achraf federer wrote:megyaem30
can you do the berdych forehand and backhand for the users of version 1.0c
and thanks for the murray and djokovic forehand and slice they are awsooooooooMe thanks again !!!!!
SamModder wrote:Impatient for Nalby's forehand! You can do it!
manutoo wrote:Hoy hoy !
In case some of you would like to see their strikes incorporated into the official game (*), I'm releasing the following strike styles :
http://www.managames.com/download.php?T ... trikes.rar
You'll need them because in the official game, all strikes within the same family (ie: all 1H-FH, all 2H-FH, all 1H-BH, all 2H-BH) share the same sweet spot ; this is very important as it has an influence on the gameplay.
So if you create some new strikes, you should make their sweet spot (on the frame where the ball hit occurs) to match the one of the strike of the same family bundled in the .rar above.
I didn't put any serve, so for the serve, I give you manually the coordinates of the sweet spot on ball hit : x (width) = 1.05cm ; y (depth) = 1.2cm ; z (height) = 29.4cm
For the rally strikes, your sweet spot :
- x should be within +/- 0.5cm of the official strike (ideally, even within +/- 0.2cm)
- y should be within +/- 1cm
- z is free, but should be somewhat same, as I usually used the most neutral height (ie: can work more or less with low ball & high ball)
For the service, the sweet spot coordinates should all be within +/- 0.2cm, as it's very important to determine the ball trajectory on serve.
Note : everything is scaled x10 once in the game, so 0.5cm in 3ds Max will be 5cm in the game
Important : These anims are also bundled with the 3D mesh ! So it'll be easier for you to feel how the anim works directly within 3ds Max (although, it's always a bit different within the game); it will also help you to avoid smashed body parts, and it'll let you fix the shoulder rotations, if you have the brave to do it (this is the biggest pain in the *ss, as it's very hard to get a perfect result).
In bonus, the 3D mesh of the racket is also present, that could lead to creation of new racket Models if some Modder wants to give it a try ; if you do that, do it in a way that the sweet spot isn't modified (or only by a tiny bit), else it'll be visually wrong while playing with it.
(*) : I'm not sure how & when I'd put your strikes within the game ; we will have to discuss that together, maybe for TE2011 v1.0e in June..? And of course, I would not put any of your strike without your express consent..!
Lucian86 wrote:One question:
The sweet spot for the serve, I read that has a value Y=1,2 on average...Is actually 1,2 or -1,2....1,2 means that it's behind the baseline which is not so realistic I think
I'm asking because in McDeez's biped V.2, the sphere is actually -1,2 so in front of the baseline
it's coz Max creates a curve to smooth the animation.
You can control that in : Motion -> Key Info -> TCB . There, put Bias at 0 for the key at start of the static time, and Bias at 50 for the key at end of the static time.
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