@Brad1981 :
I just added params in the .ini for all the 3 points, so they'll be there for next update.
Though, I'm not sure why u want to turn off the visual hints when u do a fault, I think it's very helpful to show u what mistake u did, and help u to improve ur game...
Btw, if u always play with MTRUN, it's normal the CPU does too much faults, coz it can't do much winners against u !
(except if u have very very low reflexes
)
@S.Williamz :
>> Helpers :
The aiming helper should be used only by beginners.
For me, it even perturbs my timing, and make me stop to focus on the ball and my player placement, so against higher difficulty levels, I think it's even handicapping to use it..!
As well, the fast auto-positioning should preferably be used only by beginners coz the auto-placement is done to be safe at 100%, while a good player might want to take additional risks to overwhelm his opponent (ie: take the ball a bit earlier).
But I think that playing only with the slow auto-positioning is too hard against higher difficult levels, and personally, I'm playing with the average one, which I feel to be a good gameplay balance.
I think I'll force the online mode to use the average auto-pos, for this previous reason, but also coz it'll help more to fight the lag than using the slow auto-pos.
But by any means, u are supposed to play with the helper configuration that make u enjoy the game the most, that's why they are here !
>> Passing:
use the short acceleration..!
It needs to be very well placed, and have enough preparation time to get enough precision, but it's almost always a sure winner.
For me, it feels to be a good balance between volley vs passing.
You can also do the old tactic to lob then do the regular acceleration, but it works a lot less well than in TE2006, as the CPU usually smashes better.
@btaylor :
There's no "auto-help", only the "auto-positioning"...
You can't turn off the auto-positioning, u can at most put it on slow (then result is same than in TE2006).
On slow, it's really very hard to do good accelerations while playing against the CPU on Level 3 & 2, as well as defending... (at least for me
)
If you have a great eye, and place urself always very well, then u can play on slow auto-pos and tell other players u own them..! :p
>> CPU's sneaky late hits:
So far, I'm satisfied with the current tuning.
I guess u're using the normal strike (b1) for ur volleys... Thus, the ball is really not that fast, and it's normal ur opponent catches the ball.
Use the acceleration on balls slightly higher than the net (30 or 40cm), while it's well in ur racket cord, and u'll do winners than ur opponent almost cannot even start to run after..!
But it needs to have a good eye & some training, to judge when the ball is high enough to do the acceleration.
@Myself : (and other people interested by the inner run of the game development
)
A few months ago, I looked the CPU vs CPU mode of Roland Garros 2005 on Playstation 2.
AFAIK, this is the only tennis game that proposes to see CPU vs CPU matches except TE2006.
In that time, I was really impressed by the matches, and I felt it was really realistic. I even had a look at TE2006 CPU vs CPU mode after, and was kinda ashamed, especially by the volley system & CPU behavior at net...
I spent the whole week watching TE2009 CPU vs CPU mode, to make it realistic, and find gameplay flows.
So this morning, I decided to have a look again at RG2005, anxious to know if TE2009 would be able to compete against it on the CPU vs CPU mode.
I started a match, and... I had a good laugh..!
There's even no competition, TE2009 smashes it totally..!
The ball physics, the speed, the players' positioning, the strikes, everything in TE2009 is way better than in RG2005..!
In RG2005, the CPU places itself on the baseline most of time, very often places itself in the wrong left/right place and just stick in place after the last shot ; an awful amount of balls fly (levitate ?) till the baseline, and thus, often the CPU hits the ball before the rebound, and still manage to do another flying ball that finishes less than 1 meter to the opposite baseline... I stop there the bashing, but it's only by pity & laziness... :p
The only thing that TE2009 really misses now compared to AAA games is a better visual (including 3D courts), and to have a lot more animations, especially the ones to show when the CPU is in difficulty at the net, to help to understand his choices...