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17th Weekly Update : Life ain’t easy

Posted on March 30, 2015 by manutoo
Elder Wyvern Breathing Fire

Elder Wyvern Breathing Fire

This past week has been mostly marked by some bad things that happened in my little family and physically took me away from work for a couple of days and impaired my mood for more.

So I did less than planned but I still managed to do a good part : 2 boss fights have been significantly spiced up ; 1 has partly become a “hide-or-die” game, and the other one a more classic “handle the minions” one. As the last boss fight of Tier 4 was already naturally partially avoidance based (ie: need to avoid big fire flood ;) ), then there’s only 1 fight which is mostly tank & spank (with also a hint of avoidance). So on that front, all good !

After that, I integrated all the needed mobs for Tier 5. So now the bestiary is complete with nearly 100 kind of mobs (including variations) ! And that, without counting the 20 bosses ! In the screenshot above, you can see the Wyvern in action ; in-game, it looks more big than in the picture as it’s flying up & down : it gets pretty impressive ! (yes, I put many exclamation marks, that’s how much excited I am to approaching the end of the development! :mrgreen: ). I’ll still have to do some tuning and create a few additional abilities to bring some variety, though, but it’ll be done in a few weeks.

And… that’s all for the week…

Oh, I got an great idea for the Level 17, so now I’m just short of 2 good ideas to finish the Dungeon (as I still got 1 in stock).

And maybe I’ll tell you more about it next week ! :-)

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Posted in Development Diary, Weekly Update |
« 16th Weekly Update : Tired week
18th Weekly Update : Sailing Level Design ! »

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