Woh, last week went exactly as planned !
So 1st, you can see on the screenshot above the new Scorch visual FX, which is pretty neat ! And you can also see the slash effect for all the melee attacks (some attacks produce a bigger or smaller effect). This allowed me to create the 1st gameplay video of the game. Check the previous post if you want to watch it.
For the 2nd part, the story, it hasn’t been as much easy. One year ago, when I was thinking about it, I imagined a ton of stuff, but it’s pretty hard & long to put all the stuff in the game, especially without creating specific 3D models & environments to match the story details. So I did the bare minimum to get a little story going on, all that with dialogues and a few notes (and a tomb with a dead body ). My 1st hope is that the players won’t think “oh doh, it’d have been better to not have anything at all instead of this”, and my 2nd hope is that the players get slightly intrigued and curious to know how all that will end.
Building the story into a game is very different than writing a book. I wrote a couple of books, also short stories, but in a game, the story telling is much different and requires a lot of visual support, so it requires a lot of effort & thinking to put all the elements together, even when there’s not much to tell.
Anyway, it’s done now ; maybe I’ll polish a bit some details after the Beta Test reports, but it probably won’t change much.
This week (and possibly a part of the next one), I’m going to work on the sound FX. It is long due, as they didn’t change since the Alpha 1 ! If I can manage to do everything I want, this should greatly enhance the game atmosphere (and will deserve a new video! ).
Cya next time to check how all of this will have turned out !