Last week went by very fast. Or kinda.
At least, for Dungeon Guardians, I didn’t do much. I did 1 very important thing, though : I fixed the final phase of the final boss fight ! At 1st, I created a slightly special setup, but just standing in the same place & fighting the boss for a while was enough to kill him. Now, everything makes senses, and if you don’t look your surroundings & understand what’s going on, you probably won’t be able to kill the boss (and beat the game ).
Except that, I noticed Unity3D didn’t have anything to handle correctly the playing of stereo music over a 5.1 speaker setup, so I asked the musician to do a little mix up to get a 5.1 version of all his tracks. Result is much better and now we feel surrounded by the game atmosphere !
At end of the week, a particular event arisen : I found out that my tennis game’s 3D Models & Textures have been stolen by a tennis game recently released on iPhone ! This kept me quite busy these last few days. I’m trying to get Apple to remove the game from their store, but they’re not very reactive (which is understandable, as it needs checking to avoid mistakes & false claims).
So I didn’t start to work on the party creation process ; I designed it in my head though ; it’ll be simple : we will be able to select a full standard party, or create one choosing a few predefined characters, or create our own. Each characters will have only a few characteristics : sex, probably race, class & specialization. The party will have 4 slots with : tank, healer, 2 dps ; and the game will ask you what character to put in each slot. So it should be relatively simple & fast to implement. I just have to get to it. If no more bad news come in, it should be done before end of this week.
Cya next week to see how everything is going !