TEM2 - Modding SDK

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Re: TEM2 - Modding SDK

Postby manutoo » 25 Feb 2022, 07:00

Aleks10,
it's not currently possible, but I'll likely add that in a distant future. :fear:
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Re: TEM2 - Modding SDK

Postby Aleks10 » 25 Feb 2022, 07:15

Okej thanks ;)
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Re: TEM2 - Modding SDK

Postby wilddog79 » 17 Apr 2022, 23:42

In the point relationed with automatic line positioning for 2D courts, I don't understand when they talk about of the text where they say "the top left & bottom right corners of the lines ! To get these coordinates, divide the pixel's X by the width, and the pixel's Y by the height (so the coordinates will be normalized and thus will still work in case you resize the image afterwards). U1/V1 is the top left line corner, and U2/V2 is the bottom right line corner. For courts without a corridor, add this line : AutoNoCorridor = 1

I put all the text as context, but I can't understand how to relation this with the court.jpg.

Note: Could you be more specific explaining more clearly how to apply this information to adjust the camara, please?

It's a kind of spaghettis dish this text for me.
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Re: TEM2 - Modding SDK

Postby manutoo » 18 Apr 2022, 06:14

wilddog79,
2022-04 - Top Left & Bottom Right.jpg


Info box to get U/V (shown as X/Y in Photoshop) ; click the little cross left of X/Y to change the display mode :
Palette_Info_Photoshop.png
Palette_Info_Photoshop.png (64.11 KiB) Viewed 4754 times


Try out and see how it works by yourself, it's pretty simple.
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Re: TEM2 - Modding SDK

Postby wilddog79 » 24 Apr 2022, 04:54

Trying to understand and apply what you explained I have these values

[Camera]
AspectRatio = 16:9
AutoU1 = 0,6997167138810198
AutoV1 = 0,4048223350253807
AutoU2 = 1,11767578125
AutoV2 = 1,399746192893401

Inmediately after to apply these values I ran the game and crashed and closed.

Once I had the X and Y values I divided them by the top width and height and I get AutoU1 and AutoV1 (as I defined them), after these X and Y values I divided them by bottom width and the same height respectively, so I don't know if I made it good, what I was wrong.


Note: I think it's not pretty simple as you say, as example you'll see that it's not working for me, I see that you have a high knowledge of photoshop, computing code according to what I see and this must be piece of cake for you maybe, but I can't make it.
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Re: TEM2 - Modding SDK

Postby manutoo » 24 Apr 2022, 06:44

wilddog79,
you have to use dot instead of comma (ie: "0.4", not "0,4").
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Re: TEM2 - Modding SDK

Postby Womm » 15 Oct 2022, 21:52

Hi Manu,

First of all thank you so much for your hard work, I really enjoy TE :-)
I need some help though. I tried modding but it doesn't seem to work.

Because I lose a lot of training points after each tournament and don't get the chance to get some more training time I wanted to cheat a little bit with that.
I created a new .ini file in the Mods folder as you explained but either I did something wrong or maybe the data I've changed is not correct.
This is what I've changed:

[WT_Training] // every day, Skill = Skill * Dim
DimClub = 0.9980
DimJunior = 0.9981
DimPro = 1
DimMaster = 1
DimIncredible = 1
PowSkill = 0.25

MulSkillClub = 0.45
MulSkillJunior = 0.42
MulSkillPro = 1.0
MulSkillMaster = 1.0
MulSkillIncred = 1.0

PotClub = 100
PotJunior = 97.5
PotPro = 95
PotMaster = 92.5
PotIncredible = 90


Thank you for your feedback!!
Womm
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Re: TEM2 - Modding SDK

Postby manutoo » 16 Oct 2022, 06:00

Womm,
this is correct if you play in Pro, Master or Incredible difficulties (you can see it in the Hire & Buy -> Coach Info).
You should put these in your Tennis.ini (HowTo => topic19-32161.php ).
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Re: TEM2 - Modding SDK

Postby MC » 12 Dec 2022, 15:12

Hello,
is it possible to have a Picture in the Pre-Match Info Screen?
It should be instead of the 3D Model.

Thanks
MC
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Re: TEM2 - Modding SDK

Postby manutoo » 13 Dec 2022, 07:30

MC,
if you follow the "How to add pictures for the players" instructions in the 1st post of this topic, then it should show a picture of the player in all Character Sheets of the World Tour.
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Re: TEM2 - Modding SDK

Postby LuisCavalho99 » 15 Dec 2022, 04:31

Thanks everyone, thanks to everyone I made it.
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