
This is the sequel of the TEM2 mini Dev Blog, whose last entry lies here : viewtopic.php?p=262850#p262850 .
So the purpose of this mini Blog is to let you know about the development of TE4 (and TEM2 on the side), and all the horrible things that happen to me and make me unable to ever deliver anything as planned...

I usually write 1 post every 10 days or 2 weeks, or less often if I'm really swamped under a lot of things.
General presentation of TE4 : topic15-30551.php .
Tennis Elbow Manager 2 v1.0 !
So to continue from the last TEM2 entry, I released the v1.0 on last Wednesday, after more than 2 years of hard labor.
This is not the end of the development, and I'll add more small features in the incoming months, and bigger features over the years, and of course I'll keep on fixing reported bugs..!

A lot of the new features will be both for TEM2 & TE4 (eg: improving the animation system), and some will be only for TEM2 (eg: improving the real-time coaching).
Heading to TE4, finally !
So since last December, about 90% of what I did for TEM2, I did it also for TE4 ; mostly it was porting the TE legacy engine to the Unity engine, which improved a bit the visuals, and will allow in the long term to bring much better visuals to TE4 and to port it to consoles (amongst other things).
And last Thursday I have been able to start to work on stuff needed exclusively by TE4 : finding an artist to create the new 3D players. So far, I still didn't find any. I got a couple of interesting applications, but overall, the artists who contacted me don't have much interesting portfolio so it's hard to get a good feeling about them ; moreover, some are way too expensive, or worst, a good bunch of them just didn't give me the quotes I asked them for in the classified... Not really showing any good comprehension skills, which is kinda mandatory to be able to communicate and get the stuff done like I want to...

Hopefully, I'll find a decent artist within 1 week. If yes, then we should get the new 3D players by the end of August, which I direly hope.
Unity 2019, here I come
So after finding an artist, the 1st thing to do to work on TE4 is to port from Unity 5.6 (from the year 2015) to Unity 2019.1 (from this year

Then the next step will be to convert the project to the new Unity HDRP (High Definition Rendering Path), which should provide some nice improvements both in the visual quality and in the rendering speed. The catch is it's currently in development and its features and the way to use them may change in the future, so it might be a bit risky to use it right away. But if I start to set up the new 3D stadiums, I'd rather use the new HDRP set up right now, else I might end up tuning twice the lighting setup & the material, which will lose me time I don't have...

After that, I'll start to apply the TE4 skin to the TEM2 menus (ie: changing the color theme and a few icons) to give their visual identity to the TE4 menus, and then set up the 1st new stadium and we'll have a prototype, hopefully at end of this month..!

So cu soon to see how all this will go !

A comment, cheer or question about this mini-blog ? => topic15-31540.php