by PulsarV1 » 18 Jul 2026, 12:55
Animation mod works on Windows but anims don't register on Mac & PS5
Hello Manutoo,
I published two animation mods on mod.io ("Pulsar Federer FH" / "Pulsar Sinner FH"). They work perfectly on Windows (both direct install and via mod.io subscription), but on Mac and PS5 the mod downloads fine yet the animations never appear in the anim list (the forehand count doesn't increase).
What I've checked so far:
Bundles built with the Anim Modding SDK, Unity 2019.4.27f1, UnityFS v7, LZ4HC — header-identical to Nard's bundles, which do register on PS5.
Mod structure matches working mods exactly: Mod.ini ([Mod] + Name + NameOffline), CachedAnimList.ini shipped in the zip (UTF-8 with BOM, NbFiles = bundle count, TotalSize = total bytes of AnimationBundles, one section per bundle), AnimationBundles/ with bundle + .manifest.
The current live file even contains the same anim under two different bundle names to rule out naming issues ('federer forehand_v1-p' and 'federer-fh-p1') — a Mac player reports neither shows up.
Is there anything else the Mac/console builds require to register mod animations (different cache handling, whitelist, etc.)? I can provide the .zip or any log. Thanks!