This past week has been mostly marked by some bad things that happened in my little family and physically took me away from work for a couple of days and impaired my mood for more.
So I did less than planned but I still managed to do a good part : 2 boss fights have been significantly spiced up ; 1 has partly become a “hide-or-die” game, and the other one a more classic “handle the minions” one. As the last boss fight of Tier 4 was already naturally partially avoidance based (ie: need to avoid big fire flood ), then there’s only 1 fight which is mostly tank & spank (with also a hint of avoidance). So on that front, all good !
After that, I integrated all the needed mobs for Tier 5. So now the bestiary is complete with nearly 100 kind of mobs (including variations) ! And that, without counting the 20 bosses ! In the screenshot above, you can see the Wyvern in action ; in-game, it looks more big than in the picture as it’s flying up & down : it gets pretty impressive ! (yes, I put many exclamation marks, that’s how much excited I am to approaching the end of the development! ). I’ll still have to do some tuning and create a few additional abilities to bring some variety, though, but it’ll be done in a few weeks.
And… that’s all for the week…
Oh, I got an great idea for the Level 17, so now I’m just short of 2 good ideas to finish the Dungeon (as I still got 1 in stock).
And maybe I’ll tell you more about it next week !
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