Comments about lastest additions in TE4 Early Version

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Re: Comments about TE4 Early Version

Postby manutoo » 14 Sep 2022, 06:16

MalcolmP & Andynator7,
:thumbleft:

Gusbaldo,
the achievements right away will be fixed in the next update, thanks to your report..! :yes:
ManuTOO
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Re: Comments about TE4 Early Version

Postby Gusbaldo » 14 Sep 2022, 16:47

Gusbaldo wrote:I tried the tutorial, I completed it. It's very good, as they say, I also agree on including how to aim and when to hit the serve. The rest seems complete to me, good job. :applause:
I had the XKT mod and I didn't see the ball count either, nor did I add the line, which would be a matter of the mods including it.

PS: At the time of entering the first step of the tutorial I got the achievement on steam. I also got the achievement "Big guns" I think these should not be taken into account in the tutorial, I understand that it is very recent but I wanted to inform you.


I forgot to clarify when I referenced the balls remaining counter that when I tried it without the XKT mod and the counter was displayed correctly.
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Re: Comments about TE4 Early Version

Postby fabos » 21 Sep 2022, 19:53

hi manutoo

Absolutely stunning for the sun position and hour programming, just one request is it possible to have 19h00 20h00 21h00 or not :applause: :applause:
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Re: Comments about TE4 Early Version

Postby manutoo » 22 Sep 2022, 15:16

fabos,
It doesn't work well when there's no sun anymore near the play area, but I'm going to see if it's fixable or not.
Note: 21.00 will be for the night session... ;)
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Re: Comments about TE4 Early Version

Postby fabos » 22 Sep 2022, 17:53

ok Manutoo
that will be cool :D
yeah
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Re: Comments about TE4 Early Version

Postby Gusbaldo » 22 Sep 2022, 18:42

I was testing the Time of Day in the Training Club and i have noticed that in some stadiums the shadow is very dark and especially it looks strange as it contrasts with the net.
Anyway I loved the way these are projected, and how they represent the textures of the stadiums, great job! :applause:

I leave some images comparing between stadiums, all tested at 8am.
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Sin título2.jpg
All tested at 8am
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Re: Comments about TE4 Early Version

Postby Fed1 » 27 Sep 2022, 13:13

I must say I really like the new time of day, it adds so much to the game!! I've found that very early (8 AM) or very late the scene looks kind of grey-ish to me, and some props hace this wieird glow like the net, however it's a massive step forward manu, keep it up!!
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Re: Comments about TE4 Early Version

Postby fabos » 29 Sep 2022, 18:40

hi manutoo amaazing stuff no it's possible to play cloudy very sunny on 3 d court tx :applause: :applause: :applause:
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Re: Comments about TE4 Early Version

Postby TimovieMan » 05 Oct 2022, 01:29

So... I come back to TE4 after two months off (which were mostly spent playing Ghost of Tsushima on PS4), and not only is there a tennis school with a useful tutorial, but there's now a programmable ball thrower in training mode, shadows change during a match, and a footwork boost is added (which even on 'low' at least gives me a fighting chance against big servers that used to ace me 15+ times per set).

Manutoo, my jaw is officially dropped. Kudos in making the best tennis game ever even better with each update!

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Re: Comments about TE4 Early Version

Postby manutoo » 05 Oct 2022, 08:37

TimovieMan,
I'm glad to know you enjoy all the new stuff ! :yes:
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Re: Comments about TE4 Early Version

Postby Algo » 27 Nov 2022, 16:36

Maybe I read topspin in the fixes and my mind overfocused on it but it seems like the "launch" angle (that between the racquet as the reference point and the ball's trajectory after it's hit) is too steep whenever the CPU or I hit a topspin shot and it causes odd results in my eyes.
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Re: Comments about TE4 Early Version

Postby manutoo » 28 Nov 2022, 06:33

Algo,
I had a quick look and couldn't see anything weird.
Note : the last update changed the topspin skill getting negative in World Tour ; it didn't change anything during the match.
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Re: Comments about TE4 Early Version

Postby enes16 » 02 Dec 2022, 18:14

Hey, I play a lot of te4, I've already switched to elite controls master-1 settings<slow auto-positioning, free mode, just full hardcore>, because during the simulation I was terribly annoyed that there were a lot of winners user and AI 15/20+ even at pro-10+/master level-10. Elite it looks really much better. The game really looks better and better, as I wrote before, the key will be to improve the animation of running and hitting, although I I am of the opinion that there may be a little less winners all the time, even on elite controls I think there are a bit too many winners, unless I am exaggerating :D but when it comes to the gameplay, all the possibilities, te4 is the best sports game ever, but you know, 2013 will always be in my heart and I will come back to it for the rest of my life :D I just play both versions <3 :* Regards ! :applause: In winners, the offline skills realistic option helps a little bit!
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Re: Comments about TE4 Early Version

Postby knich » 03 Dec 2022, 15:44

enes16 wrote:Hey, I play a lot of te4, I've already switched to elite controls master-1 settings<slow auto-positioning, free mode, just full hardcore>, because during the simulation I was terribly annoyed that there were a lot of winners user and AI 15/20+ even at pro-10+/master level-10. Elite it looks really much better. The game really looks better and better, as I wrote before, the key will be to improve the animation of running and hitting, although I I am of the opinion that there may be a little less winners all the time, even on elite controls I think there are a bit too many winners, unless I am exaggerating :D but when it comes to the gameplay, all the possibilities, te4 is the best sports game ever, but you know, 2013 will always be in my heart and I will come back to it for the rest of my life :D I just play both versions <3 :* Regards ! :applause: In winners, the offline skills realistic option helps a little bit!


I am playing Master -7 and am finally getting beat. The problem is there is no balance say at Master -6. I win too easily on Master -6 and Hard to win at Master -7 because CPU hits unrealistic number of winners from baseline regardless of CPU talent. Even on clay, rallies often last just a few strokes because CPU crushes winner instead of setting up finishing shot. There needs to be more unforced errors by CPU and balance within levels.
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Re: Comments about TE4 Early Version

Postby enes16 » 03 Dec 2022, 16:32

I can win on master-10, but that's not what I care about, just a realistic number of winners, as I wrote, elite controls+offline skills realistic helps me a bit, but I still feel there are too many :D
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