Hi Manu, I have made some discoveries. First, I see that the CoF line can be substituted for Friction, which is apparently the inverse of CoF. It seems to work just like TE 2013; if you put a really high value for Friction (or a really low value for CoF), the speed of the ball after the bounce will be ridiculously fast to the point where it is physically impossible to hit it back. So, I assumed doing the opposite (putting a really high CoF or a really low Friction) would have the opposite effect (making the ball speed extremely low after the bounce). However, this doesn't happen. After a certain point, the ball speed won't go any lower.

This disparity is what confuses me so much because I can't figure out why I can make the bounce speed super fast, but not super slow. Do you have any thoughts on this ?
Is there a deeper layer in the game files where I could try my luck with modding ?
Thanks and Happy New Year!