Hello,
here the 1st post of this mini Dev Blog, which will let you know what's going on about TEM2 development.
And hopefully, it'll be the 1st of many..!
So, last time I wrote anything about TEM2, it was on last December 23rd 2016 :
manutoo wrote:sorry, this is a big bad news...
I worked barely a couple of weeks on TEM2 in the past 3 months, so the January date, either for a final or a beta release is long gone. Now, I'm hoping for a May or June release.
This means that December 2017 for an early Beta of TE4 is the best actual hope, but it may even slip further away again.
On a brighter side, I reworked the ball physics & some of the strike physics and the result is pretty nice so far, although still not perfect, it's more realistic than before, giving a more dynamic and nervous gameplay ; now I have to tune the IA a lot to make it understand the changes, and it also still likely needs more strike tuning to make everything fit together.
www-mylife : (or why I'm getting so delayed)
For the ones of you who don't know, I got a baby with my wife in last June, and it has been a struggle for both of us to adapt to our new life, so I had to help my wife a lot ; also, I love to spend time with my son and see him changing & evolving almost everyday, it's really a fascinating & special time in my life...
On top of that, I got an incredible and seemingly unending of small and not-so-small annoyances coming into my life, which always stress me, worry me, and take my time, my focus & my energy away from work... Every time I think it's over, new sh*t is coming my way, and I'm really not talented to take care of so many things at the same time...
I can only hope it'll get better soon... Lately, the streaming of nuisances seems to lower a bit, maybe it'll get dry soon enough...
So since beginning of February, I have finally been able to get back to serious work. To get my mojo back, I actually worked a few days on the Forum Tennis Tournament system, as you can see here : topic13-27321.php .
After, I was able to switch to TEM2.
I didn't go on working on the realtime match improvements, though. It was feeling like a too titanic task to tackle with on a start.
Instead, I picked something more technical and less creative : reworking the player bases ! So I did the new men base, starting in 1973 instead of 1990 and finishing in 2016 instead of 2027.
Why the cut of the future years ? Because now, the fictional years will be generated in real-time ! This will allow more re-playability, as it won't be possible to know in advance who will be the best players. Right now, it's recycling the low ranked players in the base, from the past years, and it smartly randomizes their rank, like it was done in the precalculated base of TEM1/TE2013.
This change lead me to make the player management more flexible, which means now modifying the player base will not invalidate your saved games anymore ! It might crash if you remove the players needed for the Davis Cup, but except that, almost anything should work, and if doesn't, I'll count on you to report it..!
So all in all, I got some work done, even if I'm still not at full speed now. But that's a start !
Moreover, kristooph is working on the menu redesign and came up with some very neat stuff :
It's an early design work only (ie: it's not finished, it's not in-game and far to be in it ), but it shows the direction we're taking...
Next step will be to do the basis of the Junior Tour. Right now, the real-time evolving is done only with the Pro players, while it should actually be done with the Junior players in mind.
I'll try to let you know every couple of weeks of the improvements, and hopefully you'll have a Beta to test soon enough.