TEM2 - Modding SDK

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Re: TEM2 - Modding SDK

Postby chriscobain » 17 Jun 2021, 02:00

manutoo wrote:bigu30,
yes, you have to create different tournaments when changing of week or of category. Give them the same Family name and they should be joined for the Past Champions screen (check Montreal/Toronto). Be sure to give a unique Family name for each series of tournaments to join together.


What do you mean by "same family name"? I don't see any family name parameter in the Tour.ATP.ini.
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Re: TEM2 - Modding SDK

Postby manutoo » 17 Jun 2021, 06:26

chriscobain,
look for "Family" in the Tour.ATP.ini and you'll find the Olympiads and Toronto/Montreal.
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Re: TEM2 - Modding SDK

Postby chriscobain » 17 Jun 2021, 08:27

Wow, you work really quick!
Thank you...might have figured to use ctrl + f by myself. :roll:
Just expected there to be a family parameter for every tournament.
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Re: TEM2 - Modding SDK

Postby chriscobain » 17 Jun 2021, 14:38

So I am already busy updating the calendar using the "planned" schedule for 2021 and also implementing date changes and location switches over the last couple of years.

Building up to my question here :lol: :

The Ini-Folder contains a subfolder named "v1". In the Tour.ATP.ini the first tournament in Doha does come with a lot of parameters that I didn't find anywhere else in the file so far. Any particular reason for that? Am I missing something?
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Re: TEM2 - Modding SDK

Postby manutoo » 18 Jun 2021, 05:52

chriscobain,
everything starting by "//" is a comment and thus isn't used by the engine.
All these entries in Doha are to show the possible options you can add to any tournament of your choice.
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Re: TEM2 - Modding SDK

Postby wilddog79 » 20 Jun 2021, 16:08

manutoo wrote:chriscobain,
everything starting by "//" is a comment and thus isn't used by the engine.
All these entries in Doha are to show the possible options you can add to any tournament of your choice.

It's completely computing coding, by the way, what does programming language use?
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Re: TEM2 - Modding SDK

Postby manutoo » 21 Jun 2021, 06:27

wilddog79,
C# .
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Re: TEM2 - Modding SDK

Postby antimouse » 03 Aug 2021, 04:45

Hey Manu,

I'm trying to identify all the possible variables in the tour .ini file. I checked the file and the first page on this post and found these ones:

Name
Ground
DrawSingle
DrawDouble
Category
Country
Week
PrizeMoney
DrawSingleQ
Indoor
YearModulo
YearModulo+
Family
Cup
Stadium
LastSetTiebreak
DoubleLastSetTB

Did I miss anything? Is there another one that I'm not aware of?

Thanks!
My courts here: topic29-15848.php
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Re: TEM2 - Modding SDK

Postby manutoo » 03 Aug 2021, 06:45

antimouse,
Doha lists all the possible values (I just added a couple that I had forgotten) :

Code: Select all
[Tournament001]
Name            =   Doha
Ground          =   HD_BG
DrawSingle      =   32
DrawDouble      =   16
Category        =   7
Country         =   QA
Week            =   1
PrizeMoney      =   $1025000  176000   92500    50000    28650    16850    9960
//Background   =   Doha      // Put the corresponding image in the folder "Mods/MySuperMod/Menu/Art/CustomCourtBackground"
//BackgroundAR   =   1.333
//YearModulo   =   2
//YearModulo+   =   -1976
//Family   =   Oceania
//YearPeriod   =   -1978 1980 1982 1984-1990 2022-
//CustomHud   =   Hud_Doha
//DrawSingleQ   =   28
//DrawDoubleQ   =   14
//LastSetTieBreak=   0   // Off = 0, Normal = 1, Master = 2, AllOff = 3
//DoubleLastSetTB=   2
//LastSetTieBreakQ=   3
//DoubleLastSetTBQ=   1
//ChairUmpireName=   //TE4: ChairUmpire, ChairUmpire-SlamUK, ChairUmpire-SlamUS, ChairUmpire-SlamAO
         // ChairUmpireIndoor, ChairUmpireIndoor-TET250, ChairUmpireIndoor-SlamUK, ChairUmpireIndoor-SlamUS, ChairUmpireIndoor-SlamAO
//LineJudgeChair=   //TE4: LineJudgeChair, LineJudgeChair-SlamUK, LineJudgeChair-SlamUS, LineJudgeChair-SlamAO
//Cup      =   Slam-Australian
//Stadium   =   AustralianSlam


Reminder : "//" = comment => inactive line ; should remove it to make it active
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Re: TEM2 - Modding SDK

Postby UnibrowCilic » 10 Sep 2021, 04:49

Hi Manu, any guide to install mod on Mac? I can't find the folder .com.managames on the guide you listed for Tennis Elbow mod.
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Re: TEM2 - Modding SDK

Postby manutoo » 10 Sep 2021, 06:35

UnibrowCilic,
read the 1st post, especially the "To use & mod the files" ; it works the same on all platforms.
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Re: TEM2 - Modding SDK

Postby Volleyguy » 17 Feb 2022, 06:58

For TE4 I was able to mod Players.ATP.ini to add players or change players.


It's in ...,AppData\LocalLow\Mana Games\Tennis Elbow 4\Mods\FMod\Ini.

However, if I try to to mod Gamesys.ini the game freezes when loading a court for a match.

The path is C:\Users\Frank\AppData\LocalLow\Mana Games\Tennis Elbow 4\Mods\FMod\Specifics\Ini

Even if the original Gamesys.ini is in there, the freeze happens.

Any ideas?
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Re: TEM2 - Modding SDK

Postby manutoo » 17 Feb 2022, 07:02

fjccommish,
1) For TE4, do not use the GameSys.ini from the TEM2 Modding SDK ; take the one from the TE4 Modding SDK : topic29-33540.php

2) Do not use the GameSys.ini anyway ! You have to create a GameSys_Mod.ini as explained in the 1st post.
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Re: TEM2 - Modding SDK

Postby Volleyguy » 17 Feb 2022, 07:55

Thanks. It worked.
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Re: TEM2 - Modding SDK

Postby Aleks10 » 24 Feb 2022, 09:40

Hello,
is it possible to tell grunts apart ?

For example to say that the file grunt 1 and 2 will only be used for the service and the grunts 3 4 5 for the strokes ?
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