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[TE4] Anim Modding SDK !

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )

Re: [TE4] Anim Modding SDK !

Postby manutoo » 18 Jan 2026, 07:08

Replace 14.2 by the frame number where the player hits the ball.

"OffHandTarget: Reg 1 ; Free 41 ; Reg" means force the off-hand on the handle till frame 1, then let the off-hand free till frame 41, then force the off-hand on the handle till the end of the anim. In doubt, you can remove this line to completely disable the off-hand IK on this animation.
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Re: [TE4] Anim Modding SDK !

Postby anrox335 » 21 Jan 2026, 06:53

The dynamic animations get really weird with the racket moving backwards for a while. Changing the frame number in info has zero effect. Other animations like normal backhand dont have such issues.
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 22 Jan 2026, 07:44

It really looks like you didn't put the correct frame number for the hit. Double-check the game sees your .txt with all its info.
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Re: [TE4] Anim Modding SDK !

Postby anrox335 » 24 Jan 2026, 12:35

Its working now, but the txt didn't seem to work form. What worked was putting frame number on the info section of iList. I didn't generate any offhand file using this info, so idk how it worked, but thanks for helping me.
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 25 Jan 2026, 06:56

It likely means that the .txt had the wrong name or was in the wrong folder... :fear:
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Re: [TE4] Anim Modding SDK !

Postby anrox335 » 25 Jan 2026, 17:12

So, like I have to name it according to the animation name?
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 26 Jan 2026, 07:03

Yes ; generate the offhand info, so you'll get the right name. (and delete the offhand info in it if you don't want it)
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Re: [TE4] Anim Modding SDK !

Postby Scott123 » 26 Jan 2026, 22:34

Hi anrox355,

Just a question, will the new mod with new sliding anims be made public? Since they seem to be working now.
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