases, though. Check the TEM2 Modding SDK : topic11-31376.php .

megadam,
I guess not, but try to turn on the DevMode to see if it helps or not : topic19-32161.php .

Vince75,
you'll get experience only when you win & lose matches : https://www.managames.com/tennis/doc/Te ... l#training .
You should start by playing in Future qualifications, but if you want to get a stronger player from the start, just select in the new career option to start at the 300th rank (or better) instead of the 1000th.
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Re: Comments about TE4 Alpha Version

Postby MaxiReturns » 04 Oct 2020, 17:13

The stats of djokovic, nadal and federer are ready and stay in the base game, so i can use them as a guide for other players?
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Re: Comments about TE4 Alpha Version

Postby megadam » 04 Oct 2020, 21:18

Yeah unfortunately devmode does not allow you to change player style, only animations and stuff and that's it. Is this something that can be changed at all in a future version?
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Re: Comments about TE4 Alpha Version

Postby manutoo » 05 Oct 2020, 08:42

MaxiReturns,
yes, their skills in the base are more or less final.
But be sure to read carefully the rules in the HowToMod.

megadam,
It's done for the next update. :yes:
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Re: Comments about TE4 Alpha Version

Postby fabos » 08 Oct 2020, 11:44

fabos,
most TE2013 Mods won't work with TE4. You can put 2D courts & edit the Player & Tour bases, though. Check the TEM2 Modding SDK : topic11-31376.php .


tx manutoo but it's too hard for me to create it, i m waiting te4 modding :D
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Re: Comments about TE4 Alpha Version

Postby rharm2 » 11 Oct 2020, 22:54

Hey Manu!
I wanted to ask you something quite in depth about online gameplay and the highest level players and how TE4 can maintain realistic in terms of rally length and way points are constructed. At a high level in both active tours of TE3 I find the game becomes very unrealistic and loses its "sim" touch with 200 shot rallies, 10 lines in a row from both players and the point continues etc. etc. I was wondering if or how in TE4 we will be able to keep the realistic tennis feeling on high level matches in online tours!
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Re: Comments about TE4 Alpha Version

Postby polakis » 11 Oct 2020, 23:36

rharm2 wrote:Hey Manu!
I wanted to ask you something quite in depth about online gameplay and the highest level players and how TE4 can maintain realistic in terms of rally length and way points are constructed. At a high level in both active tours of TE3 I find the game becomes very unrealistic and loses its "sim" touch with 200 shot rallies, 10 lines in a row from both players and the point continues etc. etc. I was wondering if or how in TE4 we will be able to keep the realistic tennis feeling on high level matches in online tours!


Perfect question my friend. I was curious for years. Te becomes boring and unrealistic in high levels. Endless points!!!
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Re: Comments about TE4 Alpha Version

Postby manutoo » 12 Oct 2020, 06:24

rharm2,
we'll see how it turns out.
For not constantly hitting the lines in TE2013, just play with the Elite controls. ;)
And in TE4, with the new precision rules it's already harder to hit the lines with Simulation controls than with the Elite controls in TE2013.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 14 Oct 2020, 14:17

Werner,
I just updated the Linux version.
As there's a new technology in this version (the faster texture processing), it's possible it doesn't work anymore so let me know how it goes... :fear:
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Re: Comments about TE4 Alpha Version

Postby Werner » 14 Oct 2020, 19:50

Manu,

many thanks for the new build, the new build works without any issues, played a training match and also tried out the new features, well done
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Re: Comments about TE4 Alpha Version

Postby Snake Doctor » 14 Oct 2020, 22:08

What are your thoughts on replicating defence seen in real life, Manu?

I love the new stretch animation. It allows me to get to balls with my player that were simply either ungettable in TE2013, or that always hit the net especially when returning with a slice.

But I think there's more that can be done. I know you're already working on sliding, so I'll leave that out, but I'm thinking more specifically about slices. I recall in a previous conversation you mentioned you put the chance for forehand slices lower than backhand as a player gets in hard to generate as much spin on the ball, but take a look at this video ten seconds in: https://www.youtube.com/watch?v=nZ2vK_gF1Q8. Djoko is renowned for making that type of slice again and again on the run. Also, at 3:00 in that same video, do you think it's possible to animate that type of slice/reverse spin? And again, 18 secs into this video https://www.youtube.com/watch?v=m9HV_swF_XY we see Nadal make an incredible deep forehand slice when he has no right to. And then, at 12:01 in this video https://www.youtube.com/watch?v=GWKvKYUdQWc take a look at Nadal's position, the shot from Verdasco, and the forehand slice back into play. And finally, sorry for all the clips but it's the best way to illustrate my point, the rally from 13:56 to 14:25 in the same video is the most insane defence imaginable. I can't help but feel three or four of those shots against any player in TE4 would have been winners, yet prime Nadal got them back and won the point.

It's one of the things I hate about tennis games that aren't Tennis Elbow. They animate slices exactly the same every time without variation. I've always loved playing defence in Tennis Elbow, but I feel that it can still be improved beyond what it currently is.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 15 Oct 2020, 06:17

Werner,
good news ! :)

Snake Doctor,
1) All the FH slices in the video are compatible with the current TE4 FH slice : they are not particularly fast nor heavy back-spined. You can do the same ones in the game, except maybe on the length, as you'll need to be lucky to get it. Or am I missing something ? :thinking:
If I manage to add a full strectching animation, it might raise a bit more the reach of the slice.

2) The slice-then-turn-around is firstly a matter of having the correct animation created. In terms of gameplay, it doesn't change anything.
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Re: Comments about TE4 Alpha Version

Postby Snake Doctor » 15 Oct 2020, 11:34

Maybe I need to play some more, then. FH slices certainly feel a lot better than they did in 2013. I imagine the slice mastery skill has a big impact on whether or not slices are returned into play? I know that many of the FH slices I've played in TE4 wouldn't have made it in TE2013.

By the way, Manu: you mentioned 1st steps helper a while back. Have you implemented that or are you still working on it?

ETA: What is muscle tone and what does it do? Just noticed it on my player character.
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