Hi Manu,
I have played TE2013 for years and I’ve tried the TE alpha quite a bit already. I have a few suggestions that I think could increase realism in the game:
1. I think generally the new TE4 physics are much improved, but the frequency of slice winners is unrealistic. Down-the-line slices often spin out wide very quickly and are impossible to get to in a way that seems very uncommon in pro tennis. I think too many slices are low and fast, when defensive slices especially should float more.
2. The clay court bounce and spin physics are much more realistic and feel very different from other surfaces, but I think player movement could change more as well. Even though players slide some, increasing the amount they slide would better approximate the pace and feel of clay court rallies on the pro tour, in which players slide into most groundstrokes. Many players also slide into the forecourt when they come in to hit volleys or run after a short ball, which it does not seem like you can do in TE.
3. I like that you can disable the indicator for a where a ball will land to increase realism, but there seems to be no way to disable the green, yellow, and red circles that appear when the player hits an error. Could you add an option to turn these off to further increase realism?
Thanks! I am really looking forward to everything you have planned for TE4!
