Comments about TE4 Alpha Version

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Re: Comments about TE4 Alpha Version

Postby manutoo » 19 Feb 2021, 18:26

Werner,
I just updated the Linux version ; it may work this time (at least I hope that the Asset Bundle opening is fixed).

Dodarius,
I tested on Mac (from a fresh installation) and it worked correctly.
It's TE4-Launcher that gets blue ? Or TE4 itself ?
You had the previous version installed before ?

Andynator7,
thanks for your feedback ! I don't have an average or decent IGP to test, so I just tuned with my poor IGP for the low settings and my good GPUs for the high settings. Could you do the Auto-Detect again and then send me a Bug Report ? (HowTo => topic5-31732.php)
Like this, I'll have some numbers to tune the middle settings. :blackeye:
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby Werner » 19 Feb 2021, 19:20

Hello, the game starts now it doesn't hang at loading but now i get glitches in game, added logfile and screenshot


Image



Code: Select all
=== Commentator Init - End ; Time to Init = 2.18ms===

   ===> Total Init Time = 1.1s

TotalParseLang 2638 codes = 12.4ms (Alt = 0)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.079264 ms

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 2177.
Total: 63.957450 ms (FindLiveObjects: 0.082064 ms CreateObjectMapping: 0.038211 ms MarkObjects: 63.198307 ms  DeleteObjects: 0.638187 ms)

Scene 0 = Assets/StadiumScenes/Loading.unity (Loading)

Unloading 4 Unused Serialized files (Serialized files now loaded: 3)
UnloadTime: 0.750397 ms

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 64528.
Total: 73.114883 ms (FindLiveObjects: 2.720001 ms CreateObjectMapping: 3.119090 ms MarkObjects: 67.058886 ms  DeleteObjects: 0.216015 ms)

   Initializing Court 'Courts/Court07/'

   Total Crowd Combine Time = 64.8848ms

Court Lines : 110 vertices & 78 quads (202 vertices saved)

Warning: Outfit file 'Players/Textures/Female.Skirt/08' not found
 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Replay Max Snapshots = 4513
   Demo Seed = 6328126C 49248EDB 65F55554

   Time to calculate Impact Data x 11 P0 = 1.22ms

   Time to calculate Impact Data x 11 P1 = 0.64ms

=== Exit from Menu Action ===

Info: Blendshape 'Go: Beard_6 / Num : 0 / Name: beard6jawbig (original = Beard_6_Blends.Beard_6_Jaw_Big)' not used

Info: Blendshape 'Go: Beard_6 / Num : 1 / Name: beard6jawsmall (original = Beard_6_Blends.Beard_6_Jaw_Small)' not used

Info: Blendshape 'Go: Beard_6 / Num : 2 / Name: beard6chinbig (original = Beard_6_Blends.Beard_6_Chin_Big)' not used

Info: Blendshape 'Go: Beard_6 / Num : 3 / Name: beard6chinsmall (original = Beard_6_Blends.Beard_6_Chin_Small)' not used

Info: Blendshape 'Go: Beard_6 / Num : 4 / Name: beard6chinthin (original = Beard_6_Blends.Beard_6_Chin_Thin)' not used

Info: Blendshape 'Go: Beard_6 / Num : 5 / Name: beard6chinwide (original = Beard_6_Blends.Beard_6_Chin_Wide)' not used

Info: Blendshape 'Go: Beard_6 / Num : 6 / Name: beard6cheekbonebig (original = Beard_6_Blends.Beard_6_Cheekbone_Big)' not used

Info: Blendshape 'Go: Beard_6 / Num : 7 / Name: beard6cheeksbig (original = Beard_6_Blends.Beard_6_Cheeks_Big)' not used

Info: Blendshape 'Go: Beard_6 / Num : 8 / Name: beard6cheekssmall (original = Beard_6_Blends.Beard_6_Cheeks_Small)' not used

Info: Blendshape 'Go: Beard_6 / Num : 9 / Name: beard6mouthup (original = Beard_6_Blends.Beard_6_Mouth_Up)' not used

Info: Blendshape 'Go: Beard_6 / Num : 10 / Name: beard6mouthdown (original = Beard_6_Blends.Beard_6_Mouth_Down)' not used

Info: Blendshape 'Go: Eyelashes / Num : 0 / Name: eyeswide (original = Eyelashes_Blends.Eyelashes_Wide)' not used

Info: Blendshape 'Go: Eyelashes / Num : 1 / Name: eyesslim (original = Eyelashes_Blends.Eyelashes_Slim)' not used

Info: Blendshape 'Go: Eyelashes / Num : 2 / Name: eyesopen (original = Eyelashes_Blends.Eyelashes_Open)' not used

Info: Blendshape 'Go: Eyelashes / Num : 3 / Name: eyesclose (original = Eyelashes_Blends.Eyelashes_Close)' not used

Info: Blendshape 'Go: Eyelashes / Num : 4 / Name: eyesorientin (original = Eyelashes_Blends.Eyelashes_Orient_In)' not used

Info: Blendshape 'Go: Eyelashes / Num : 5 / Name: eyesorientout (original = Eyelashes_Blends.Eyelashes_Orient_Out)' not used

Info: Blendshape 'Go: Eyelashes / Num : 6 / Name: eyesposup (original = Eyelashes_Blends.Eyelashes_Pos_Up)' not used

Info: Blendshape 'Go: Eyelashes / Num : 7 / Name: eyesposdown (original = Eyelashes_Blends.Eyelashes_Pos_Down)' not used

Info: Blendshape 'Go: Eyelashes / Num : 8 / Name: eyesposcloser (original = Eyelashes_Blends.Eyelashes_Pos_Closer)' not used

Info: Blendshape 'Go: Eyelashes / Num : 9 / Name: eyesposseparate (original = Eyelashes_Blends.Eyelashes_Pos_Separate)' not used

Info: Blendshape 'Go: Eyes / Num : 0 / Name: eyesposup (original = Eyeballs_Blends.Eyeball_Pos_Up)' not used

Info: Blendshape 'Go: Eyes / Num : 1 / Name: eyesposdown (original = Eyeballs_Blends.Eyeball_Pos_Down)' not used

Info: Blendshape 'Go: Eyes / Num : 2 / Name: eyesposcloser (original = Eyeballs_Blends.Eyeball_Pos_Closer)' not used

Info: Blendshape 'Go: Eyes / Num : 3 / Name: eyesposseparate (original = Eyeballs_Blends.Eyeball_Pos_Separate)' not used

Info: Blendshape 'Go: Hair06 / Num : 0 / Name: hair06foreheadbig (original = Hair06_Blends.Hair06_Forehead_Big)' not used

Info: Blendshape 'Go: Hair06 / Num : 1 / Name: hair06foreheadsmall (original = Hair06_Blends.Hair06_Forehead_Small)' not used

Info: Blendshape 'Go: Eyes1 / Num : 0 / Name: eyeballeyeposseparated (original = EyeBalls_BlendShapes.EyeBall_Separated)' not used

Info: Blendshape 'Go: Eyes1 / Num : 1 / Name: eyeballeyeposcloser (original = EyeBalls_BlendShapes.EyeBall_Closer)' not used

Info: Blendshape 'Go: Eyes1 / Num : 2 / Name: eyeposeyeposeyesup (original = EyeBalls_BlendShapes.EyeBall_Eyes_Up)' not used

Info: Blendshape 'Go: Eyes1 / Num : 3 / Name: eyeposeyeposeyesdown (original = EyeBalls_BlendShapes.EyeBall_Eyes_Down)' not used

Info: Blendshape 'Go: Cola_Ancha_Base / Num : 0 / Name: h06foreheadsizebig (original = Female_Hair06_Blends.H06_Forehead_Big)' not used

Info: Blendshape 'Go: Cola_Ancha_Base / Num : 1 / Name: h06foreheadsizetinny (original = Female_Hair06_Blends.H06_Forehead_Tinny)' not used

Info: Blendshape 'Go: Cola_Ancha_Base / Num : 2 / Name: h06foreheadwide (original = Female_Hair06_Blends.H06_Wide_Forehead)' not used

Info: Blendshape 'Go: Cola_Ancha_Base / Num : 3 / Name: h06foreheadslim (original = Female_Hair06_Blends.H06_Slim_Forehead)' not used

Info: Blendshape 'Go: Cola_Ancha_Base / Num : 4 / Name: h06headbaandslim (original = Female_Hair06_Blends.H06_HeadBaand_Slim)' not used

Info: Blendshape 'Go: ThinBandR / Num : 0 / Name: lilbandmusuclarright (original = LilBand_Right_Blends.LilBand_Musuclar_Right)' not used

Info: Blendshape 'Go: ThinBandR / Num : 1 / Name: lilbandskinnyright (original = LilBand_Right_Blends.LilBand_Skinny_Right)' not used

Info: Blendshape 'Go: ThinBandR / Num : 2 / Name: lilbandfatright (original = LilBand_Right_Blends.LilBand_Fat_Right)' not used

Info: Blendshape 'Go: Eyelashes / Num : 0 / Name: eyelashforeheadsizebig (original = Eyelashes_BlendShapes.Eyelash_Forehead_Size_Big)' not used

Info: Blendshape 'Go: Eyelashes / Num : 1 / Name: eyelashforeheadsizetinny (original = Eyelashes_BlendShapes.Eyelash_Forehead_Size_Tinny)' not used

Info: Blendshape 'Go: Eyelashes / Num : 2 / Name: eyelasheyeposseparate (original = Eyelashes_BlendShapes.Eyelash_Separate)' not used

Info: Blendshape 'Go: Eyelashes / Num : 3 / Name: eyelasheyeposcloser (original = Eyelashes_BlendShapes.Eyelash_Closer)' not used

Info: Blendshape 'Go: Eyelashes / Num : 4 / Name: eyeposeyeposeyesup (original = Eyelashes_BlendShapes.Eyelash_Up)' not used

Info: Blendshape 'Go: Eyelashes / Num : 5 / Name: eyeposeyeposeyesdown (original = Eyelashes_BlendShapes.Eyelash_Down)' not used

Info: Blendshape 'Go: Eyelashes / Num : 6 / Name: eyesopening (original = Eyelashes_BlendShapes.Eyelash_Opening)' not used

Info: Blendshape 'Go: Eyelashes / Num : 7 / Name: eyesclosing (original = Eyelashes_BlendShapes.Eyelash_Closing)' not used

Info: Blendshape 'Go: Eyelashes / Num : 8 / Name: eyeswide (original = Eyelashes_BlendShapes.Eyelash_Wide)' not used

Info: Blendshape 'Go: Eyelashes / Num : 9 / Name: eyesslim (original = Eyelashes_BlendShapes.Eyelash_Slim)' not used

Info: Blendshape 'Go: Eyelashes / Num : 10 / Name: eyelasheyesorientout (original = Eyelashes_BlendShapes.Eyelash_Orient_Out)' not used

Info: Blendshape 'Go: Eyelashes / Num : 11 / Name: eyelasheyeseyesorientout (original = Eyelashes_BlendShapes.Eyelash_Orient_In)' not used

Info: Blendshape 'Go: Lftbrow / Num : 0 / Name: lbrowposeyeposseparate (original = Left_Brow_Blends.L_BrowPos_Separate)' not used

Info: Blendshape 'Go: Lftbrow / Num : 1 / Name: lbrowposeyeposcloser (original = Left_Brow_Blends.L_BrowPos_Closer)' not used

Info: Blendshape 'Go: Lftbrow / Num : 2 / Name: lbrowposeyeposeyesup (original = Left_Brow_Blends.L_BrowPos_Eyes_Up)' not used

Info: Blendshape 'Go: Lftbrow / Num : 3 / Name: lbrowposeyeposeyesdown (original = Left_Brow_Blends.L_BrowPos_Eyes_Down)' not used

Info: Blendshape 'Go: Lftbrow / Num : 4 / Name: lbrowforeheadsizebig (original = Left_Brow_Blends.L_BrowForehead_Size_Big)' not used

Info: Blendshape 'Go: Lftbrow / Num : 5 / Name: lbrowforeheadsizetinny (original = Left_Brow_Blends.L_BrowForehead_Size_Tinny)' not used

Info: Blendshape 'Go: Lftbrow / Num : 6 / Name: lbrowforeheadslim (original = Left_Brow_Blends.L_BrowForehead_Slim)' not used

Info: Blendshape 'Go: Lftbrow / Num : 7 / Name: lbrowforeheadwide (original = Left_Brow_Blends.L_BrowForehead_Wide)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 0 / Name: rbrowposeyeposseparate (original = Right_Brow_Blends.R_BrowPos_Separate)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 1 / Name: rbrowposeyeposcloser (original = Right_Brow_Blends.R_BrowPos_Closer)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 2 / Name: rbrowposeyeposeyesup (original = Right_Brow_Blends.R_BrowPos_Eyes_Up)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 3 / Name: rbrowposeyeposeyesdown (original = Right_Brow_Blends.R_BrowPos_Eyes_Down)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 4 / Name: rbrowforeheadsizebig (original = Right_Brow_Blends.R_BrowForehead_Size_Big)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 5 / Name: rbrowforeheadsizetinny (original = Right_Brow_Blends.R_BrowForehead_Size_Tinny)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 6 / Name: rbrowforeheadwide (original = Right_Brow_Blends.R_BrowForehead_Wide)' not used

Info: Blendshape 'Go: Rgtbrow / Num : 7 / Name: rbrowforeheadslim (original = Right_Brow_Blends.R_BrowForehead_Slim)' not used

Info: Blendshape 'Go: Tshirt / Num : 3 / Name: tshirtbreastenlarge (original = FemaleTshirtBlends.Tshirt_Breast_Enlarge)' not used

   m_MaxLoopWhenSkipping = 0

   NbImpactPredictionLoop : 180 ; Time Per Loop = 0.005ms

=====> Exit GameSys <=====
Werner
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Messages: 26
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Re: Comments about TE4 Alpha Version

Postby manutoo » 19 Feb 2021, 19:32

Werner,
send me a Bug Report from the game when you see that half-black screen (HowTo => topic5-31732.php ).
And then try to disable the Ambient Occlusion and the FSAA in Settings -> Video -> Advanced.
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby Werner » 19 Feb 2021, 20:08

hi it seems like after disabling the settings you suggested it worked then, and now also after enable them again MSAA and Ambient Occlusion it still works, maybe it was something from the old version i had installed.
Anyway another bug and i sent you a bugreport i hope i did with the Scroll Lock key, is that my controller doesn't work in Game, i have also a Racingsetup connected to my PC, Wheel, Pedals, DD System, and a XBox One Elite 2 Wireless Controller, in the settings i can map the buttons and all, but in game it doesn't seem to get used.
It worked already before so maybe something changed on the newer versions?

FYI The XInput Controller is the Xbox Controller, the DD Base is turned of thats the reason why it doesn't show up

Code: Select all
Log -> Player1

Log -> Player2

Log -> Player1

Log -> Player2

Controllers found: Heusinkveld Heusinkveld Sim Pedals Sprint - POLSIMER Wheel&Leds - XInput Controller
Controllers found: Heusinkveld Heusinkveld Sim Pedals Sprint - POLSIMER Wheel&Leds - XInput Controller
Controllers found: Heusinkveld Heusinkveld Sim Pedals Sprint - POLSIMER Wheel&Leds - XInput Controller
Controllers found: Heusinkveld Heusinkveld Sim Pedals Sprint - POLSIMER Wheel&Leds - XInput Controller
Log -> Player3

Log -> Player4

Controllers found: Heusinkveld Heusinkveld Sim Pedals Sprint - POLSIMER Wheel&Leds - XInput Controller
TotalParseLang 2638 codes = 13.6ms (Alt = 0)
Werner
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Re: Comments about TE4 Alpha Version

Postby saknl » 19 Feb 2021, 21:57

]I just tested the new linux version. It looks very good so far.
Still Ambient Occlusion isn't working, but since you said your were going to look on this issue later in the development, I didn't expect it to work.

Two things caught my attention:

- The menu to customize the player shows the player with flashing black points similar to the ambient occlusion issue, but even if ambient occlusion is turned off
Bildschirmfoto von 2021-02-19 20-06-47compressed.png
green screen
Bildschirmfoto von 2021-02-19 20-06-47compressed.png (237.22 KiB) Viewed 296 times


- When I move the mouse pointer to the top left corner in some menus, the whole screen turns green. This happens in the character sheets menu and in all other menus, if I entered the caracter sheets menu in the same session. It's not really a problem, but it seems quite strange to me.
Bildschirmfoto von 2021-02-19 20-26-21.png
flashing black points
Bildschirmfoto von 2021-02-19 20-26-21.png (48.36 KiB) Viewed 296 times
saknl
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Re: Comments about TE4 Alpha Version

Postby manutoo » 20 Feb 2021, 07:51

Werner,
1) I didn't get your Bug Report. Did you click on Send ? If yes, do a new Bug Report, then manually send me your Player.log, maybe it'll show some error when sending the Bug Report... :fear:

2) Try to lower the Dead Zone in the Controls menu

saknl,
the full green screen is indeed very strange ; do you have an OS menu supposed to open when you put the mouse on top of your screen ?
ManuTOO
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Re: Comments about TE4 Alpha Version

Postby Werner » 20 Feb 2021, 08:04

1) sent again maybe it worked now :)

2) i did but no difference, as i said i can map buttons in settings but the gamepad doesn't work in menu and in game
Werner
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Re: Comments about TE4 Alpha Version

Postby Dodarius » 20 Feb 2021, 15:50

Manu, It's TE4 itself that gets blue, after I clicked on TE4 launcher ! Thank you for your help

And I had the last version on mac.
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Re: Comments about TE4 Alpha Version

Postby manutoo » 20 Feb 2021, 16:35

Werner,
I got your Bug Report this time.
There's nothing special, except as in your log above, only "Heusinkveld Heusinkveld Sim Pedals Sprint" is listed. Maybe you should try to unplug it to see if the game can see your XBox controller ?
Also, when you say "Settings", it's in the game Settings -> Controls menu, not somewhere else, right ?
Does the stick or pad work as well there ?

Dodarius,
could you send me this file : ~/Library/Logs/Mana Games/Tennis Elbow 4/Player.log ? Hopefully, it'll tell us more about what's going on.
ManuTOO
== Mana Games ==

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Re: Comments about TE4 Alpha Version

Postby potatopotato » 20 Feb 2021, 19:21

What happened to court angle in the current version?

I see no setting to make the court angle lower as it used to allow me to choose before.

Now, it's super zoomed out all the time like the US Open camera view in real life.

The court angle setting disappeared?
potatopotato
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Re: Comments about TE4 Alpha Version

Postby Werner » 20 Feb 2021, 21:31

manutoo wrote:Werner,
I got your Bug Report this time.
There's nothing special, except as in your log above, only "Heusinkveld Heusinkveld Sim Pedals Sprint" is listed. Maybe you should try to unplug it to see if the game can see your XBox controller ?
Also, when you say "Settings", it's in the game Settings -> Controls menu, not somewhere else, right ?
Does the stick or pad work as well there ?


not only the Heusinkveld Heusinkveld Sim Pedals Sprint is listed as you can see there are 3 devices listed

    Heusinkveld Heusinkveld Sim Pedals Sprint
    POLSIMER Wheel&Leds
    XInput Controller

XInput is the Xbox Controller and yes when i remove all devices and let only the Xbox Controller connected then it works as it should, but on old version it worked also with the other devices connected, so something must be different on new version.

Settings -> Controls menu
correct their i can map the buttons on Player One so when i click ABXY the Buttons are regonized same with the Stick and pad
but in the menu i still can't navigate and when i play a match or warmup the controller has also no function even when i mapped them as i said.
It seems the game now takes the first found controller and doesn't use the others, which wasn't the case on older versions
Werner
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Re: Comments about TE4 Alpha Version

Postby saknl » 21 Feb 2021, 01:30

manutoo wrote:the full green screen is indeed very strange ; do you have an OS menu supposed to open when you put the mouse on top of your screen ?


Yes actually in Gnome the left top corner is a "hot corner" to open the menu, but even disabling the hot corner doesn't change the behaviour. As I said before, it doesn't really matter as it doesn't affect playing the game.
saknl
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Re: Comments about TE4 Alpha Version

Postby manutoo » 21 Feb 2021, 07:58

potatopotato,
if you used the new Auto-Detect button in the Video settings, the game likely thought your PC wasn't powerful enough and activated the 2D Background which prevents moving the camera around.
You can disable it in Settings -> Video -> Advanced Options.

Werner,
oops, I was not used to the new way to show the controller list in TE4 (it was 1 per line in TE2013)... :blackeye:
So yes, I added something to automatically ignore wheels & pedals, so I guess there's something wrong as it seems it also makes the game ignore your XBox controller.
In the Controls menu, when you can set your XBox controller, is it "Joystick 3" ? And what name is shown under "Joystick 3" ? "XInput Controller" ?
ManuTOO
== Mana Games ==

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Re: Comments about TE4 Alpha Version

Postby Werner » 21 Feb 2021, 10:26

yes it is "Joystick 3" and yes it shows up as "XInput Controller"
Werner
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Re: Comments about TE4 Alpha Version

Postby Adriatino » 21 Feb 2021, 11:48

I confirm that I have this blue screen since the update was done, I tried several times for 2 days but still the same problem.
Adriatino
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