Comments about Build 22 [100% Topspin is too advantageous, ...]

General discussions about the 3rd edition of Tennis Elbow

Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 06 Dec 2008, 07:18

Oh, I think u misunderstood... I meant that when trying to change the camera angle up and down, etc. the court is not colored in properly for blue-green cement and newline synthetic. It's as if both of these court.jpg files are somewhat different dimension than the other court.jpg for the other 6 surfaces, which throws the color scheme off (just for blue-green and newline). Kinda like coloring outside the lines in a coloring book.
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Re: Tennis Elbow 2009 1.0

Postby manutoo » 06 Dec 2008, 07:30

Brad1981, I got it right at 1st... ;)
It's a problem of mixed 2D & 3D.
When u move the camera, the 2D court isn't moving at all : the green & blue parts of the BG-cement don't move, while the 3D lines move...
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Re: Tennis Elbow 2009 1.0

Postby S.Williamz » 06 Dec 2008, 07:34

Manutoo, I've played online so much already, I know the normal strike or slice are no use as defensive shots...they have no impact. The only shots that work well are the lob and the mega topspin lol, however I don't want to use those... It's so hectic to retrieve all the balls it would nice if you could hit a shot that gave you a little time and wasn't a shot that your opponent can hit an easy winner from always...now the shot goes short or mid court 95% of the time, and it's too little...I think the normal strike should be a bit easier to hit deeper, that would be perfect...puh-leeze!! haha
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Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 06 Dec 2008, 07:52

ooo, I think I understand now. I'm looking forward to 3D courts. :wink:
But I know that's a ways off. And I am very happy with how the game is now (playing against CPU at least). I don't get chance to play online much, but I really like the customizations and ability to edit settings to tailor to my liking when playing the CPU. Little things like this make this game sooooo enjoyable and add a lot of variety to the gameplay.
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Re: Tennis Elbow 2009 1.0

Postby Brad1981 » 06 Dec 2008, 21:47

manutoo wrote:>> I think the normal strike should land a bit longer
1- center your strikes in ur cord to avoid the length handicap
2- use the slice, it's slow & more often deep enough to give u time to reposition urself correctly when ur overwhelmed...


I have a minor gripe with the slice. From the baseline, when prepared way in advance, it is good. However it has to be a lot of time in advance. But when there is about less than a second before preparing and then striking the ball, the slice is really slow and it floats way above the net, which actually helps the opponent hit a winner more easily. Since the slice is more of a downward motion with the racquet, I feel that its trajectory should be not as high and should be a bit closer to the net with slightly faster pace.
If I am near the baseline or even behind it, a lot of the time, when I use the slice, it results more in a "safe shot" strike. But I feel that the slice is more of an offensive shot than a safe shot. But as I mentioned, if you have a couple of seconds to prepare, it is ok. But even when I play for real, even if I don't have a lot of time, my slice tends to be faster pace due to the downward and foreward motion when striking the shot. In the game, it seems to float too much. The pace of the slice in TE 2006 was good I thought.
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Re: Tennis Elbow 2009 1.0

Postby CC » 07 Dec 2008, 05:19

When I replay the last point of a match, the chat window comes up and blocks basically my end of the court, so that I cannot see my player well in the replay. Is there some way to prevent this from happening?

Thanks!
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Re: Tennis Elbow 2009 1.0 slice shot

Postby btaylor » 07 Dec 2008, 05:24

Manu...I concur somewhat with Brad1981 and Swiliamz about the slice shot in that when playing the CPU most of the time if I use the slice not so much for approaching the net, but for playing defense or buying some time, the CPU almost always hits what seems like an accelerated shot off of it when in real life one usually has to be a bit more careful when returning a slow-moving slice shot by adding a bit more topspin instead of pure pace or even slicing the ball back. In short, when I use the slice, the CPU seems to smile and say thankyou before he whacks the living hell out of the ball :wink:
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Re: Tennis Elbow 2009 1.0

Postby S.Williamz » 07 Dec 2008, 12:41

I'm gonna withdraw my previous comments for now...I might have been doing something wrong, not totally sure though...lol
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Re: Tennis Elbow 2009 1.0

Postby Tom Paulman » 07 Dec 2008, 14:01

Just one question about Fair Mode: Service max. 80 % means that the combined stats (shown when I press F5) have to be 80 % at most, or just service power?
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Re: Tennis Elbow 2009 1.0

Postby S.Williamz » 08 Dec 2008, 14:10

I have a problem with lot of topspin...when your opponent uses a lot of topspin, everytime you are hitting, you are pushed automatically a lot back...this is fine, but there is one but...you can't really control a rally properly because even if your opponent is running like crazy, they can hit shots that push you a lot back. This makes it really hard if not impossible to control a rally properly. It gives the opponent way too much time to recover imo.
So I would suggest, that when the opponent isn't running like crazy from side to side, they can hit shots that push you a lot back, and when you are in control, you aren't pushed back as much by the topspin, so you actually have a chance to hit winners. I think this would be fine because that would force the opponent to take chances as well and not only defend. :D
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Re: Tennis Elbow 2009 1.0

Postby Togtdyalttai » 08 Dec 2008, 18:19

S.Williamz wrote:I have a problem with lot of topspin...when your opponent uses a lot of topspin, everytime you are hitting, you are pushed automatically a lot back...this is fine, but there is one but...you can't really control a rally properly because even if your opponent is running like crazy, they can hit shots that push you a lot back. This makes it really hard if not impossible to control a rally properly. It gives the opponent way too much time to recover imo.
So I would suggest, that when the opponent isn't running like crazy from side to side, they can hit shots that push you a lot back, and when you are in control, you aren't pushed back as much by the topspin, so you actually have a chance to hit winners. I think this would be fine because that would force the opponent to take chances as well and not only defend. :D


I disagree with this in every way. Sure, topspin pushes you back, but if it didn't it would be very attackable. It is a defensive shot, and that's why defenders get more topspin. Defenders shouldn't have to hit winners because the point of being a defender is to defend. And having two different viable styles makes the game more varied and therefore, imo, more fun. And it is easy enough for an attacking player to control a rally, by using accelerations. I don't think it should be that easy to control a rally without using accelerations, and the defensive player should be able to do it just as well as the offensive player.
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Re: Tennis Elbow 2009 1.0

Postby S.Williamz » 08 Dec 2008, 23:31

Togtdyalttai wrote:
I disagree with this in every way. Sure, topspin pushes you back, but if it didn't it would be very attackable. It is a defensive shot, and that's why defenders get more topspin. Defenders shouldn't have to hit winners because the point of being a defender is to defend. And having two different viable styles makes the game more varied and therefore, imo, more fun. And it is easy enough for an attacking player to control a rally, by using accelerations. I don't think it should be that easy to control a rally without using accelerations, and the defensive player should be able to do it just as well as the offensive player.


Well as I said, it shouldn't be removed, however tuned...it is ridiculously overpowered right now. I agree that there should be different styles, of course, however it is not realistic in any way that you can't hit a winner even on fast courts against a player like this. Really, it is near impossible. And this is because even if you make your opponent run, you cannot take advantage of it because everytime you try to up the tempo, you are pushed back. It is way unbalanced that you can hit lot of winners against players with less topspin and almost not any proper winners against a player with lot of topspin. It needs to be tuned, more balanced and realistic. The defensive player needs to take chances as well and not hide behind the spin that pushes the opponent back. There has to be a punishment for having to run like crazy and hitting defensive shots all the time, and there has to be a reward for taking chances and managing to move your opponent, right now there is none, the defender can just push balls back without any worries because the spin pushes the opponent back and the opponent can't take advantage of the spin players shots in any way.
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Re: Tennis Elbow 2009 1.0

Postby S.Williamz » 09 Dec 2008, 00:04

The thing for me is, it should take more actual skill to defend well. Right now, it's really hugely about the topspin that pushes the opponent back. There really is no sense being offensive against a player like this because no matter how many lines you hit, the shots do not penetrate at all. You are never in control of the rallies, you are unable to hit winners, no matter what you do. Actually, it often feels the defender is in control, because the topspin makes the shots feel very heavy. This makes no sense at all.
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Re: Tennis Elbow 2009 1.0

Postby Santiago92 » 09 Dec 2008, 00:52

I totally agree with S. Williamz
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Re: Tennis Elbow 2009 1.0

Postby S.Williamz » 09 Dec 2008, 01:51

Something needs to be done about the lob too, it's dumb that the lob is one of the most effective groundstrokes in the game...you can't hit a penetrating shot out of a lob. It goes like this: you hit a good shot or a good serve, your opponent hits a lob as a response, then you are forced to hit an easy shot back, and your opponent gets in great position and starts dictating the rally. To me, really dumb. This can easily turn into a lobbying contest. lol As said many times before, I think the lob should be a LOT more attackable. In TE06 it was, if your opponent hit a lob in rally, he had to guess a side to have a chance to get to the response shot or else it was always a winner. That's what I'm hoping for TE09 as well. :D
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