[TE4] Anim Modding SDK !

Everything about Modding the game, from new courts to the modifications of the player & tournament bases (and including all the bugs they may be creating ! ;) )

Re: [TE4] Anim Modding SDK !

Postby manutoo » 14 Oct 2021, 14:36

v0.92 :
- slightly lowered the size of the racket to match the changes in TE4
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Re: [TE4] Anim Modding SDK !

Postby Wesley » 06 Dec 2021, 21:01

Hi manutoo,
Is there any way to export the anims other than using the assetbundlebrowser? It doesn't seem to work after the unity update...
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 07 Dec 2021, 06:12

Wesley,
theoretically, you can manually tag the assets to use a specific bundle and then create a script to build the asset bundles.

But to what version of Unity did you update ? If you're not with the 2019.4 version anymore, the game may not be able to load the created asset bundles.

If you're still on 2019.4, I'll try to get the last one to see if I can fix the error... :fear:
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Re: [TE4] Anim Modding SDK !

Postby Wesley » 07 Dec 2021, 07:45

Oh no :cry: I saved it with the latest 2021 version. Guess I have to do everything again :oops:
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 08 Dec 2021, 15:19

SDK updated to v0.93 :
- fixed the name of the Biped bones in "Player Models [Max]\PlayerMale-TE4.max"
- changed the size of the hands in "Player Models [Max]\PlayerMale-TE4.max" (they were significantly too short and only the fingers could reach the racket, which didn't match the actual 3D model)
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 17 Dec 2021, 09:51

SDK updated to v0.94 :
- fixed the racket scaling, so it's easier to check the anim in Unity
- changed back the hand size, else the off-hand was too much mispositioned on the racket handle (it's still not great and require real-time fixing by the engine)
- added "Player Models [Max]\PlayerMale-TE4-BH-2H#7.max" as an example of using the TE4 bone structure to do an animation (this is the Backhand #1 in the game, in its 7th version :blackeye: )
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 26 Jan 2022, 13:00

SDK updated to v0.95 :
- a couple of fixes on "Player Models [Max]\PlayerMale-TE4.max" so it's closer of the bone structure used by the game
- added "Assets\Animation\FBX\Forehand\Slide-Forehand01.FBX" as an example of sliding ; you can keep the legs animation and paste your created forehand on him (and shorten a bit its preparation & ending) to get a good result :yes:
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Re: [TE4] Anim Modding SDK !

Postby MarianoEG » 23 Feb 2022, 06:21

hi manu, im here again tryin to give a nother chance to this, but idk what else to do :roll:

Screenshot_1.jpg
Screenshot_1.jpg (43.76 KiB) Viewed 3338 times



this one shows wen i press open project.:
Screenshot_2.jpg
Screenshot_2.jpg (38.4 KiB) Viewed 3338 times
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
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Re: [TE4] Anim Modding SDK !

Postby MarianoEG » 23 Feb 2022, 06:28

later edit:
well i solved but i have a problem with the version installed :roll:

Screenshot_3.jpg
Screenshot_3.jpg (39.9 KiB) Viewed 3337 times
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
User avatar
MarianoEG
crazy of the little yellow ball
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Re: [TE4] Anim Modding SDK !

Postby manutoo » 23 Feb 2022, 06:48

MarianoEG,
you should be able to change the version to open that project ; next to the version number, it might have a little arrow, click on it and select your installed Unity version.
ManuTOO
== Mana Games ==

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Re: [TE4] Anim Modding SDK !

Postby MarianoEG » 23 Feb 2022, 06:48

nvm i solved finally :D


Screenshot_1.jpg
Screenshot_1.jpg (74.27 KiB) Viewed 3334 times
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
User avatar
MarianoEG
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 2388
Gaming Since: 28 Dec 2011, 22:15
Location: Corrientes,Argentina

Re: [TE4] Anim Modding SDK !

Postby MarianoEG » 23 Feb 2022, 06:50

manutoo wrote:MarianoEG,
you should be able to change the version to open that project ; next to the version number, it might have a little arrow, click on it and select your installed Unity version.

ya i did that, now i need ur tutorial in english, or at least with translation :lol: :lol:
for help and support animations go here :
http://megyaemanimste.blogspot.com.ar/
User avatar
MarianoEG
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 2388
Gaming Since: 28 Dec 2011, 22:15
Location: Corrientes,Argentina

Re: [TE4] Anim Modding SDK !

Postby Wesley » 28 Feb 2022, 17:22

Hi Manu,
I am getting a weird bug on all my double handed backhand acc shots... The Player goes under the court as soon as I press the button instead of the normal animation... What could be the reason for this bug?
Wesley
crazy of the little yellow ball
crazy of the little yellow ball
 
Messages: 98
Gaming Since: 01 Jun 2019, 13:29

Re: [TE4] Anim Modding SDK !

Postby manutoo » 28 Feb 2022, 17:58

Wesley,
I just checked and the Accelerated 2H-BH is bugged ; it'll be fixed in the next update, thanks to your report..! :yes:
ManuTOO
== Mana Games ==

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Re: [TE4] Anim Modding SDK !

Postby Wesley » 28 Feb 2022, 18:27

Thank you :shock:
Wesley
crazy of the little yellow ball
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Messages: 98
Gaming Since: 01 Jun 2019, 13:29

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