@S.Williamz :
Counter style => unlimited but weaker regular accelerations
Power baseliner style => +3 accelerations
Stamina => determine the number of accelerations
Other details will come with the doc, in 3 weeks... (hopefully

)
>> Return
I'm not sure to understand ur problem with the return.
You can't return coz u lack of reflexes, or coz the ball goes through ur player, or coz it's so crossed that u can't move to the correct position ?
I just did a quick test, and it seemed to be working fine.
@Brad1981 :
I just did a little try, and it has been quite hard to see the power baseliner coming to the net. He did it on only 1 strike out of 20 or 30, while I was using the short strike, the slice & the safe strike to try to make him come to the Net.
Are u sure he really comes a bit too easily ?
I did a very lil tuning now, but I think I won't change it a lot.
@CC :
Yup, I can't do much about the sound without having Win98 myself.
About the "connecting..." hanging, maybe I found the problem, but I think there's also a bug in the network subsystem I'm using, so I'm not sure if it's alright or not now.
And glad to know u enjoy the lightness of the TE Engine..!
>> I take a little step into the strike as I hit the ball
It's not needed, but u may get a 1 or 2 km/h bonus on ur ball speed by doing this.
@solarisaint :
Yup, writing with the caps lock on is hard on my eyes as well...
About the volley, I didn't exactly do a tuning, it was more a bug fixing : it was easier to put the volley in the court with low volley % than with high ones..!
So I just tuned a bit the depth aiming of the volley with high skill %.
Now it's still not too easy to succeed the volley. If you don't react fast enough or are not well placed, u'll still fail them, so no worry, it should be still good & balanced...
