miharu0607,
I don't think the issue is related to the hardware (ie: your 3D card or your PC), or the renderer as it's not used to export.
So it's about software, but I think we checked the Max version, the plugin version (I guess you checked at least 10 times by now

; and Hele has same problem as well), and it's not TE version either as you can load my .x without problem...
1) So the only thing left I can think about is that I have the SDK of DirectX on my PC. I have no idea why it would change anything, but try to install it on your PC, just to be 100% sure it doesn't come from that =>
http://www.microsoft.com/en-us/download ... px?id=6812 (the plugin uses DirectX functions, but normally they should work the same with or without the SDK).
2) If it doesn't fix anything, could you send me the .x file you get when you export the original ( = totally unmodified) PlayerFemale_Hi#7.max ? I'll compare the result with mine, maybe it'll give me some hint at what's going on.
3) And lastly, when you export the male model, does it work ? Or do you get the same lightning & texturing problem ?
peteypan,
I don't know if 3DS Max 8 is available on Mac, but anyway, the export plugin requires Windows, and only the Windows version of TE can convert to .Smx used by TE Mac, so you'll need help of someone with Windows (or install Windows with Bootcamp on your Mac). I'll add the .Smx conversion to the TE when the exportation issue will be fixed...
RogerF,
this is game development stuff and it requires to be able to manage a few things...
If you're talking about having new hair styles in the game, I'll gladly add miharu0607's ones, if he allows me to, and if they're fully compliant with the current standard (ie: have hair available for each kind of hat

+ the low poly count version)