TEM2 - Modding SDK

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Re: TEM2 - Modding SDK

Postby manutoo » 03 Feb 2020, 07:35

Senser,
To use & mod the files :
- Launch the game, click on the "Show Data Folder" icon in Settings -> Profiles
- Locate the "Mods" subfolder and create in it a folder and name it to whatever you want

The Mods.ini is in the same folder, beside the "Mods" subfolder.

For example, for the player base, you'll get : "Mods\MySyperMod\Ini\Players.ATP.ini". (don't add ".ini" if you don't see it at 1st)
ManuTOO
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Re: TEM2 - Modding SDK

Postby bigu30 » 04 Mar 2020, 20:29

Hi.
I am modded the game, only creating a Tour.ATP.ini archive, but the game crashes when it reach the Master Cup draw. Now I can't realize what happens, as I tested all others tournaments and get a normal run. What I need to do?
Best 2015 results:
Title: Shanghai (s), Halle (s), Stuttgart (s), São Paulo (s)
Final: Sofia (s), Rio de Janeiro (s), Washington (s)
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Re: TEM2 - Modding SDK

Postby manutoo » 05 Mar 2020, 09:45

bigu30,
the Tour engine wasn't happy with having duplicated Grand Slams, but with different years..! It's fixed in today's update, thanks to your report ! :yes:
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Re: TEM2 - Modding SDK

Postby noys390 » 31 May 2020, 07:06

Hi Manutoo, the spinning backhand talent is not there for Nadal in the player base, how do I add it ?
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Re: TEM2 - Modding SDK

Postby manutoo » 01 Jun 2020, 06:36

noys390,
add "SpinnyBH 100" to his talent list in the Players.ini .
If you don't do any other change, then create this file "Mods/MySuperMod/Ini/Players.ATP_Mod.ini", and put only this in it :
Code: Select all
[Player0034]
Talent         =   Service_TopSpin 100 Champion 33 SpinnyBH 100 Prodigy 50 SpinnyBH 100

Like this you'll still get official updates & fixes.
ManuTOO
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Re: TEM2 - Modding SDK

Postby Ethanovic » 05 Jul 2020, 17:09

So i haven't updated the game in months as i was happy with the new physics and such but...

i just did and i'm guessing we can't change animations just yet?
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Re: TEM2 - Modding SDK

Postby manutoo » 06 Jul 2020, 06:37

Ethanovic,
still not. There's a lot of work involved to make this possible. :fear:
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Re: TEM2 - Modding SDK

Postby ryohitoti » 28 Jul 2020, 04:45

Can you post a video on how to mod. I can mod the names but I can't mod anything else.
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Re: TEM2 - Modding SDK

Postby manutoo » 28 Jul 2020, 06:29

ryohitoti,
sorry, I really don't have the time to do such thing.
You can check the TE2013 Modding FAQ ; many things are still more or less the same : topic29-4059.php (except the animations which are unavailable)
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Re: TEM2 - Modding SDK

Postby antimouse » 14 Nov 2020, 03:50

"The headshot is a small picture visible in the Rankings & Draws ; the body is a big picture visible in the Charsheet, the Activity screen and the Travel screen."

Headshot is ok, but the body picture is not showing up for me in the Character Sheet screen. Only in Activity (can't say about Travel, since I am in TE4).
My courts here: topic29-15848.php
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Re: TEM2 - Modding SDK

Postby manutoo » 14 Nov 2020, 07:17

antimouse,
I guess you have missed that :
The body photo is visible in the Charsheet only if you add the following line under [Menu], in your Tennis.ini : (HowTo => topic19-32161.php )
CharsheetPhoto = 1


Right now, the picture is too bright. It'll be fixed in the next update.
ManuTOO
== Mana Games ==

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Re: TEM2 - Modding SDK

Postby antimouse » 14 Nov 2020, 12:30

God, it was right below it hahaha. I'm sorry. I had read it, but forgot about it and didn't read again. ':D

I thought it was indeed too bright. I'll check the next update. Thanks, Manu.
My courts here: topic29-15848.php
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Re: TEM2 - Modding SDK

Postby evaristegalois » 09 Jun 2021, 00:31

Hi,
I'm trying to use this this mod to have 2D courts and players faces/animations/outfits on TE4, but it doesn't seem to work. Is it possible or should I just wait for modders to make a real TE4 mod?
Thanks, the game is awesome!
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Re: TEM2 - Modding SDK

Postby manutoo » 09 Jun 2021, 06:20

evaristegalois,
you can put the 2D courts, but for the outfits & faces, you'll have to wait for the official TE4 Modding SDK. (coming in a few weeks)
ManuTOO
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Re: TEM2 - Modding SDK

Postby evaristegalois » 09 Jun 2021, 09:50

Okay, thanks for the quick answer! I'll just wait for the big mod then.
Good luck, the game really is impressive, already more complete and realistic than TE2013!
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