Pfff, it has been a few tense days, but here we go : the Alpha version of the TEM2 Unity port has just been released..!

So the new save system only took me 2 days, as I was able to keep most of the existing structure and only apply the new save/load method to it.
Before to do that, I spent 1 big day cleaning up the code after the port was done ; this will save me time in the future, as maintaining and adding stuff to a clean base is faster than plumbing into dirty crap...

And after the save was in place, I discovered I had forgotten a couple of things : the user couldn't change the video mode in-game, it was not possible to check for a new version nor to register the full version. So I finished all that. And along the way, I found a bunch of annoying bugs, so I fixed them all. And more importantly I had forgotten to check the tournament registration and the resulting match screen and there were many issues that required immediate attention for the game to be playable.
And then I did the packaging : build the release version, create the installer, set up the upload system, and automatize the most part of the process so it'll be fast to release each new version. I already did that pipeline for Dungeon Guardians and it saved me a tremendous amount of time. For TE2013, I was just doing it manually, but at that time, I had much more free time than nowadays and I didn't mind a few-minute break to rest a bit or check other stuff ; moreover, with TEM2 the installer got bigger so its creation & checking take longer, so it was really important to have an automated process to make the best use of the little time I can put into development...

Anyway, now it's all done, so while I'm expecting to get some bug reports (if anyone is brave enough to test that new version

To do so, first I need to put back the 3D player rendering in the menu. Presently it's gone mostly because I have to rewrite a good part of the texture customization for the player (which is required to change his outfit), as it doesn't work the same in Unity.
Hopefully, it'll be done by end of this week.
After that, I'll have to make the 3D match works again, which might take another week, then do a complete rehaul of the animation system as I'll be now using Unity's one (likely another week), and then rehaul the replay system as it was based on the old animation system (hopefully less than a week). Adding the expected debugging and the unexpected hassle, this should lead us to the end of March for the Unity Beta, and mid-April for the 1.0 with the new Coach Center and a few user-requested features.
I keep my fingers crossed to make the whole process going smoothly, and hopefully cu soon for more updates !
