So yup, more than 2 months since the last post, it can't be good.
Once again, I got super busy on the personal side.
Let's start with some good news : during the Eastern holidays, I took 1 week off (more or less), coz anyway I didn't have a choice with both my boys at home, and it turned out I didn't feel that tired anymore after that. So I'm definitively not ill or burned out, I'm just f*cking tired from all the things I have to do and the little rest I can take...

Then a bit after I got a small medical operation that left me in more or less light pain for 3 weeks (I didn't expect it but it was kinda normal) ; and during that time, my wife went to visit her family for 2 weeks as it had been planned for a while. So I took care of my boys alone as well as myself, as my mum has been sick too for almost 2 months now.

Anyway, all that got me super busy & quite tired again.
But I'm still ok-ish...

This is not progress ?
Despite all that, I managed to work on the gameplay, mostly the doubles, and also fix a bunch of bugs, as well as integrating the ModIo plugin that allows downloading & installing the Mods from within the game, which should give the possibility of easily Modding the game on consoles.
I also gave some serious thoughts about the context-sensitive action button and will likely not implement it, mostly because it'd not be much useful ; check here for more details : topic15-34820.php .
But also because the complaints from the changes I did to the drop shot & the slice back in April made me realize that the game is already well enjoyed as it is now, so I shouldn't disrupt the gameplay. I should of course still tune it & fix the issues reported by the users, but I should really not make anything that would turn it upside down for a part of the player-base (or at least not without a very good reason).
For the same reason, I likely won't try to add a power bar for the serve. It's not really needed, and it'd bring some big confusion if done with the same existing rules : a service charged at 90% could end faster than a service charged at 100%. Of course, the average speed would be lower, though, but not necessarily over just a few serves, so it'd be very hard to understand what would be going on.
I'd still like to try my idea for adding a bit of timing to the service, which would influence its precision, though, but it might be quite hard to make it interesting & feel good. We'll see if I get to it in the next few weeks.
Incoming !
So I'm still focusing on the gameplay for 1 month, as well as fixing any reported issues, and trying to enhance the modding capabilities of the game.
I'd also still like to redo & add some sounds, although I'm not sure I'll have the time for that before a while.
Then I hope to start the Xbox port before the end of July. I recently discovered I was not up-to-date in the Microsoft program so I have some things to do 1st, but I hope they'll be done within a couple of weeks. I'm kinda impatient to see if the 1st steps will be fast enough or not (ie: getting the game to run on my Xbox devkit). The next ones will surely be longer, though, so I can't give any schedule, but I hope it'll be done by the end of 2023...

That's all for this time,
cu next time...
A comment, cheer or question about this mini-blog ? => viewtopic.php?p=286910#p286910