Test Version #2

General discussions about the 3rd edition of Tennis Elbow

Postby manutoo » 10 Sep 2008, 14:41

@Everybody :
Updated version :
- Level 2 (Pro) and better CPU players were doing way too much faults ; they still do a bunch now, but I think it's more balanced between winners & direct faults, let me know if it's ok for you or not
- Easier to do aces
- Important change : I changed the way the limit of accelerations work..! Now, once you reached the limit, you still can do more accelerations, but you'll lose more & more precision, and more & more power, so quickly, it'll be almost impossible to put it in the court.
Also, to balance these extra accelerations, I removed 1 to the previous limit.
Let me know what u think about it, if it's better or more bad than before...
- Corrected a bug that prevented to the Levels 5 & 4 (Beginner & Club) to do enough direct fault ; now, it'll be really easier to play them
- The Nadal shot is back to b1 + middle + up + down ... This time, I did it in a clean way, so it shouldn't pop up unexpectedly when doing other combinations ;)

Important notice :
I created an almost linear difficulty level, thus, there are (almost) infinite numbers of possible difficulty levels... (I did this since the start, even before people complaining about the step between Level 3 & 2 of the Test Version ;) ).
So if for example Level 2 is too hard for u, look this line just below Level in the Tennis.ini :
LevelFraction = 0.0
And change it to :
LevelFraction = 0.5
Like this, the difficulty level will be almost mid-distance between the Level 2 & the Level 3.
If it's still too hard, u can try 0.7 or 0.8, and if too easy then 0.2 or 0.3 ...

managames.com/download.php?TennisElbow2008_ft2c.exe (same than link on 1st post, but avoid to have go back to look for it)


@Blacky :
2. What difficulty level have u been playing on ?
3. Switching sides in TE009 & acceleration are very similar to do the ones in TE2006 ; what really changed is the speed of the acceleration. If your opponent hits a good one when he's inside the court, u're almost sure as dead... ;)


@btaylor :
>> Speed at volley
the exact same rules apply to the human & CPU controlled players...
I did a lil test, and could volley in good conditions against a Level 2 CPU with my own player being a volleyer (Style 4)
But you won't jump if you're not inside the service line, so if you're caught in the middle, u'll be stuck in place...

>> Service vs Returner
The returner had too much reflexes.
I tuned this, let me know what u think...
And every time a new update comes, u're welcome to complain about everything & anything ! ;)
I cannot test everything all the time, so sometimes I may miss things that don't work like they should, or even some plain bugs...
Last edited by manutoo on 01 Oct 2008, 07:01, edited 1 time in total.
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Postby manutoo » 10 Sep 2008, 14:54

I forgot to change the file, and just did it now, so if you already downloaded the game thinking it was the latest update, do it again now, sorry... :oops: .... :whistle:
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Postby Brad1981 » 10 Sep 2008, 15:25

Nice update. Glad to see errors are down slightly, though I will test more :wink:
Great addition of the additional acceleration feature. And ability to adjust precise skill level. Way to go, Manu!
2 things: Now the Nadal shot seems almost impossible to hit. It was better with b1 + down + up +down (but even that was not as good as you originally had it). I'm not sure if you adjusted the sensitivity, but now I am lucky if I get it to work 3 out of 10 attempts at it. When it works, it is such a realistic shot...it looks exactly like on tv the way players hit topspin nowadays. But the button scheme and sensitivity was REALLY better the way you originally had it. :(
Also, what are BallDiffScale and PrecisionScale? I read about something about them being able to adjust between keeping the ball in the court and reducing errors? What are the different parameters for these settings?

edit: computer at level 2, still makes higher than usual unforced errors. Last tiebreak played: I won 10-8, computer had 7 errors.
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Postby manutoo » 10 Sep 2008, 16:46

Brad1981,

1- The Nadal shot is back to the previous state ; I just double-checked, and it's quite easy to do ; just be sure to start by pressing the B1 without pressing up nor down, then press up, then press down, and u're good..!

2- The arcade mode =>
BallDiffScale = 0.5
PrecisionScale = 2.0

Simulation Mode =>
BallDiffScale = 1
PrecisionScale = 1

3- You play only tie-breaks, without games 1st..?

4- the number of errors alone is not meaningful enough. If you're a great defender, then pushing your opponent to 7 errors in 18 points is still quite reasonable, especially if the CPU did 6 or more winners.
Right now, all errors are counted as "Unforced Errors", even if it's coz u pushed your opponent to the fault...

In tennis nowadays, most of times, players do a bit more unforced errors than winners.

For example :
http://www.usopen.org/en_US/scores/stat ... 701ms.html
(notice the number of winners includes the services)

In this one, Fed did very few errors :
http://www.usopen.org/en_US/scores/stat ... 602ms.html
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Postby Brad1981 » 10 Sep 2008, 17:36

Oh, ok, I got the Nadal shot working now :) Didn't realize I had to press b1 first...
What do those numbers represent in the BallDiffScale and PrecisionScale? What are the max and minimum values and how does increasing/decreasing one or the other (manually in tennis.ini) change the effect?
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Postby Tom Paulman » 10 Sep 2008, 22:40

Will the World Tour and Online matches be played in Arcade or Simulation mode?
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Postby Santiago92 » 11 Sep 2008, 01:44

Manu, do you know when the final version will be released?
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Postby manutoo » 11 Sep 2008, 09:04

@Brad1981 :
BallDiffScale should be between 0 & 1.
The lower, the easier the ball will be (ie: u'll do less fault).

PrecisionScale should be between 0.1 & 100.
The higher, the more precise your shots will be.


@Tom Paulman :
Offline, you could always choose between Simu & Arcade, whatever u are playing.
Online, I'm hesitating about only Simu, or Simu/Arcade chosen by the game host.


@Santiago92 :
Hopefully by end of October...
Last edited by manutoo on 11 Sep 2008, 13:14, edited 1 time in total.
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Postby Algo » 11 Sep 2008, 13:08

chosen by the host would be better i think :)

player statistics: backhand volley, 2 strikes but 3 outs?, how can it be possible?
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Postby Brad1981 » 11 Sep 2008, 15:46

Just to clear up: If I have it set at level 2 and put LevelFraction at 0.5, will that give me a level halfway between 2 and 3 or a level halfway between 1 and 2?
Also, is it possible to hit the Nadal shot while on the run (left and right)? Or is it set that when b1 is pushed, no other buttons can be pushed at the same time to begin activating the shot? I'm having trouble with this. If so, I think it should be ok to be able to press left and right buttons at same time as b1 for when I want to hit the shot on the run.
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Postby manutoo » 11 Sep 2008, 15:50

Brad1981, LevelFraction at 0.5 makes ur opponent less strong than at 0.0, thus it's between level 2 & 3.

Pressing left or right doesn't have any influence on the nadal shot preparation, thus it should be ok to do when running... But u can't press b2, or b1+b2, or can't release b1.
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Postby Brad1981 » 11 Sep 2008, 20:58

Thanks.
Just wondering, would it be possible to add a 6th button just for the Nadal shot?
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Postby Algo » 11 Sep 2008, 22:47

Brad1981 wrote:Thanks.
Just wondering, would it be possible to add a 6th button just for the Nadal shot?

i think it would be too easy if we have a button that you press it and you get that shot, it's not that easy i think
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Postby S.Williamz » 11 Sep 2008, 22:58

Looking good all I have to say...something is bugging me though, gotta have to figure out what it is and then complain some more...lol :roll:
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CPU return errors

Postby btaylor » 12 Sep 2008, 05:21

Manu, I think the tuning you did with regard to the CPU's serve returns was spot on! :D I was really wondering what was going on there for a moment! I know in real tennis that every now and then a returner can time the return just right and sometimes either handcuff the server or hit outright winners, but it is usually a risky proposition at best. So it should be with TE 2008. Now it is so much more realistic . Much thanks! :hello1:
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