
manutoo wrote:SamModder,
as pointed out by other people, you have to raise MaxShader ; it's unrelated to Net issues.
Everybody,
I just fixed the problem ; re-dl the demo or the patch, and put back you net texture in the correct folder and it should be now loaded & transparent..!
Data/Models/Textures/Nets2D
{
// AutoLighted
Cull Disable
ZWrite
{
Map Data/Models/Textures/Nets2D/Toto NoLoad
blendFunc Blend
}
}
MarcaModder wrote:You do as sayed manutoo, just rename net.tga to misc_00.tgaand of course you add the code (look in the up) in tennis.shader and it's OK
Data/Models/Textures/ShadowSp
{
Cull Disable
AutoLighted
{
Map Data/Models/Textures/ShadowSp
blendFunc Filter
AddressMode Border 0xFFFFFFFF
}
}
Ball/MotionBlur
{
//ZWrite
{
Map Data/Models/Textures/Ball
blendFunc Blend
alphaGen Entity
}
}
Data/Models/Textures/Misc_00
{
Cull Disable
AutoLighted
//NoMipMap
{
Map Data/MiscSprite/Misc_00
blendFunc Blend
alphaGen Entity
}
}
Data/Models/Textures/BallPrev
{
Cull Disable
AutoLighted
//NoMipMap
{
Map Data/Models/Textures/BallPreview
blendFunc Blend
}
}
//================================== Male
Data/Models/Textures/Male
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Male
}
}
Data/Models/Textures/Racket
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Male
blendFunc Blend
}
}
Data/Models/Textures/MaleHair
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Male
blendFunc Blend
}
}
//================================== Female
Data/Models/Textures/Female
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Female
}
}
Data/Models/Textures/FemaleRacket
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Female
blendFunc Blend
}
}
Data/Models/Textures/FemaleHair
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Female
blendFunc Blend
}
}
//================================== Danger Zone
Data/Models/Textures/DangerZo
{
Cull Disable
AutoLighted
AlwaysNeedClipping // Coz Scaling isn't uniform
{
NoMipMap
Map Data/Models/Textures/DangerZone
blendFunc Blend
AddressMode Border 0x00000000
}
}
//================================== Aiming Preview
Data/Models/Textures/Aiming
{
Cull Disable
AutoLighted
// ZWrite
{
Map Data/Models/Textures/Aiming
blendFunc Blend
rgbGen Entity
alphaGen Entity
AddressMode Clamp
}
}
//================================== Mouse Aiming
Data/Models/Textures/MouseAim
{
Cull Disable
AutoLighted
{
NoMipMap
Map Data/Models/Textures/MouseAim
blendFunc Blend
AddressMode Border 0x00000000
rgbGen Entity
alphaGen Entity
tcMod Transform 1 0 0 1 -0.5 -0.5
tcMod Rotate 30
tcMod Transform 1.0 0 0 1.0 0.5 0.5
}
{
NoMipMap
Map Data/Models/Textures/MouseAim
blendFunc Blend
AddressMode Border 0x00000000
rgbGen Entity
alphaGen Entity
tcMod Transform 1 0 0 1 -0.5 -0.5
tcMod Rotate -30
tcMod Transform 1.0 0 0 1.0 0.5 0.5
}
}
Data/Models/Textures/MouseAimCenter
{
Cull Disable
AutoLighted
{
Map Data/Models/Textures/MouseAimCenter
blendFunc Blend
AddressMode Border 0x00000000
rgbGen Entity
alphaGen Entity
}
}
Data/Models/Textures/MouseAimArrow
{
Cull Disable
AutoLighted
{
Map Data/Models/Textures/MouseAimArrow
blendFunc Blend
AddressMode Border 0x00000000
rgbGen Entity
alphaGen Entity
}
}
//================================================================
// Clone Shaders for Players' Customization : Male
//================================================================
Data/Models/Textures/Male01
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/Male02
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/Male03
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/Male04
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/Racket01
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/Racket02
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/Racket03
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/Racket04
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/MaleHair01
{
Specular 0.2
SpecPower 4
// Cull Disable
ZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/MaleHair02
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/MaleHair03
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/MaleHair04
{
Specular 0.2
SpecPower 4
NoZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
//================================================================
// Clone Shaders for Players' Customization : Female
//================================================================
Data/Models/Textures/Female01
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/Female02
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/Female03
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/Female04
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Player
}
}
Data/Models/Textures/FemaleRacket01
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/FemaleRacket02
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/FemaleRacket03
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/FemaleRacket04
{
ZWrite
NeedFfPipeline
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/FemaleHair01
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/FemaleHair02
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/FemaleHair03
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
Data/Models/Textures/FemaleHair04
{
Specular 0.2
SpecPower 4
ZWrite
{
Map Data/Models/Textures/Player
blendFunc Blend
}
}
//==========================================================
// Menu
//==========================================================
Ico/DangerZone
{
{
NoMipMap
Map Data/Models/Textures/DangerZone
rgbGen Entity
alphaGen Entity
blendFunc blend
AddressMode Border 0x00000000
}
}
//==========================================================
// Stadium
//==========================================================
//Data/Models/Textures/Stadium/COURTA01
//{
// Specular 0.2
// SpecPower 8
// {
// Map Data/Models/Textures/Stadium/COURTA01
// }
//}
Data/Models/Textures/Stadium
{
Specular 0.2
SpecPower 8
{
Map Data/Models/Textures/Stadium/Toto NoLoad
}
}
Data/Models/Textures/Stadium/Sign
{
// Cull Disable
Specular 0.2
SpecPower 8
{
Map Data/Models/Textures/Stadium/Sign
blendFunc Blend
// rgbGen Entity
alphaGen Entity
}
}
CourtLine
{
Cull Disable
//NoMipMap
{
map Data/Textures/CourtLine
blendFunc Blend
alphaGen Entity
// rgbGen Entity
}
}
Court
{
NoMipMap
{
map Data/Toto NoLoad
AddressMode Clamp
// rgbGen Fixed 0xFFCFCFCF
}
}
Court_Low
{
NoMipMap
LimitSize 512 512
{
map Data/Toto NoLoad
AddressMode Clamp
}
}
CourtTex
{
NoZWrite
Specular 0.1
SpecPower 4
{
map Data/Toto NoLoad
AddressMode Clamp
// rgbGen Fixed 0xFF0FCFCF
}
}
Data/Models/Textures/PlayArea // Used to Load "Ground.3ds" without loading any texture
{
NoZWrite
{
map #white
}
}
Data/Models/Textures/Net
{
// AutoLighted
ZWrite
{
Map Data/Models/Textures/Net
blendFunc Blend
}
}
Data/Models/Textures/Nets
{
// AutoLighted
ZWrite
{
Map Data/Models/Textures/Nets/Toto NoLoad
blendFunc Blend
}
}
Data/Models/Textures/Npc
{
Specular 0.2
SpecPower 8
{
Map Data/Models/Textures/Npc
}
}
Data/Models/Textures/NpcSkinned
{
Specular 0.2
SpecPower 8
{
Map Data/Models/Textures/Npc
}
}
/*Data/Models/Textures/NpcFfp
{
Specular 0.2
SpecPower 8
NeedFfPipeline
{
Map Data/Models/Textures/Npc
}
}*/
Data/Models/Textures/Crowd
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Crowd/Toto NoLoad
}
}
Data/Models/Textures/CrowdSkin
{
Specular 0.2
SpecPower 4
{
Map Data/Models/Textures/Crowd/Toto NoLoad
}
}
[Display]
Width = 1024 ; Video mode
Height = 768
Bits = 32
RefreshRate = 60 ; hz
Auto2ndCard = 0 ; Take the 2nd video card, if exists
Device = None
NoHard = 0 ; No 3D acceleration
Window = 0 ; Window mode; 0 => Fullscreen
BlurMin = 3 ; filtering on reduced/magnified textures
BlurMax = 3 ; 0: none; 1: point; 2: bilinear; 3: aniso
MipFilter = 1 ; 0: none; 1: neareast; 2: trilinear
AnisotropyLevel = 0
Fog = 0 ; Fog 0:Off/1:Linear/2:Exp/3:Exp2
Shading = 1 ; 0: flat; 1: gouraud
Specular = 1 ; Specular light On/Off
Dither = 0 ; Dithering On/Off
VSync = 0
AllowResize = 1 ; on window resize, 0: scale; 1: new reso
MultiSample = 0 ; FSAA
BackR = 0
BackG = 0
BackB = 0
[CpuMatch]
Diff = 2
SubDiff = 10
[SpecialFx]
Mirror = 0
Water = 0
[Game]
Demo = 0
ProfileStartUp = 0
Profile = Default
MeshLOD = 1 ; -2 (lowest) to 2 (highest)
AutoWeeklySave = 1
Fx = 1
FrameBySecond = 60 ; Nb images par seconde
GetMouse = 0
NbPlayers = 1 ; Nombre de joueurs => 1 ou 2
Help = 1
MovieFps = 0
MovieSeconds = 240
TimeScale = 1
Language = English
AllowDev = 0
NbCourt = 8
NbTieBreakPoint = 7
NbMasterTbPoint = 10
Autosave = 3
SweetSpotRadius = 2.5
SweetSpotScale = 0.05
L33tSweetScale = 1.25
[TrainingClub]
NbSet = 1
TieInLastSet = 1
Court = 7
GamesPerSet = 6
[WT_Static] // static options & param for World Tour
Name = Marc Limon
NameWTA = Emily Bouvier
StartYear = 2009
MinPtForWildcard= 10
SavePlayerIni = 0 // Save Players.ini; 1 => basic; 2 => Normalize skills
SortPlayerIni = 0 // 0: no sort; 1: sort by rank; 2: by land then rank; 3: by name
Norme1st = 90
Norme100th = 45
NormeLast = 5
SaveTourIni = 0
SortTourIni = 1 // 0: no sort; 1: sort by week; 2: sort by country code
TourFromHtml = 0
ConfimQualif = 1
MaxTournament = 500
MaxPlayer = 500
[RankingATP]
InitPointCoeff = 0.16 // when starting a new game, CPU players get some points; raise this coeff to give them more points, and lower it to give them less points
InitPointDivAdd = 4.0 // bigger number => Lower points & make 1st & 100th ranks closer
NbBestTrnS = 18
NbBestTrnD = 18
[RankingWTA]
InitPointCoeff = 0.18
InitPointDivAdd = 5
NbBestTrnS = 16
NbBestTrnD = 11
[WT_NewGame]
PointClub = 15
PointJunior = 10
PointPro = 5
PointMaster = 0
Point1000 = 5
Point300 = 10
Point100 = 20
Point30 = 30
[WT_Training] // every day, Skill = Skill * Dim
DimClub = 0.9980
DimJunior = 0.9982
DimPro = 0.9984
DimMaster = 0.9986
DimIncredible = 0.9988
ClubPbH = 2.0
JuniorPbH = 1.5
ProPbH = 1.5
MasterPbH = 1.0
IncrediblePbH = 1.0
ClubGain = 1.75
JuniorGain = 1.5
ProGain = 1.25
MasterGain = 1.0
IncredibleGain = 0.75
MulSkillClub = 0.45
MulSkillJunior = 0.42
MulSkillPro = 0.39
MulSkillMaster = 0.36
MulSkillIncred = 0.33
PowSkill = 0.25
PotIncredible = 95
[WT_OldAge]
MaxPhysicalDrop = 0.25
RiskInjuryAdd = 0.25
TrainTechnicDrop= 0.001
SlowMentalDrop = 0.60
[WT_ScoreSimu]
StressMinDiff = 1000
StressLowering = 1.0 // difference *= StressLowering
StressPow = 5 // difference *= Pow(random[0, 1], StressPow)
//===> Higher Skill -= difference
FormLowering = 0.4 // ratio = FormLowering
FormPow = 6 // ratio *= Pow(random[0, 1], FormPow)
//===> Skill *= 1 - ratio
[WT_SkillNormAtpRT]
LowRank = 1000
MiddleRank = 100
LowNorm = 0.05
MidNorm = 0.55
HighNorm = 0.87
HighPower = 1.25
[WT_SkillNormWtaRT]
LowRank = 1000
MiddleRank = 75
LowNorm = 0.05
MidNorm = 0.50
HighNorm = 0.80
HighPower = 1.25
[3dEngine]
BoostFps = 1
DevMode = 0
PacketSize = 2048
T&L = 2 ; 0->dx6 engine; 1->dx7; 2->dx8
HwSupport = 1 ; 0->software T&L; 1->mixed; 2->hardware
ZBuffer = 1
NbMipMap = 3 ; Number of MM Levels; -1 => all to 1x1
MultiPass = 1 ; allow MultiPass when single pass is not possible
CacheArena = 1
MaxShader = 1000
NoWideSurface = 0
DoNotClip = 0 ; intern flag; optim test
LocalViewer = 1 ; optim test (for specular calculation)
OptimList = 0
VertexCacheSize = 16
StitchTrip = 1
MinStripSize = 5
ListsOnly = 0
SmoothTime = 0
Textures32bits = -1 ; -1: auto choose; 0: 16b; 1: 32b
Allow8bT = 1
AutoShrinkText = 1
Snap = 0.5 ; Merging distance for mesh points
TexSnap = 0.0001
StarU = 256
StarV = 256
StarR = 255
StarG = 255
StarB = 255
AmbiantR = 160
AmbiantG = 160
AmbiantB = 160
BackMesh = #None
1stTime = 1
HiResCourt = 1
AllowSleep = 1 ; to avoid the CPU used at 100%
SmartMergeAngle = 65
[Stadium]
CrowdDensityFar = 100
CrowdDensityNear= 100
[SpecialFx]
Mirror = 0 ; -1: Texture: 0: off; 1: Stencil; 2: fake
Water = 0
MirrorWidth = 256
MirrorHeight = 256
[Path]
OpenMode = 0 ; 0: default; 1: direct; 2: cached
Objects = Data\Models ; Meshes .3DS, .X & .MSH directories
MeshText = Textures ; Texture diretory for .3DS Meshes
Textures = .\ ; Texture base diretory
Shader01 = Scripts\Global.Shader
Shader02 = Scripts\Tennis.Shader
Shader05 = Scripts\Fx.Shader
Shader06 = Scripts\HUD.Shader
Shader07 = Scripts\Menu.Shader
[Camera]
Focale = 2 ; Camera focal
Inertie = 0.3 ; Inertie de la cam entre 0 et 0.5
AspectRatio = 1.333333 ; 1.333 => 4/3
Mode = 6
PersAngle = 26
DistScale = 1
[Sound]
Coop = 1
SoundOn = 1
MusicOn = 0
MusicPath = Music
MusicVolume = 1 ; from 0 to 1.0
FxVolume = 0.4 ; from 0 to 1.0
Frequency = 22050
NbBits = 16
Path = Sound
VolumeChange = 1
PanChange = -1
LimitShot = 1
DuplicateShot = 1
AnnLang = -1
FaultOnSameSide = 1
[Menu]
MaxAction = 7000
MaxItem = 7000
MaxCfg = 40000
MaxParam = 50000
MaxIniCode = 3500
IniTextSize = 35000
LoadJustH = 1
[Controller]
JoyDeadZone = 0.25
Mouse = 1.1 ; Sensibilité de la souris
MouseFilter = 0 ; Filtre souris; 0: off; 1: 1 frame; 2: 3 frames
MouseAim = 1
[Coach]
MinNbWeekRecruit= 5
MaxDropWeek = 10
Comission = 10
CareerClub = 0.8
CareerJunior = 0.9
CareerPro = 1
CareerMaster = 1.1
CareerIncredible= 1.2
[Equipment]
EquipmentP01 = 60000 // clay
EquipmentP02 = 80000 // grass
EquipmentP03 = 40000 // synthetic
EquipmentP04 = 25000 // cement
EquipmentP05 = 70000 // indoor carpet
EquipmentP06 = 60000 // indoor hard
EquipmentP07 = 40000 // blue green cement
EquipmentP08 = 150000 // body building center
EquipmentP09 = 200000 // spa center
//============================================= ATP End of Game Rankings
[EOG_Slam]
n01 = Roger Federer
s01 = 16
n02 = Pete Sampras
s02 = 14
n03 = Roy Emerson
s03 = 12
n04 = Rod Laver
s04 = 11
n05 = Björn Borg
s05 = 11
n06 = Bill Tilden
s06 = 10
n07 = Rafael Nadal
s07 = 10
n08 = Ken Rosewall
s08 = 8
n09 = Jimmy Connors
s09 = 8
n10 = Ivan Lendl
s10 = 8
n11 = Andre Agassi
s11 = 8
n12 = John McEnroe
s12 = 7
n13 = Stefan Edberg
s13 = 6
n14 = Boris Becker
s14 = 6
n15 = Novak Djokovic
s15 = 5
n16 = Jim Courier
s16 = 4
n17 = Guillermo Vilas
s17 = 4
n18 = Lleyton Hewitt
s18 = 2
n19 = Ilie Nastase
s19 = 2
n20 = Andy Roddick
s20 = 1
[EOG_Titles]
n01 = Jimmy Connors
s01 = 105
n02 = Ivan Lendl
s02 = 94
n03 = John McEnroe
s03 = 76
n04 = Roger Federer
s04 = 71
n05 = Pete Sampras
s05 = 64
n06 = Guillermo Vilas
s06 = 62
n07 = Björn Borg
s07 = 61
n08 = Andre Agassi
s08 = 60
n09 = Ilie Nastase
s09 = 52
n10 = Boris Becker
s10 = 49
n11 = Rafael Nadal
s11 = 46
n12 = Stefan Edberg
s12 = 42
n13 = Rod Laver
s13 = 39
n14 = Andy Roddick
s14 = 30
n15 = Lleyton Hewitt
s15 = 29
n16 = Novak Djokovic
s16 = 29
n17 = Ken Rosewall
s17 = 25
n18 = Jim Courier
s18 = 23
n19 = Roy Emerson
s19 = 3
n20 = Bill Tilden
s20 = 2
[EOG_WeekNum1]
n01 = Pete Sampras
s01 = 286
n02 = Roger Federer
s02 = 285
n03 = Ivan Lendl
s03 = 270
n04 = Jimmy Connors
s04 = 268
n05 = John McEnroe
s05 = 170
n06 = Björn Borg
s06 = 109
n07 = Rafael Nadal
s07 = 102
n08 = Andre Agassi
s08 = 101
n09 = Lleyton Hewitt
s09 = 80
n10 = Stefan Edberg
s10 = 72
n11 = Jim Courier
s11 = 58
n12 = Novak Djokovic
s12 = 40
n13 = Andy Roddick
s13 = 13
n14 = Boris Becker
s14 = 12
[EOG_YearNum1]
n01 = Pete Sampras
s01 = 6
n02 = Roger Federer
s02 = 5
n03 = Jimmy Connors
s03 = 5
n04 = Ivan Lendl
s04 = 4
n05 = John McEnroe
s05 = 4
n06 = Björn Borg
s06 = 2
n07 = Stefan Edberg
s07 = 2
n08 = Lleyton Hewitt
s08 = 2
n09 = Rafael Nadal
s09 = 2
n10 = Andre Agassi
s10 = 1
n11 = Jim Courier
s11 = 1
n12 = Andy Roddick
s12 = 1
n13 = Novak Djokovic
s13 = 1
[EOG_Coeff]
EOG_Slam = 15
EOG_Titles = 2
EOG_WeekNum1 = 1
EOG_YearNum1 = 15
EOG_NbPlayer = 22
[EOG_Coach]
n01 = Tony Roche
p01 = Ivan Lendl, Patrick Rafter, Roger Federer
s01 = 5000
n02 = Larry Stefanki
p02 = John McEnroe, Marcelo Ríos, Yevgeny Kafelnikov
s02 = 4500
n03 = Brad Gilbert
p03 = Andre Agassi, Andy Roddick, Andy Murray
s03 = 4000
n04 = Nick Bolletari
p04 = Andre Agassi, Boris Becker, Jim Courier
s04 = 3500
n05 = Peter Lundgren
p05 = Marat Safin, Roger Federer
s05 = 3000
n06 = Darren Cahill
p06 = Lleyton Hewitt, Andre Agassi
s06 = 2500
n07 = Tim Gullikson
p07 = Pete Sampras, Aaron Krickstein
s07 = 2000
n08 = Paul Annacone
p08 = Pete Sampras, Tim Henman
s08 = 1600
n09 = Roger Rasheed
p09 = Lleyton Hewitt
s09 = 1300
n10 = Robert Lansdorff
p10 = Pete Sampras
s10 = 1000
//============================================= WTA End of Game Rankings
[EOG_Titles_WTA]
n01 = Martina Navrátilová
s01 = 167
n02 = Chris Evert
s02 = 154
n03 = Steffi Graf
s03 = 107
n04 = Margaret Smith Court
s04 = 92
n05 = Evonne Goolagong Cawley
s05 = 68
n06 = Billie Jean King
s06 = 67
n07 = Lindsay Davenport
s07 = 55
n08 = Virginia Wade
s08 = 55
n09 = Monica Seles
s09 = 53
n10 = Martina Hingis
s10 = 43
n11 = Venus Williams
s11 = 43
n12 = Justine Henin
s12 = 41
n13 = Kim Clijsters
s13 = 41
n14 = Serena Williams
s14 = 37
n15 = Conchita Martinez
s15 = 33
n16 = Tracy Austin
s16 = 30
n17 = Arantxa Sánchez Vicario
s17 = 29
n18 = Amélie Mauresmo
s18 = 24
n19 = Maria Sharapova
s19 = 23
n20 = Caroline Wozniacki
s20 = 18
n21 = Jennifer Capriati
s21 = 14
n22 = Jelena Jankovic
s22 = 12
[EOG_WeekNum1_WTA]
n01 = Steffi Graf
s01 = 377
n02 = Martina Navrátilová
s02 = 331
n03 = Chris Evert
s03 = 262
n04 = Martina Hingis
s04 = 209
n05 = Monica Seles
s05 = 178
n06 = Serena Williams
s06 = 123
n07 = Justine Henin
s07 = 117
n08 = Lindsay Davenport
s08 = 98
n09 = Caroline Wozniacki
s09 = 66
n10 = Amélie Mauresmo
s10 = 39
n11 = Tracy Austin
s11 = 21
n12 = Kim Clijsters
s12 = 20
n13 = Jelena Jankovic
s13 = 18
n14 = Jennifer Capriati
s14 = 17
n15 = Maria Sharapova
s15 = 17
n16 = Arantxa Sánchez Vicario
s16 = 12
n17 = Venus Williams
s17 = 11
[EOG_YearNum1_WTA]
n01 = Steffi Graf
s01 = 8
n02 = Martina Navrátilová
s02 = 7
n03 = Chris Evert
s03 = 5
n04 = Lindsay Davenport
s04 = 4
n05 = Justine Henin
s05 = 3
n06 = Martina Hingis
s06 = 3
n07 = Monica Seles
s07 = 3
n08 = Serena Williams
s08 = 2
n09 = Caroline Wozniacki
s09 = 2
n10 = Jelena Jankovic
s10 = 1
[EOG_Slam_WTA]
n01 = Margaret Smith Court
s01 = 24
n02 = Steffi Graf
s02 = 22
n03 = Helen Wills Moody
s03 = 19
n04 = Martina Navrátilová
s04 = 18
n05 = Chris Evert
s05 = 18
n06 = Serena Williams
s06 = 13
n07 = Suzanne Lenglen
s07 = 12
n08 = Billie Jean King
s08 = 12
n09 = Maureen Connolly Brinker
s09 = 9
n10 = Monica Seles
s10 = 9
n11 = Molla Bjurstedt Mallory
s11 = 8
n12 = Dorothea Douglass
s12 = 7
n13 = Justine Henin
s13 = 7
n14 = Maria Bueno
s14 = 7
n15 = Evonne Goolagong Cawley
s15 = 7
n16 = Venus Williams
s16 = 7
n17 = Martina Hingis
s17 = 5
n18 = Kim Clijsters
s18 = 4
n19 = Lindsay Davenport
s19 = 3
n20 = Maria Sharapova
s20 = 3
[EOG_Coach_WTA]
n01 = Robert Lansdorp
p01 = Anastasia Myskina, Maria Sharapova, Lindsay Davenport
s01 = 5000
n02 = Eleanor "Teach" Tennant
p02 = Alice Marble, Maureen Connolly
s02 = 4500
n03 = Nick Bollettieri
p03 = Mary Pierce, Monica Seles, Venus & Serena Williams
s03 = 4000
n04 = Carlos Rodriguez
p04 = Justine Henin-Hardenne
s04 = 3500
n05 = Jimmy Evert
p05 = Chris Evert
s05 = 3000
n06 = Richard Williams & Oracene Price
p06 = Venus & Serena Williams
s06 = 2500
n07 = Heinz Günthardt
p07 = Steffi Graf, Jelena Dokic
s07 = 2000
n08 = Melanie Molitor
p08 = Martina Hingis
s08 = 1600
n09 = Larri Passos
p09 = Tamira Paszek
s09 = 1300
n10 = Yuri Sharapov
p10 = Maria Sharapova
s10 = 1000
//Walter Johnson - Althea Gibson
//============================================= Outfit Shortcuts
[Outfit_Shortcut]
Si = Shirt
So = Shorts
Sk = Skin
E = Eyes
H = Hair
C = Cuff
Sc = Socks
Se = Shoes
R = Racket
RH = RacketHandle
G = Glasses
Ht = Hat
//============================================= Skin Color Presets
[SkinPreset01] // Very White
Hue = -5
Saturation = 1.0
Brightness = 1.05
[SkinPreset02] // Normal White
Hue = -10
Saturation = 1.05
Brightness = 0.95
[SkinPreset03] // Tan White
Hue = -10
Saturation = 1.25
Brightness = 0.80
[SkinPreset04] // Light Yellow
Hue = 10
Saturation = 1.10
Brightness = 0.90
[SkinPreset05] // Dark Yellow
Hue = 15
Saturation = 1.25
Brightness = 0.65
[SkinPreset06] // Light Arabian
Hue = 5
Saturation = 0.90
Brightness = 0.75
[SkinPreset07] // Dark Arabian
Hue = 5
Saturation = 1.10
Brightness = 0.60
[SkinPreset08] // Red
Hue = -15
Saturation = 1.15
Brightness = 0.80
[SkinPreset09] // Mexican
Hue = -10
Saturation = 1.30
Brightness = 0.60
[SkinPreset10] // Black
Hue = 0
Saturation = 1.60
Brightness = 0.40
[SkinPreset11] // Very Black
Hue = 0
Saturation = 0.85
Brightness = 0.15
//============================================= Hair Color Presets
[HairPreset01] // Black
Hue = 0
Saturation = 0.10
Brightness = 0.15
MinSat = 0.0
[HairPreset02] // Dark Brown
Hue = -30
Saturation = 0.50
Brightness = 0.35
MinSat = 0.10
[HairPreset03] // Light Brown
Hue = -20
Saturation = 0.60
Brightness = 0.50
MinSat = 0.10
[HairPreset04] // Ash Blond
Hue = -10
Saturation = 0.45
Brightness = 0.75
MinSat = 0.15
[HairPreset05] // Redhead
Hue = -40
Saturation = 1.00
Brightness = 0.80
MinSat = 0.0
[HairPreset06] // Blond
Hue = 0
Saturation = 1.20
Brightness = 0.85
//============================================= Eyes Color Presets
[EyesPreset01] // Green
Hue = 0
[EyesPreset02] // Blue
Hue = 100
[EyesPreset03] // Grey-Blue
Hue = 100
Saturation = 0.50
Brightness = 1.15
[EyesPreset04] // Hazel (noisette)
Hue = -60
Saturation = 0.80
Brightness = 0.80
[EyesPreset05] // Brown
Hue = -85
Saturation = 0.80
Brightness = 0.70
[EyesPreset06] // Black
Hue = -85
Saturation = 0.50
Brightness = 0.40
//============================================= NbPreset & NbType
& FirstType & Anims
[Hair]
NbPreset = 6
FirstType = 1
NbType = 31
[Eyes]
NbPreset = 7
FirstType = 1
NbType = 84
[Female_Shirt]
NbPreset = 0
FirstType = 1
NbType = 48
[Male_Shirt]
NbPreset = 0
FirstType = 1
NbType = 255
[Cuff]
NbPreset = 0
FirstType = 0
NbType = 29
[Racket]
NbPreset = 0
FirstType = 1
NbType = 60
[RacketHandle]
NbPreset = 0
FirstType = 1
NbType = 1
[Female_Shorts]
NbPreset = 0
FirstType = 1
NbType = 48
[Male_Shorts]
NbPreset = 0
FirstType = 1
NbType = 173
NbModel = 3
[Skin]
NbPreset = 11
FirstType = 1
NbType = 4
[Socks]
NbPreset = 0
FirstType = 1
NbType = 2
[Shoes]
NbPreset = 0
FirstType = 1
NbType = 169
[Glasses]
NbPreset = 0
FirstType = 0
NbType = 3
[Hat]
NbPreset = 0
FirstType = 0
NbType = 36
[StrikeAnim]
MaxForehand = 28
MaxForehand_2H = 1
MaxBackhand = 12
MaxBackhand_2H = 12
MaxServe = 30
MaxSliceBH = 11
MaxReturn = 9
[Female_Grunt]
FirstType = 0
NbType = 9
[Male_Grunt]
FirstType = 0
NbType = 8
//============================================= Stadiums
[Stadium01]
Skin = GS_Clay
SignColor = 0xBF002010
Sign = SignOutdoor
//SignSkin = MySign // Uncomment this to use a Custom Skin for the Ads Signs
Net = MyNet
NetSkin = Nets/MyNetSkin
[Stadium02]
Skin = GS_Grass
SignColor = 0 // Disable Signs/Ads
[Stadium03]
Skin = Mid_Synthetic
SignColor = 0xBFFFFFFF
[Stadium04]
Skin = Mid_Cement
[Stadium05]
Mesh = StadiumIn01
BgMesh = -1
Ambiant = 0.5 // [0; 1] - Ambiant Light for Stadium ; only used for Indoor
Light = 0 // [0; 1] - 0 completely turn off the Sun; only used for Indoor
[Stadium06]
Mesh = StadiumIn01
BgMesh = -1
Skin = In_Green
[Stadium07]
SignColor = 0x6FFFFFFF
[Stadium08]
Skin = GS_Synthetic
[Stadium09]
Skin = Mid_GreenClay
SignColor = 0xBFDFFFEF
//Icon = 1 // Uncomment this to use the Clay Court Icon with this Court
Data/Models/Textures/Nets2D
{
// AutoLighted
Cull Disable
ZWrite
{
Map Data/Models/Textures/Nets2D/Toto NoLoad
blendFunc Blend
}
}
MarcaModder wrote:Follow what sayed manutoo in the first post then do what i sayed to you in the past post![]()
P.S : you add the code into tennis.shader :
- Code: Select all
Data/Models/Textures/Nets2D
{
// AutoLighted
Cull Disable
ZWrite
{
Map Data/Models/Textures/Nets2D/Toto NoLoad
blendFunc Blend
}
}
MarcaModder wrote:Where is the problem in te image ?
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