Back on track !
Ouch, this has been nearly 2 months since the last post in this mini-blog..!
This is because I like to do a post once I did some sensible update, and I just released the v0.48 which features the sliding, a feature that has been regularly requested for likely more than a decade..!
It works pretty well, and required a good amount of work in the past month. There are 6 new animations : 1H & 2H normal strikes, and the slice, for both the forehand & the backhand. All blends naturally in-game and provide a bit of extra reach. Gameplay-wise, they trigger automatically when you run fast enough and are at the correct distance of the ball, but they'll come a tiny bit late if you don't press a strike button, so skills will matter to get the most out of them.
They'll be more frequent on clay & grass than on other surfaces.
Before creating the sliding, I thought it would be mainly a way to stretch to reach unreachable balls otherwise. And actually, after having studied a lot of Djokovic slides, I realized that sliding is firstly meant to be a way to stop quickly to run, in a manner to recover as fast as possible and run in the opposite direction, as well as avoid hitting the ball on the run (and losing time stopping to run after the strike). This came a bit as a shock to me, but then it made sense. You still get a bit of extra reach, but most of the time, running at full speed is the way to reach that current far ball, but if sliding is possible, then it's better to reach the next ball on the other side..!
Anyway, I took the occasion to polish a bit the existing double-handed forehand and create a 2nd one, more smooth. It's a pretty rare strike, but having a choice is (almost) always good and the new one looks better. A bit of personal life
Before working on the slide, right after that last post, I spent 1 week preparing stuff for the judge, which was longer than expected. There's no progress except that on the process to go to the judge, and I'm not sure how long the whole thing will take. But once I was finished preparing my big file with a ton of explanations & documents, I was relieved and didn't lose too much time thinking about all that anymore. According to the law & my lawyer, I'm super right, but the whole thing could get a bit costly, so maybe it'll come back worrying me in the future, depending on how things evolve...
After that, I needed a big week to get back all my work rhythm & energy, and then it was X-mas holidays, so I spent some time with the kids, although I managed to still work decently.
I also found out a 2 or 3-year old bug in the saving/loading of the World Tour, that was preventing adding players without losing your saved game (a novelty of the TEM2-TE4 engine). As it had pretty complicated intrications, it took me several updates to fix all the cases (or at least I hope they are all fixed now
). Hopefully, you'll appreciate this feature (now that it's working
), as it'll let you add players to your current saved game which can be nice if you want to incorporate a new famous player (or not so famous !).
I also updated the Hall-of-Fame and career score shown at the end of your career in the World Tour. I hadn't done that for a while, for a simple reason : Djokovic is now #1, and put Federer at #2, which is kinda heartbreaking for me.
I know that Djoko is great and the best by overall numbers, but for the quality & beauty of the game, Federer will likely forever be my personal GOAT.
Funnily, when I created that scoring system for the Hall of Fame at 1st, for Tennis Elbow Manager 1 back in ~2007, I skewed the category weights (for weeks being number 1, Grand Slam titles, etc.), so Sampras would keep his #1 for as long as possible against Federer, and now he's gone...
(at least Nadal is still #3
)What's next ?
So my next goal is to finally try that motion matching system to see if it'll improve the animations of the players when moving & running around.
However, before doing that, I'd like to work a bit on the sound system. Indeed, I got Paulie
& Bob Madden
who provided for TE4 their recorded score announcements, so I took the occasion to create a special filter to make them sound like an umpire in a big stadium, and it's working pretty well, so I'd like everybody to enjoy these new announcements (I'll redo mine as well, so you'll still get that umpire with his sweet French accent, if you wish so
). After a bit of checking, it means I should put the new sound selection system in place. The current one is based on numbers, because its roots are nearly 30 years old : I had created it for the 1st Tennis Elbow, in 1994. So the new version will use text instead, which is much easier to Mod, as well as sub-folders to easily add selectable sounds by the user (eg: the Grunts & the Umpire announcements).
So normally, expect an update with all that by the end of the week... (except bad surprises, as usually
That's all for today.
I wish all of you a Happy New Year 2022, and I surely hope it'll be better for all of us than 2021..!
And cu sooner next time ! (for real this time ?
)A comment, cheer or question about this mini-blog ? => viewtopic.php?p=279156#p279156
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