Maxy wrote:Stupid, stupid...Counter is completely destroyed and defender is overpowered, while PB and puncher are here and there, nothing special, I think you should improve counter just a little more and improve PB and punchers return... Are you reading this Manutoo?
Florian wrote:Manutoo, why do you keep allowing when both players are at the net to defend smashes with the no-shot ? Is there anyway you could tell us how realistic this is ? Is is really something you want players to be able to defend smashes at the net with ? If not you could probably be able to remove it asap...
thanks for commenting on that at least...
Maxy wrote:I should try Virtua Tennis or Top Spin, they are currently better than this silly game.. First I tought that this game is the best, now TE is on the bottom, but should I care? If Manu wants that, ok.VT and TS are more realistic, now exict only defender, counter is not destroyed at all, as Stan said, but its currenty the worst style, like defender playing with 100% spin, are you kidding me?
PB is bad too, they should have the best return, maybe like counters, maybe better, puncher is the same like PB, defender overpowered, silly and funny. This is just my opinion.!
SamModder wrote:I agree that it would be better to see the puncher style developp a little and have bigger and more noticeable advantages
manutoo wrote:Florian,
if 110km/h was already enough to make a winner against the safe strike, then the acceleration volley whose top speed is 115km/h would be a winner against all type of volley strikes.
For next Build, I'll look the .dmo posted by Stajus and see if there's some tuning to do from it.
Maxy,
you didn't really ask me anything, but did some suggestion ; so no, I won't change the return efficiency of the PB.
What I may do for the next Build is raise the shoulder height acceleration bonus by about 4 or 5km/h (and about half of that on the BH).
And I'm not sure why you complain so much while comparing to the past, as since 1 year the defender style has been nerfed a few times, the counter has been nerfed a couple of times, while the PB/Puncher/Varied were buffed with the shoulder height acceleration bonus, so globally it's way more balanced now than in the past.
manutoo wrote:Florian,
if 110km/h was already enough to make a winner against the safe strike, then the acceleration volley whose top speed is 115km/h would be a winner against all type of volley strikes.
For next Build, I'll look the .dmo posted by Stajus and see if there's some tuning to do from it.
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