Making progress on the sounds.... kind of.
I haven't edited the Sound.ini just the Sound_Mod.ini - I was just trying to see how it worked in a desperate attempt to add my crowd sounds.
The Serve, Hit, Bounce and Skid sounds for each court are all sorted, my custom Net sounds are thumping, Umpires tweaked, ambient tracks are pretty immersive and the crowd is now perfectly balanced for the spectator density of each venue.
One thing I have noticed (maybe imagining it ... IDK) is that defining the scene in the Stadium.ini affects the frequency of the crowd sounds - even though the crowd isn't drawn as my mod only uses 2D courts.
The crowd seems more likely to use stronger levels of applause if the scene is TET500 or one of the Slams as opposed to a Challenger or TET250 event. I can't find this information anywhere in the forum, so I'll share it just in case it helps anyone else - please correct me if I'm totally wrong.
I had already worked around getting the crowd sounds into the game using the Global folder option in the Surface.ini of a court, it all seems to be working...
..... but now I am going to annoy you about the Fault/Out calls.
Grand Slams have been using fully automated line call system for a while as we all know; but certainly many national and regional level tournaments still use normal humans as Tennis has done for 100+ years and I have tried to reflect this in my mod. Some of my courts only have an umpire in attendance, some are played in just local-looking neighborhood tennis courts - places where the Hawkeye automated system would not be used! I have already sorted my fault calls into Grand Slam, Tour-Level, National-type and Amateur style fault calls.... can't seem to get them working.
Help please!
