Here a small & quick 4th weekly update.
As I worked quite a lot to finish the Beta 2 in the past few weeks, I really had to speed down & rest a bit, and thus I worked less last week.
Still, I managed to try out a menu design I had purchased a couple of months ago. As you can see in the screenshot above, the buttons look great, but it feels like they don’t integrate well with the 3D background. So maybe I’ll have to hire a 2D artist to create a more tailored solution for the menus.
Anyway, after that I started to integrate the creatures for the levels 7-12, the 3rd zone of the game. This zone will have 10 new creatures (not including variations) and 4 bosses. Integrating them means mostly grunt work to put them in the game, handling texture importation, animation setup and other boring stuff like that, but also the skill & ability settings. This one I do it in 2 steps ; 1st step, I just do something very quick, usually re-using existing abilities ; and then I’ll do the 2nd step later, a bit before or when I test the levels, adding abilities and their respective FX. It’s better for the creative process as it gives me time to think about what special stuff each new creature should be able to do.
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