long time player and fan of TE 2013 here. I've been playing the TEM2 beta since release almost religiously, and I wanted to share my thoughts in the hope that it will help you. Currently playing against Incredible 6, so that's the CPU I'm basing my input on.
First of all: The game is fun, it feels very nice to attack and not so predictable as before. I really like it! I'm excited to see the challenge system, when it is ready. And the CPU feels much better to play against than before, although I'm sure some tweaks are necessary (e.g. finishing points at net more often, certain tendencies are too prominent etc.).
However, here are my concerns (keep in mind that the game is still very good, despite these
- Slices are too strong. When returning a slice, your accelerations end up in the net too often, and is extremely sensitive to your positioning. While that would be OK, I still feel well-timed accelerations should have a higher success rate against slices. If you do a normal shot or top spin strike, the ball is very, very slow and bounces high, basically losing you the point instantly. I've found the only consistent response is to slice the ball back, which I suspect might become a problem online, and just isn't all that healthy for the game.
- Returning serves is too difficult. The player's first steps when returning are so slow, that any serve with a decent placement has a good chance to ace you. I completely agree that in TE2013 it was too easy to return good serves, but the way the returns are now, players will frequently just guess where the serve is aimed, instead of reacting like in real life. Also unhealthy for the game. Increase player acceleration on the first few steps when returning (after all, IRL players can lunge for the ball, while we can only walk/run in TE). Even with my good reflexes after years of TE2013, I struggle way too much getting first serves back, I can only imagine newer players.
- The top spin and short angle strikes feel abundant. While I might not be good enough to judge them 100% correctly, I feel these strikes no longer add much to my game. Normal shots are faster, deeper and can even be angled out to the side more now, and normal accelerations are waaay faster than angled ones, even more so than before it feels like.
- Down-the-line shots are weak, and too inconsistent. Even when perfectly positioned, and with good preparation time, you might not get the same pace as you would cross-court. Also, these shots tend to go into the net very often. I realize they have a higher fail rate than cross-court, but currently I think this penalty is too high.
Side-note: Do the "Mind" attributes affect human players? What is the impact of Strength, Reflexes, Return and Passing? And what about Surface, Form, Energy Max ratings?
edit: would also be nice to know the percentage of a normal shot, acceleration, and slice missing while unforced.
Anyways, thanks for the great game! Can't wait to play the full version, but for now I will keep testing the beta.
Please let me know if anything I wrote is unclear. Thanks