Last week has been a bit slow again, but there was not much more to do to finish the integration of the 4th tier mobs, so I also almost finished to create the 13th level : now it just misses 1 puzzle, some loot and a couple of secret rooms and it’ll be done (except for the boss fight, as usually).
I’m not super happy with this 13th Level though. After the 4 previous levels, which were pretty nicely varied with all their own distinct taste, this one is a bit more generic, classic and straightforward. It still has its own character though, but it’s less strongly marked.
Hopefully, having a more simple level will actually feel like a variation and a nice break after a few harder levels.
I have big goal for this week : finish 13th level, and create the 14th & 15th levels ! Let’s see if it can be done for next weekly update !