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[TE4] Anim Modding SDK !

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )
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Re: [TE4] Anim Modding SDK !

Postby PulsarV1 » 20 Jul 2026, 21:47

I see ,

Update on the PS5 issue: you were right that my zip was the problem. It was made with PowerShell's Compress-Archive, which writes the internal paths with backslashes (\) instead of forward slashes. I confirmed this by comparing to Nard's working zip, which uses forward slashes (/) plus explicit directory entries.

I've since repackaged both mods directly with Windows' Compressed Folder (right-click → Send to → Compressed folder), so the archive now has proper forward-slash paths and directory entries, exactly like Nard's. I verified the internal structure.

Unfortunately, it still doesn't install on PS5 — a user re-downloaded the new version and the animations still don't show up (on PC and Mac they work fine now).

So it seems the zip format wasn't the (only) cause. Is there anything else the console installer needs, or a way to get the install log from the PS5 side so we can see exactly why it's failing? I'm happy to send the .zip if that helps.

since i added the xkt dependency , it began to work on Mac tho
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 21 Jul 2026, 05:47

I got another report. Apparently the format of the bundles isn't good (ie: the header doesn't match exactly what is expected).

Did you use Unity 2019 and build the bundles for Windows ?
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Re: [TE4] Anim Modding SDK !

Postby PulsarV1 » 21 Jul 2026, 12:43

Yes — Unity 2019.4.27f1, bundles built with BuildPipeline.BuildAssetBundles(..., BuildTarget.StandaloneWindows64).

I dumped my bundle header and compared it byte-by-byte with Nard's working bundle:

Field Mine Nard's
Signature UnityFS\0 UnityFS\0
Format version 7 7
Unity version 5.x.x 5.x.x
Unity revision 2019.4.27f1 2019.4.27f1
Flags 0x43 (LZ4HC) 0x43 (LZ4HC)
Everything matches except the size fields, which obviously differ (different animation lengths).

So the header is correct in the file I upload. Could the bundle be getting corrupted during download or zip extraction on the console side? That would explain why the mod shows as "Installed" but the animation never registers.
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 21 Jul 2026, 13:10

You changed the compression method to LZ4HC. Switch it back to LZ4.
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Re: [TE4] Anim Modding SDK !

Postby PulsarV1 » 21 Jul 2026, 22:07

It was that indeed, finally working !! , thanks a lot for the precious help !
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