Ouch, last week I got sick, so I wasn’t able to work for the best part of it…
I got some kind of bad throat-ache with fever & all, and right now I’m still not 100% healed, but fever is gone and globally I’m almost alright so I’m ok to work today.
Nevertheless, last week, I started to work on the audio improvements. Footsteps are now much better. Throwing items does a woosh sound, and a poke sound when they touch the floor.
I also started to look into mob sound. I had hoped to find some game ready sound library, but actually, the existing ones are very low quality, so I had to get a more advanced library ; quality is much better, but I’ll have to adapt (or remix) the sounds so they can be used in game. Overall, I guess it’ll be better for the game, but it’ll take a lot more time than planned initially to manually handle each sound creation. I’ll try to do all that this week and see where it goes.
That’s all for now, cya !
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